kingdomoftheworm Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 4, D:1) a +0 dagger (6, 8, D:1) a +0 barding (7, -9, D:1) a +0 short sword (11, -2, D:1) 6 poisoned darts (18, -14, D:1) 3 stones (19, 21, D:1) a +0 dagger (22, 8, D:1) a +0 sling (22, 18, D:1) a +0 club (23, 28, D:1) a +0 short sword 4 stones (26, 23, D:1) a +0 whip (34, 2, D:1) 4 stones (41, 15, D:1) 6 stones (43, 0, D:1) a +0 ring mail (52, 14, D:1) 6 stones (55, -14, D:1) 6 poisoned darts (62, 15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (6, 7, D:2) a +0 sling (14, 29, D:2) a +0 spear (17, 24, D:2) a +0 dagger (22, 10, D:2) a +0 ring mail (27, 27, D:2) 4 poisoned darts (28, 28, D:2) a +0 leather armour (29, 13, D:2) a +0 spear (30, -8, D:2) a +0 short sword a stone (34, 9, D:2) a +0 dagger (37, 32, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 flail (1, 0, D:3) a +0 robe (5, 2, D:3) a +0 spear (37, 4, D:3) a flux talisman (37, 10, D:3) a +0 club (40, -13, D:3) 6 poisoned darts (41, -17, D:3) a +0 short sword (43, 16, D:3) 7 stones Level 4 of the Dungeon (20, 49, D:4) a +0 flail a +0 robe (34, 38, D:4) a +0 club (35, 31, D:4) a +0 rapier (35, 38, D:4) a +0 dagger (36, 37, D:4) a +0 short sword (36, 38, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 halberd (0, 1, D:5) a +0 whip (3, -2, D:5) a +0 spear (5, 5, D:5) a +0 club a +0 ring mail (23, 28, D:5) 6 stones (25, 51, D:5) an amulet of faith a ring of ice Level 6 of the Dungeon (21, -18, D:6) a +0 robe a +0 mace (22, -19, D:6) a +1 long sword a +0 robe (29, 15, D:6) a +0 falchion a +0 leather armour (32, 7, D:6) a +0 leather armour (34, -15, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (27, -4, D:7) 5 stones (28, -3, D:7) a +0 animal skin 10 stones a +0 animal skin a throwing net (29, -2, D:7) a +0 animal skin 5 stones (30, -5, D:7) 3 stones (30, -4, D:7) 9 stones (30, -2, D:7) a +0 animal skin (31, -2, D:7) a +0 animal skin 10 stones a +0 animal skin (33, -2, D:7) 5 stones (60, 13, D:7) the +0 war axe of the Chewing Seer {drain, Dex+2} Dex+2: It affects your dexterity (+2). Level 8 of the Dungeon (0, 0, D:8) a +0 trident (9, 20, D:8) a +0 dagger a curare-tipped dart (25, 22, D:8) a +0 leather armour (28, 22, D:8) a +0 dagger a +0 robe (29, 20, D:8) a +0 dagger 6 poisoned darts (30, 17, D:8) a +2 trident of flaming (30, 21, D:8) a +0 whip a +0 leather armour (31, 20, D:8) a +0 flail (33, 17, D:8) a +0 war axe (44, 25, D:8) a +0 short sword (49, 38, D:8) 3 poisoned darts Level 9 of the Dungeon (0, 0, D:9) a +0 orcbow (2, 46, D:9) a +0 club a stone (3, 47, D:9) a +0 short sword 2 poisoned darts a +0 dagger a +0 dagger a +0 dagger a +0 dagger a stone (4, 47, D:9) a +0 club a curare-tipped dart (4, 48, D:9) a +0 club 2 poisoned darts (10, 41, D:9) a +0 club (10, 42, D:9) a +0 robe a +0 dagger a +0 robe a +0 dagger (10, 43, D:9) a +0 robe a +0 dagger (11, 42, D:9) a +0 whip (17, 46, D:9) a +2 hand axe a +0 robe (17, 47, D:9) a +0 short sword a +0 robe (17, 48, D:9) a +0 robe a +3 short sword (22, 42, D:9) a +0 trident (22, 43, D:9) a +0 hand axe (23, 43, D:9) a +0 ring mail a +0 hand axe a +0 robe a +0 dagger (23, 44, D:9) a +0 ring mail a +0 club (31, 10, D:9) 2 stones (46, 41, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 scale mail of cold resistance a +0 short sword (27, 24, D:10) a +0 shortbow (36, 11, D:10) a +1 morningstar of draining Level 11 of the Dungeon [Shop] Vurghiefe's General Store a +0 pair of boots (45 gold) a +1 scale mail of fire resistance (160 gold) a wand of roots (5) (120 gold) a scroll of revelation (75 gold) a ring of willpower (250 gold) a +0 quarterstaff (40 gold) a +0 shortbow (30 gold) a book of Touch (220 gold) a potion of magic (80 gold) a staff of earth (250 gold) (0, 0, D:11) a scroll of brand weapon (3, -14, D:11) a +0 scale mail (51, -37, D:11) a +0 mace of protection Level 12 of the Dungeon (0, 0, D:12) a +0 flail (8, -26, D:12) a scarf of resistance (30, -4, D:12) a +0 dagger Level 13 of the Dungeon (5, 8, D:13) 4 large rocks (8, 8, D:13) a +0 rapier (15, 21, D:13) a +0 orcbow (20, -20, D:13) a +0 falchion (23, 22, D:13) a +0 shortbow (23, 23, D:13) a +0 shortbow of electrocution (24, 22, D:13) a +0 shortbow a +0 shortbow a +0 orcbow (25, 24, D:13) a +0 shortbow (31, 27, D:13) a +0 robe Level 14 of the Dungeon [Shop] Ihupn's Spherical Supermarket a book of the Spheres (832 gold) the crystal ball of Wucad Mu {*channel} (1300 gold) *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. an