kingdomoftheworm Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 4, D:1) a +0 club (8, -16, D:1) a +0 rapier (25, -9, D:1) a +0 dagger (27, -13, D:1) a +0 whip 4 stones (40, 1, D:1) a +0 barding (46, 33, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a staff of death (2, -6, D:2) 9 stones (11, 15, D:2) 3 stones (15, 15, D:2) a +0 robe (42, -9, D:2) a +0 club (43, -8, D:2) a +0 club (45, -11, D:2) a +0 dagger (55, 15, D:2) 6 stones (62, -16, D:2) a +0 helmet a +0 leather armour (64, 19, D:2) a +0 sling a +0 club Level 3 of the Dungeon (0, 0, D:3) 7 stones (19, 3, D:3) a +0 leather armour a +2 dagger of flaming (22, -6, D:3) a +0 scale mail (24, 10, D:3) a +0 leather armour (26, 8, D:3) a +0 war axe (27, 16, D:3) a +0 war axe (27, 32, D:3) a scroll of enchant armour (29, 32, D:3) a potion of curing (31, 26, D:3) a +0 robe Level 4 of the Dungeon [Shop] Sidoil's Armour Shop a +0 leather armour (22 gold) a +0 robe (7 gold) a +1 ring mail of poison resistance (143 gold) the +0 leather armour of the Pits of Slime {-Tele Will+ rCorr Int+3} (214 gold) Int+3: It affects your intelligence (+3). Will+: It increases your willpower. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a +0 cloak (49 gold) the +7 scale mail "Fantier" {rF++ rC++ Stlth+} (921 gold) rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. an orb of light (176 gold) a +0 ring mail (44 gold) a +0 robe (7 gold) (0, 0, D:4) a +0 robe (6, 15, D:4) a +0 ring mail (17, 20, D:4) a +0 club (20, -33, D:4) a +0 trident (35, 9, D:4) a +0 spear a +0 flail (36, 10, D:4) a +0 whip (45, -24, D:4) a +0 hand axe a +0 dagger a +0 robe a +0 whip a +0 shortbow a +0 club a +0 ring mail (56, 12, D:4) 3 stones (67, 14, D:4) a +0 club Level 5 of the Dungeon [Shop] Ciq Uhiri's Jewellery Emporium a ring of protection from cold (275 gold) a ring of flight (192 gold) a ring of fire (275 gold) the ring of Suspected Treachery {MP+9 Int+6} (435 gold) [ring of magical power] Int+6: It affects your intelligence (+6). MP+9: It affects your magic capacity (+9). an amulet of regeneration (330 gold) an amulet of faith (440 gold) a serpent talisman (330 gold) a +5 ring of evasion (396 gold) (4, 13, D:5) a +0 chain mail (15, 24, D:5) a +0 leather armour (18, 5, D:5) 8 stones (19, 14, D:5) a +0 club a +0 leather armour (20, 14, D:5) a +0 dagger a +0 robe (20, 15, D:5) a +0 flail a +0 leather armour a +0 mace a +0 club a +0 hand axe (20, 36, D:5) a +0 leather armour (25, 18, D:5) a +0 dagger (39, 4, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +1 dagger of freezing (still there?) a +0 robe (still there?) an orc corpse (still there?) (0, 1, D:6) a +0 whip (9, -4, D:6) a +0 war axe (19, -39, D:6) a +0 sling (20, -38, D:6) a +0 quarterstaff (20, -16, D:6) a +0 scythe (26, 1, D:6) a +0 battleaxe (28, -11, D:6) 2 stones (32, -6, D:6) a +0 orcbow (34, -18, D:6) 7 stones (35, -15, D:6) 8 stones (37, -39, D:6) a +0 long sword a +0 chain mail (37, -38, D:6) a +0 club a +0 short sword (38, -22, D:6) a +0 club a +0 leather armour a +0 flail (39, -23, D:6) a +0 whip (39, -22, D:6) a +0 flail (39, -21, D:6) a +0 spear a +0 spear (48, -22, D:6) a +0 leather armour the Ecumenical Temple