orb of mayhem (169 gold) the sphere of Battle (1040 gold) Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. an orb of energy (208 gold) the orb of Uskayaw's Approval {*Rage, Harm Int-5 Dex+3} (179 gold) Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). Harm: It increases damage dealt and taken. (0, 0, D:14) a +0 orcbow Level 15 of the Dungeon (8, -29, D:15) 4 large rocks (10, -16, D:15) a +0 chain mail (14, -32, D:15) a +0 helmet (29, -4, D:15) a ring of positive energy an amulet of guardian spirit a +5 ring of evasion a ring of fire a +4 ring of protection an amulet of magic regeneration a ring of protection from cold (30, 7, D:15) a scroll of enchant weapon (37, -44, D:15) a +0 short sword (46, -33, D:15) a +0 halberd (53, -28, D:15) a +0 shortbow (54, -39, D:15) a +0 trident (56, -27, D:15) a +0 great sword Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant spiked club (1, 0, Orc:1) a +0 flail of holy wrath a +0 scale mail (11, 7, Orc:1) a +0 giant spiked club (11, 8, Orc:1) a +0 dagger (12, 7, Orc:1) a +0 dagger a +0 robe a +0 great sword a +0 plate armour a +0 robe (13, 6, Orc:1) a +0 arbalest (30, 26, Orc:1) a +0 giant spiked club (42, 17, Orc:1) a +0 giant spiked club Level 2 of the Orcish Mines [Shop] Haom Ido's Antique Armour Shoppe the +0 leather armour of Pride {Will- Dex+4} (343 gold) Dex+4: It affects your dexterity (+4). Will-: It decreases your willpower. a +2 plate armour of poison resistance (962 gold) a +0 pair of gloves (117 gold) the +1 robe "Ralu Fijiol" {^Contam rElec Dex+4 SInv} (694 gold) Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. the +0 ring mail of the Lobster {rF+} (468 gold) rF+: It protects you from fire. a +0 chain mail (117 gold) a +0 pair of boots of flying (299 gold) the +2 pair of boots of Sihiasas {+Blink rElec Will+ Slay+3} (1396 gold) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. +Blink: It lets you blink. a +0 leather armour (52 gold) a +0 ring mail (104 gold) [Shop] Oxittoan's General Store a tin of tremorstones (2/2) (480 gold) a +2 scimitar of protection (201 gold) a box of beasts (480 gold) the +7 mace "Ecam" {distort, rPois rF- rC++ MP+9} (997 gold) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rPois: It protects you from poison MP+9: It affects your magic capacity (+9). Great Wizards, Vol. II (456 gold) [Shop] Sinnipur's Book Emporium a There-And-Back Book (510 gold) a book of Transmutation (476 gold) a book of Spectacle (816 gold) a book of the Warp (714 gold) a book of Storms (442 gold) a book of Burglary (374 gold) [Shop] Peec's Antique Armour Shoppe a +0 helmet (99 gold) a +0 leather armour (44 gold) a +1 plate armour of cold resistance (770 gold) a +0 robe (15 gold) a +0 robe (15 gold) a +0 leather armour (44 gold) a +2 pair of gloves (363 gold) a +0 scale mail (88 gold) a +0 leather armour (44 gold) [Shop] Kueblar's Antique Weapon Shoppe the +5 dagger "Unkorer" {vamp, ^Fragile rElec Str+6} (1196 gold) Str+6: It affects your strength (+6). rElec: It insulates you from electricity. ^Fragile: It will be destroyed if unequipped. a +0 flail (80 gold) a +3 sling of electrocution (476 gold) a +2 war axe of electrocution (476 gold) a +3 heavy shortbow (515 gold) a +0 short sword (69 gold) a +0 rapier (92 gold) (23, 10, Orc:2) a +0 giant club (37, -16, Orc:2) a +0 dagger a +0 robe (37, -15, Orc:2) a +0 hand axe a +0 long sword (38, -16, Orc:2) a +0 chain mail a +0 hand axe a +0 ring mail (38, -15, Orc:2) a +0 hand axe a +0 chain mail a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe (39, -16, Orc:2) a +0 hand axe a +0 orcbow a +0 chain mail (39, -15, Orc:2) a +0 trident a +0 plate armour Level 1 of the Elven Halls (0, 0, Elf:1) the +1 ring mail of Kofeek {-Tele rC+ rN+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. -Tele: It prevents most forms of teleportation. (20, -23, Elf:1) a +0 chain mail (23, 27, Elf:1) a +0 pair of boots (24, -30, Elf:1) a +4 halberd of venom (24, 27, Elf:1) a +0 rapier (28, -27, Elf:1) a scroll of enchant armour (33, -23, Elf:1) a +0 long sword (38, -30, Elf:1) a +2 trident of venom (43, -19, Elf:1) a +4 heavy halberd (44, -23, Elf:1) a +0 short sword a +0 longbow a +0 leather armour a +0 heavy long sword a +0 long sword a +0 shortbow a +0 leather armour (45, -25, Elf:1) a +0 rapier a +0 leather armour of willpower (45, -24, Elf:1) a +0 dagger (46, -13, Elf:1) a +0 short sword a +0 leather armour (47, -23, Elf:1) a +0 scimitar a +0 leather armour (49, -23, Elf:1) a +0 dagger (49, -14, Elf:1) a +0 long sword a +0 long sword (50, -23, Elf:1) a +0 long sword (50, -15, Elf:1) a +0 short sword of electrocution a +3 heavy war axe a +0 chain mail (50, -14, Elf:1) a +0 ring mail (50, -13, Elf:1) a +2 long sword of holy wrath a +2 leather armour of poison resistance a +0 short sword (51, -13, Elf:1) a +0 long sword a +0 longbow a +0 leather armour (54, -12, Elf:1) a ring of wizardry an amulet of faith a ring of magical power (54, 11, Elf:1) a +3 long sword of pain (57, -24, Elf:1) a +0 short sword a +0 chain mail a +0 short sword a +0 leather armour (57, -18, Elf:1) a +0 scale mail (57, -10, Elf:1) a +0 short sword (59, -25, Elf:1) a +0 leather armour a +0 long sword a +0 leather armour (59, -24, Elf:1) a +0 scimitar Level 2 of the Elven Halls [Shop] Qufy's Magic Scroll Shop a scroll of enchant armour (150 gold) a scroll of revelation (150 gold) a scroll of immolation (80 gold) a scroll of immolation (80 gold) a scroll of amnesia (80 gold) a scroll of noise (20 gold) [Shop] Heschaitz's Jewellery Emporium an amulet of regeneration (600 gold) an amulet of guardian spirit (600 gold) a ring of magical power (400 gold) an amulet of faith (800 gold) a ring of protection from fire (500 gold) a ring of willpower (500 gold) a +4 ring of protection (720 gold) a ring of flight (350 gold) (0, 0, Elf:2) a +2 long sword of holy wrath (9, -7, Elf:2) a +0 shortbow a +0 chain mail (9, -6, Elf:2) a +0 scimitar of electrocution a +0 ring mail a +0 buckler (11, -7, Elf:2) a +0 rapier a +0 ring mail (11, -6, Elf:2) a +0 scimitar a +0 leather armour a +1 buckler of poison resistance (13, 15, Elf:2) a +3 dire flail of holy wrath (31, 1, Elf:2) a +0 rapier (33, 10, Elf:2) a +0 long sword a +0 leather armour (33, 11, Elf:2) a +0 short sword a +2 chain mail of cold resistance (35, 10, Elf:2) a +0 scimitar a +0 shortbow a +0 long sword a +0 ring mail a +0 long sword a +0 leather armour (35, 11, Elf:2) a +1 short sword of venom a +2 shortbow of freezing (38, 12, Elf:2) a +0 long sword (39, 17, Elf:2) a +0 robe (42, 19, Elf:2) a +0 short sword a +0 ring mail a +0 buckler a +0 dagger (42, 20, Elf:2) a +0 ring mail of fire resistance (43, 19, Elf:2) a +0 long sword (44, 19, Elf:2) a +0 short sword a +0 shortbow a +0 leather armour (55, -23, Elf:2) a +3 dagger (58, 9, Elf:2) a +0 short sword a +0 scale mail Level 3 of the Elven Halls [Shop] Jirieppu's One-of-a-Kind Books The Intricacies of Sorcery (234 gold) Spells Type Level a - Discord Hexes 8 Sif Muna's Quarto of Flame and Position (416 gold) Spells Type Level a - Gell's Gravitas Translocation 3 b - Manifold Assault Translocation 4 c - Starburst Conjuration/Fire 6 Inaruoch's Advanced Steps in Wizardry (546 gold) Spells Type Level a - Starburst Conjuration/Fire 6 b - Plasma Beam Fire/Air 6 c - Death Channel Necromancy 6 Witchery, Part One (156 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Sandblast Earth 1 c - Necrotise Necromancy 1 Improving Your Gnosis (728 gold) Spells Type Level a - Eringya's Noxious Bog Alchemy 6 b - Conjure Ball Lightning Conjuration/Air 6 c - Plasma Beam Fire/Air 6 d - Dispersal Translocation 6 (0, 0, Elf:3) a +0 dagger a +0 shortbow a +0 leather armour (1, -1, Elf:3) a +0 short sword (1, 0, Elf:3) a +0 long sword (2, -1, Elf:3) a +0 dagger (2, 0, Elf:3) a +1 dagger of protection a +0 long sword (4, 26, Elf:3) a staff of fire (4, 28, Elf:3) a +3 heavy war axe a +0 club (11, 21, Elf:3) a +0 short sword a +0 chain mail (13, -16, Elf:3) a +0 rapier (14, -18, Elf:3) a +0 dagger (14, -15, Elf:3) a +0 dagger a +0 leather armour (16, 14, Elf:3) a +0 ring mail (16, 15, Elf:3) a +0 dagger a +0 scimitar a +0 scale mail (16, 16, Elf:3) a +0 long sword (17, 15, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour a +0 scimitar (17, 16, Elf:3) a +0 scimitar a +0 longbow (18, -21, Elf:3) 5 stones (18, -16, Elf:3) a +0 scimitar a +0 longbow a +0 leather armour (18, 15, Elf:3) a +0 long sword (29, 18, Elf:3) a +0 ring mail (31, 19, Elf:3) a staff of conjuration (33, 17, Elf:3) a +0 buckler (34, 20, Elf:3) a staff of fire (35, 17, Elf:3) a +0 rapier (35, 18, Elf:3) a +0 long sword (35, 20, Elf:3) a +0 long sword (36, 0, Elf:3) a +0 short sword a +0 leather armour (36, 17, Elf:3) the staff "Qoruut" {rF+ Str+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a two-pawed weapon. (37, 19, Elf:3) a staff of air (40, 35, Elf:3) a +1 quarterstaff of speed (41, 36, Elf:3) a +0 dagger (43, 36, Elf:3) a +0 dagger (44, 8, Elf:3) a +0 long sword (45, 36, Elf:3) a +0 rapier (46, 8, Elf:3) the staff "Memp" {rPois rC+ Will+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison Will+: It increases your willpower. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a two-pawed weapon. (46, 17, Elf:3) the +10 arbalest "Oruonaut" {heavy, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison (46, 37, Elf:3) a scroll of enchant armour (46, 38, Elf:3) a +0 long sword (47, 36, Elf:3) 4 stones (49, -20, Elf:3) a +0 rapier (49, -19, Elf:3) a +0 rapier (50, -20, Elf:3) a +0 long sword (50, 36, Elf:3) a +0 scale mail (55, 19, Elf:3) the +4 halberd "Paseuf" {freeze, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (59, 18, Elf:3) a +2 robe (60, 19, Elf:3) a +0 leather armour (62, 19, Elf:3) a +0 long sword Level 1 of the Lair of Beasts (7, 0, Lair:1) the +0 ring mail of the Old and Reckless {rElec rPois Dex-5} Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. rPois: It protects you from poison (21, -35, Lair:1) 6 stones (24, -17, Lair:1) a ring of fire (36, -10, Lair:1) a flux talisman a beast talisman a ring of willpower a +4 ring of slaying Level 2 of the Lair of Beasts (14, 22, Lair:2) a +0 quarterstaff Level 3 of the Lair of Beasts (9, -24, Lair:3) the +2 chain mail "Ilit" {rPois rC+ Int-5} Int-5: It affects your intelligence (-5). rC+: It protects you from cold. rPois: It protects you from poison (12, 14, Lair:3) a +2 falchion of holy wrath Level 4 of the Lair of Beasts Level 5 of the Lair of Beasts (12, 16, Lair:5) a +0 ring mail (15, 16, Lair:5) a +1 rapier of venom (29, 32, Lair:5) +0 steam dragon scales Level 1 of the Shoals (33, -14, Shoals:1) a +0 trident Level 2 of the Shoals (6, -8, Shoals:2) a +0 trident (35, 18, Shoals:2) 12 large rocks Level 3 of the Shoals [Shop] Zis Bae's Armour Shop a +0 scale mail (76 gold) a +0 chain mail (85 gold) an orb of wrath (247 gold) a +1 helmet of intelligence (313 gold) a +0 scale mail (76 gold) a +0 chain mail (85 gold) a +0 helmet (85 gold) (0, 0, Shoals:3) a +0 falchion (1, 47, Shoals:3) a +0 robe Level 4 of the Shoals (0, 0, Shoals:4) a +2 falchion of flaming (1, 1, Shoals:4) a +0 sling a +0 robe a +0 buckler (1, 11, Shoals:4) the +8 short sword of the Shining Light {venom, ^Drain rF++ rN+++ Dex-3} Dex-3: It affects your dexterity (-3). rF++: It greatly protects you from fire. rN+++: It renders you almost immune to negative energy. ^Drain: It drains your maximum health when unequipped. (2, -1, Shoals:4) the +2 pair of boots of Yesterday {Dex+3} Dex+3: It affects your dexterity (+3). (2, 2, Shoals:4) a +4 rapier of protection (2, 12, Shoals:4) a +0 plate armour (3, 12, Shoals:4) a +0 trident (15, 40, Shoals:4) a +2 short sword of venom (32, 10, Shoals:4) the staff of Bankruptcy {rF- rC+ Int+4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a two-pawed weapon. Level 1 of the Snake Pit (0, 0, Snake:1) a +0 trident (1, 20, Snake:1) a +0 whip (1, 21, Snake:1) a +0 short sword (2, -1, Snake:1) a +2 glaive (2, 0, Snake:1) a +0 robe (3, 0, Snake:1) a +0 glaive a +4 trident (3, 1, Snake:1) a +0 dire flail a +2 long sword of flaming a +0 robe (3, 24, Snake:1) a +0 spear of freezing (6, 0, Snake:1) a +0 short sword (11, -7, Snake:1) a +0 glaive a +0 robe (14, 25, Snake:1) a +0 robe (15, 25, Snake:1) a +0 long sword (18, 35, Snake:1) a +0 shortbow of flaming (36, -3, Snake:1) a +0 glaive (37, -2, Snake:1) a +2 tower shield of protection (38, -3, Snake:1) a +0 flail (38, -2, Snake:1) a +0 hand axe a +0 flail (39, -1, Snake:1) a +2 trident (53, 34, Snake:1) a +0 shortbow a +0 battleaxe Level 2 of the Snake Pit (0, 0, Snake:2) a +0 robe (1, -1, Snake:2) a +0 halberd (2, 8, Snake:2) a +3 rapier of freezing (3, -3, Snake:2) a +0 flail a +0 shortbow (5, -8, Snake:2) a +0 club (5, -7, Snake:2) a +0 glaive (5, -6, Snake:2) a +0 robe (6, -7, Snake:2) a +0 robe (7, -9, Snake:2) a +0 trident (14, 3, Snake:2) a +2 broad axe of flaming (15, 21, Snake:2) a +0 robe a +0 halberd (24, 19, Snake:2) a +0 robe a +0 trident a +0 arbalest (24, 20, Snake:2) a +0 quarterstaff a +0 robe a +0 robe a +4 shortbow of flaming (25, 19, Snake:2) a +3 spear a +0 battleaxe (26, 19, Snake:2) a +3 shortbow of flaming a +2 mace of protection a +0 robe Level 3 of the Snake Pit [Shop] Foareh's CLEARANCE SALE! a +0 leather armour (8 gold) the +6 sling "Jellyslayer" {heavy, Dex+3} (184 gold) Dex+3: It affects your dexterity (+3). (11, -1, Snake:3) a +0 glaive a +0 robe (13, 0, Snake:3) a +0 war axe a +0 robe (14, 0, Snake:3) a +0 flail a +0 longbow a +0 halberd a +0 robe (15, 1, Snake:3) a +0 halberd (16, -4, Snake:3) a +0 shortbow a +1 antimagic hand axe (16, 0, Snake:3) a +0 glaive (16, 1, Snake:3) a +0 robe (17, -37, Snake:3) 4 poisoned darts (21, 2, Snake:3) a +0 shortbow a +0 robe (22, 1, Snake:3) a +0 mace (24, -37, Snake:3) 5 stones (25, 17, Snake:3) a +2 halberd (26, -14, Snake:3) 4 stones (27, -26, Snake:3) a +2 battleaxe of venom (28, -26, Snake:3) a +0 robe (31, 3, Snake:3) a +0 ring mail (34, -17, Snake:3) a +0 short sword a +0 club a +0 flail (35, -17, Snake:3) a +0 robe (47, -19, Snake:3) a +0 battleaxe (47, -18, Snake:3) a +0 scimitar a +0 short sword a +0 flail (47, -2, Snake:3) a +0 spear (48, -19, Snake:3) a +0 flail (48, -3, Snake:3) a +0 hand axe a +0 spear a +0 war axe (49, -18, Snake:3) a +0 shortbow a +0 long sword (49, -17, Snake:3) a +0 trident a +0 shortbow Level 4 of the Snake Pit (0, 0, Snake:4) a +0 dire flail (1, -4, Snake:4) a +0 spear (2, -12, Snake:4) a +1 cloak (2, 0, Snake:4) a +0 halberd (2, 1, Snake:4) a +0 war axe (7, -9, Snake:4) a +0 antimagic club (8, -12, Snake:4) a +2 antimagic spear (8, -10, Snake:4) a +3 antimagic arbalest (8, -9, Snake:4) a +0 antimagic great sword (9, -12, Snake:4) a +0 shortbow of flaming a +0 chain mail (10, -11, Snake:4) a +0 antimagic club (16, 11, Snake:4) a +1 antimagic hand axe a +0 robe (24, -7, Snake:4) a +2 antimagic falchion (30, 3, Snake:4) a +0 whip a +0 quarterstaff (31, 2, Snake:4) a +0 halberd a +0 trident a +0 robe a +0 arbalest a +0 long sword a +0 robe a +0 flail a +0 robe a +0 flail a +0 scimitar (34, 10, Snake:4) a +0 halberd a +0 robe (35, 10, Snake:4) a +1 dire flail of protection (35, 12, Snake:4) a +0 spear (35, 13, Snake:4) a +0 shortbow a +0 scimitar (42, 6, Snake:4) a +0 shortbow a +0 short sword Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (7, 2, Slime:5) the +4 flail of the Globe {protect, rN+} rN+: It protects you from negative energy. (12, -3, Slime:5) the +2 long sword "Ecatywor" {spect, rPois Int-5 Dex+5 Stlth+} Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). rPois: It protects you from poison Stlth+: It makes you more stealthy. (13, -4, Slime:5) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (15, -3, Slime:5) the +4 hand axe of Beyond {flame, rF+ Dex-4 Stlth+} Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (15, 2, Slime:5) the +0 buckler of Submission {Dex+5} Dex+5: It affects your dexterity (+5). Level 1 of the Vaults (0, 0, Vaults:1) a +0 dire flail a +0 arbalest (1, 1, Vaults:1) 6 large rocks (4, -29, Vaults:1) a +0 arbalest (5, -30, Vaults:1) a +0 ring mail a +0 war axe a +0 arbalest a +0 chain mail (5, -29, Vaults:1) a +2 halberd a +0 arbalest a +0 plate armour (5, -28, Vaults:1) a +0 arbalest a +0 dire flail a +0 animal skin (6, -31, Vaults:1) a +0 mace a +0 ring mail (6, -30, Vaults:1) a +1 war axe a +0 plate armour (8, 0, Vaults:1) a +0 ring mail (11, -5, Vaults:1) a +0 ring mail a +0 long sword (12, -9, Vaults:1) a +0 dagger a +0 robe (12, -6, Vaults:1) a +0 arbalest a +0 arbalest (12, -5, Vaults:1) a +0 arbalest (12, -4, Vaults:1) a +0 ring mail a +2 battleaxe of flaming (13, -6, Vaults:1) a +0 arbalest (14, -7, Vaults:1) a +0 arbalest of freezing (20, 8, Vaults:1) a +0 dire flail a +0 animal skin 4 stones (30, -20, Vaults:1) a +0 mace (72, -15, Vaults:1) a +0 dire flail a +0 scale mail Level 2 of the Vaults [Shop] Leijeif's Weapon Shop a +3 trident of venom (339 gold) the +12 orcbow "Nucsear" {flame, rElec Will+ MP+9} (1654 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). 3 stones (4 gold) a +0 mace (48 gold) the +9 trident of Indomitability {flame, Int+2} (1000 gold) Int+2: It affects your intelligence (+2). 9 stones (14 gold) a +0 sling (24 gold) a +4 broad axe (416 gold) (4, 16, Vaults:2) a +0 arbalest (7, -38, Vaults:2) 5 stones (7, 5, Vaults:2) a +0 falchion a +0 ring mail (30, -7, Vaults:2) a +0 arbalest a +4 arbalest of flaming (30, 13, Vaults:2) a +0 troll leather armour (31, -10, Vaults:2) a +0 short sword (31, -4, Vaults:2) a +0 long sword a +0 chain mail (31, 13, Vaults:2) a +0 dire flail a +0 leather armour (32, -11, Vaults:2) the +5 longbow of the Hidden Dreams {heavy, ^Fragile rElec Will+ Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. ^Fragile: It will be destroyed if unequipped. (32, -6, Vaults:2) a +0 great mace a +0 scale mail (40, -20, Vaults:2) a +0 arbalest (40, -19, Vaults:2) a +0 arbalest (45, -29, Vaults:2) a +0 arbalest (46, -31, Vaults:2) a +0 chain mail a +2 dire flail (57, -32, Vaults:2) a +0 rapier Level 3 of the Vaults (0, 0, Vaults:3) a +0 scale mail (3, 37, Vaults:3) a +0 ring mail a +0 arbalest (4, 38, Vaults:3) a +2 dire flail (6, 49, Vaults:3) a +0 ring mail a +0 great mace of holy wrath (6, 50, Vaults:3) a +0 plate armour a +3 vampiric broad axe (7, 9, Vaults:3) a +0 scale mail (7, 49, Vaults:3) a +0 plate armour a +0 great sword a +0 kite shield a +0 chain mail a +0 war axe (7, 57, Vaults:3) a +0 plate armour (8, 8, Vaults:3) a +0 great mace a +0 arbalest a +0 plate armour (9, 11, Vaults:3) a +0 ring mail (10, 26, Vaults:3) a +0 arbalest (19, 33, Vaults:3) a +0 great mace a +0 leather armour (21, 45, Vaults:3) a scroll of enchant weapon (22, 20, Vaults:3) 3 boomerangs (24, 29, Vaults:3) a +0 dagger a +0 robe (24, 44, Vaults:3) a +0 troll leather armour (25, 45, Vaults:3) a +0 troll leather armour a +0 dire flail a +0 leather armour (25, 49, Vaults:3) a +0 ring mail a +0 flail (33, 3, Vaults:3) a +0 dire flail a +0 animal skin (33, 6, Vaults:3) a +0 flail a +0 ring mail (34, 5, Vaults:3) a +0 dire flail a +0 animal skin (35, 2, Vaults:3) a +0 ring mail (35, 15, Vaults:3) the staff of the Hierophant {rN+ rCorr Dex-2 Conj Necro} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a two-pawed weapon. (37, 4, Vaults:3) a +0 dire flail a +0 animal skin (39, 3, Vaults:3) a +0 dire flail a +0 dire flail (59, 24, Vaults:3) the ring of Paataez {Will+ Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). Will+: It increases your willpower. the ring of Lady Luck {rPois Will+} [ring of poison resistance] rPois: It protects you from poison Will+: It increases your willpower. the amulet of Caomixki {Spirit Int+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+4: It affects your intelligence (+4). the ring "Vivvoykh" {Str+3 Dex+6} [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). the ring "Rimaath" {Ice Stlth+} [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (62, 12, Vaults:3) a +0 scale mail a +0 robe a +0 dagger a +0 ring mail a +1 dire flail of draining (63, 11, Vaults:3) a +0 leather armour a +0 mace (63, 12, Vaults:3) 6 scrolls of amnesia (63, 13, Vaults:3) a +0 troll leather armour a +0 flail (63, 16, Vaults:3) a +0 ring mail (63, 17, Vaults:3) a +2 heavy flail a +0 plate armour (63, 19, Vaults:3) a +0 ring mail (64, 13, Vaults:3) a +0 ring mail a +0 falchion a +0 arbalest (64, 33, Vaults:3) a scroll of enchant armour (67, 41, Vaults:3) a +6 ring of dexterity Level 4 of the Vaults (0, 0, Vaults:4) a staff of alchemy (4, 3, Vaults:4) a +2 battleaxe of freezing (4, 4, Vaults:4) a +0 long sword a +0 chain mail a +0 mace a +0 ring mail (4, 5, Vaults:4) a +0 arbalest (28, 1, Vaults:4) a +2 great sword of holy wrath a +1 long sword a +0 dire flail (33, -27, Vaults:4) a +0 arbalest (33, -26, Vaults:4) a +0 arbalest (34, -27, Vaults:4) a +0 arbalest (34, -24, Vaults:4) a +0 great mace a +0 ring mail (35, -26, Vaults:4) a +0 war axe a +0 arbalest a +0 plate armour (35, -24, Vaults:4) a +2 great mace of draining a +0 plate armour (38, -25, Vaults:4) a +0 flail a +0 leather armour (63, 16, Vaults:4) a +0 arbalest Level 5 of the Vaults (0, 0, Vaults:5) a +0 chain mail (2, -9, Vaults:5) a +0 morningstar (3, -9, Vaults:5) a +0 quarterstaff (5, -14, Vaults:5) a +2 orcbow of draining (5, -13, Vaults:5) a +0 plate armour (5, -7, Vaults:5) a +0 ring mail (5, -6, Vaults:5) a scroll of enchant armour (7, -29, Vaults:5) the +1 chain mail of Xugaesia {Dex+4} Dex+4: It affects your dexterity (+4). (8, -44, Vaults:5) the staff "Eticuh" {rPois Will+ Str+5 SInv Earth Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rPois: It protects you from poison Will+: It increases your willpower. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a two-pawed weapon. (9, -13, Vaults:5) 8 stones (9, -7, Vaults:5) 6 stones (9, -1, Vaults:5) a +0 scale mail (30, -44, Vaults:5) a +0 dagger a +0 leather armour (38, -37, Vaults:5) the +0 robe of Poibuj {rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison (52, -33, Vaults:5) a +6 ring of dexterity a ring of protection from fire Level 1 of the Crypt (0, 0, Crypt:1) a +0 dagger of venom a +0 robe (0, 2, Crypt:1) a +0 dagger a +0 robe (3, 3, Crypt:1) a +0 falchion (3, 9, Crypt:1) a +4 plate armour of cold resistance (11, 10, Crypt:1) a +0 ring mail Level 2 of the Crypt (33, 23, Crypt:2) a +0 bardiche a +0 plate armour (37, 19, Crypt:2) the maw talisman of the Volcano {rF+ Will+ Int-5} [maw talisman] Int-5: It affects your intelligence (-5). rF+: It protects you from fire. Will+: It increases your willpower. (37, 36, Crypt:2) a staff of fire (45, -12, Crypt:2) a +0 war axe Level 3 of the Crypt (1, 12, Crypt:3) a +0 war axe (1, 14, Crypt:3) a +3 battleaxe a +0 plate armour (2, 12, Crypt:3) a +0 dire flail (6, 29, Crypt:3) a +0 halberd a +0 robe (13, 3, Crypt:3) a scroll of brand weapon (15, 3, Crypt:3) the +9 sword of Zonguldrok {reap} (17, 3, Crypt:3) a +0 robe (19, 7, Crypt:3) a +0 plate armour a +1 great sword of flaming (21, 3, Crypt:3) a +2 vampiric great mace (21, 8, Crypt:3) a +0 chain mail a +1 great mace (31, 8, Crypt:3) a +0 great mace a +0 chain mail (34, 6, Crypt:3) a staff of cold Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) the +1 helmet of the Pure Shrikes {rN+} rN+: It protects you from negative energy. (32, 0, Tomb:1) a +3 shortbow of freezing (37, 36, Tomb:1) a +0 leather armour (43, 1, Tomb:1) a +0 lajatang Level 2 of the Tomb of the Ancients (5, -18, Tomb:2) a scroll of noise (13, -8, Tomb:2) a +6 ring of intelligence (16, -14, Tomb:2) 18 gold pieces (18, -5, Tomb:2) a scroll of amnesia (36, 0, Tomb:2) a +0 hand axe (37, 4, Tomb:2) 4 stones Level 3 of the Tomb of the Ancients (4, -22, Tomb:3) the staff of Ratwoit {rPois Will+ SInv Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Will+: It increases your willpower. SInv: It lets you see invisible. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a two-pawed weapon. (5, -21, Tomb:3) the -1 pair of boots "Usinuys" {Will+} Will+: It increases your willpower. (5, -20, Tomb:3) the +9 falchion of Dominance {freeze, SInv} SInv: It lets you see invisible. (6, -23, Tomb:3) the +2 kite shield of the Eternal Void {rF- Will+ Regen+ Dex+3} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (10, -14, Tomb:3) 3 stones (22, 3, Tomb:3) a +3 great mace of flaming a +0 chain mail (22, 7, Tomb:3) a +2 great mace of draining a +0 plate armour a +0 long sword a ring of see invisible (23, 1, Tomb:3) a +1 great sword a +0 plate armour (24, -2, Tomb:3) a scroll of enchant armour (24, -1, Tomb:3) 7 stones (25, -1, Tomb:3) a +0 long sword (36, 3, Tomb:3) the +10 sling of Buacrur {speed, rN++} rN++: It greatly protects you from negative energy. the Vestibule of Hell (17, 14, Hell) a +1 scythe of venom (20, -4, Hell) the horn of Geryon (20, 12, Hell) a +0 great mace (21, -4, Hell) the ring of Celic {Wiz *Slow rCorr Int+4} [ring of wizardry] Wiz: It improves your spell success rate. Int+4: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. the ring "Zyg Foesch" {Will+ rCorr Int+3 Dex+4} [ring of willpower] Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the ring of Izeq {Int+6 Dex+6 SInv} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. the ring of Doukyer {Wiz +Blink rN+} [ring of wizardry] Wiz: It improves your spell success rate. rN+: It protects you from negative energy. +Blink: It lets you blink. the ring of Xesm {rPois rC- SInv Stlth+} [ring of see invisible] rC-: It makes you vulnerable to cold. rPois: It protects you from poison SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the amulet of Oshrun {Spirit -Tele Int+5 SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. (22, -4, Hell) the ring "Seataff" {*Slow rElec rPois Str+3 Slay+3} [ring of poison resistance] Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. rPois: It protects you from poison *Slow: It may slow you when you take damage. the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. AC+5: It affects your AC (+5). *Corrode: It may corrode you when you take damage. Level 1 of the Iron City of Dis (2, -4, Dis:1) a +1 heavy great mace a +0 chain mail Level 2 of the Iron City of Dis Level 3 of the Iron City of Dis (22, 11, Dis:3) a +5 giant club 3 large rocks (22, 13, Dis:3) a +10 giant club 4 large rocks a +5 eveningstar (23, 13, Dis:3) a +7 morningstar a +6 giant club a +2 giant spiked club 8 large rocks (23, 14, Dis:3) a +3 eveningstar a +3 eveningstar a +4 giant club 4 large rocks (23, 15, Dis:3) a +4 great mace Level 4 of the Iron City of Dis (0, 0, Dis:4) a +0 giant club (12, -8, Dis:4) a +3 battleaxe a +0 plate armour (12, -6, Dis:4) a +1 flail of protection a +0 dire flail (13, -8, Dis:4) a +0 morningstar of holy wrath Level 5 of the Iron City of Dis (0, 0, Dis:5) a +0 chain mail a +3 great mace of draining (1, 9, Dis:5) a +0 flail (7, -2, Dis:5) a +0 great mace a +0 plate armour (8, 7, Dis:5) a +3 great sword of flaming a +0 chain mail (10, 7, Dis:5) a +0 giant club Level 6 of the Iron City of Dis (0, 0, Dis:6) a +1 great mace of draining a +0 chain mail Level 7 of the Iron City of Dis (3, -3, Dis:7) the +8 chain mail of Anaesthesia {Str+6 Dex+3} Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). (4, -1, Dis:7) the +8 storm bow {elec, penet} (11, 50, Dis:7) a +3 dagger of venom (11, 51, Dis:7) a staff of fire (11, 52, Dis:7) a staff of fire (13, 50, Dis:7) a +0 giant club a +0 plate armour of poison resistance (13, 52, Dis:7) a +3 great sword of electrocution (19, 11, Dis:7) a +6 great mace of protection (42, 45, Dis:7) a +0 giant spiked club (43, 28, Dis:7) a +0 giant club (64, -1, Dis:7) a +0 giant club (64, 45, Dis:7) a +0 giant spiked club (65, -6, Dis:7) a +0 giant club (65, 0, Dis:7) a +0 plate armour a +1 great mace of draining Level 1 of Gehenna Level 2 of Cocytus Level 3 of Cocytus Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus Level 7 of Cocytus (0, 38, Coc:7) a +1 heavy halberd the titan corpse of Antaeus (skeletalised by now) (7, 35, Coc:7) the +0 plate armour "Favvahyrch" {Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (8, 35, Coc:7) a +0 pair of boots of rampaging (8, 38, Coc:7) the staff of the Equator {*Slow rF+ rN+ Str+6 Fire Ice} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rF+: It protects you from fire. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a two-pawed weapon. (9, 36, Coc:7) a manual of Polearms (30, 12, Coc:7) the +4 orcbow "Pah Caomeuck" {freeze, *Corrode rC+ Int+2 Stlth+} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (31, 9, Coc:7) the +1 broad axe of Duwkob {flame, rC- rCorr Str+3 Stlth+} Str+3: It affects your strength (+3). rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (36, 8, Coc:7) the staff of the Last Orbs {rPois Int+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rPois: It protects you from poison Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a two-pawed weapon. Level 2 of Tartarus (10, -16, Tar:2) a +1 vampiric demon whip (11, 0, Tar:2) 5 large rocks (12, -1, Tar:2) 4 large rocks Level 3 of Tartarus (14, -23, Tar:3) a +2 demon whip of electrocution (24, -11, Tar:3) 3 large rocks Level 4 of Tartarus (6, -4, Tar:4) a +1 demon whip of electrocution Level 5 of Tartarus (0, 0, Tar:5) a +3 whip (1, 2, Tar:5) 3 large rocks (4, 2, Tar:5) 6 large rocks (5, -1, Tar:5) a +3 whip of draining (5, 1, Tar:5) a +2 demon whip of venom Level 6 of Tartarus (0, 0, Tar:6) a +2 whip of freezing (1, 1, Tar:6) 4 large rocks (14, -3, Tar:6) a +3 scythe of protection (15, -2, Tar:6) a +0 heavy scythe (16, 7, Tar:6) a +6 scythe a +0 antimagic scythe Level 7 of Tartarus (5, -5, Tar:7) 4 large rocks (5, 4, Tar:7) a +1 demon whip of flaming (11, 9, Tar:7) a staff of alchemy (11, 11, Tar:7) a +2 plate armour of fire resistance (12, 10, Tar:7) a +0 orcbow of draining (13, 9, Tar:7) a +4 ring mail of willpower (29, -10, Tar:7) the +1 robe "Kefem" {*Corrode Str+8 Int+3 Dex-3} Str+8: It affects your strength (+8). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). *Corrode: It may corrode you when you take damage. (30, -10, Tar:7) the +2 orcbow "Kying" {speed, rPois Dex+3 SInv} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison SInv: It lets you see invisible. (36, 9, Tar:7) the +1 scale mail of Grace {rN+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (38, 10, Tar:7) the +5 plate armour "Timiew" {rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (48, 50, Tar:7) 3 large rocks (57, -4, Tar:7) 6 large rocks Level 1 of the Realm of Zot (0, 0, Zot:1) a +0 long sword a +0 cloak (2, 0, Zot:1) 5 stones (3, -1, Zot:1) a +0 trident a +0 glaive (3, 0, Zot:1) a +0 long sword of draining a +0 cloak a +0 tower shield (4, 0, Zot:1) a +0 war axe (4, 13, Zot:1) a +0 hand axe (5, -1, Zot:1) a +0 long sword (5, 12, Zot:1) a +0 flail (5, 13, Zot:1) a +0 cloak a +0 short sword (6, -1, Zot:1) a +0 scimitar (14, 16, Zot:1) 6 atropa-tipped darts (37, 14, Zot:1) a +0 trident Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 trident (1, 1, Zot:2) a +0 mace a +0 cloak (1, 2, Zot:2) a +3 battleaxe of venom a +0 long sword a +0 cloak (2, 10, Zot:2) a +2 halberd of protection (3, 1, Zot:2) a +0 battleaxe a +0 battleaxe (8, 17, Zot:2) a +0 scale mail (10, 23, Zot:2) a stone (11, -4, Zot:2) a +0 battleaxe Level 3 of the Realm of Zot (0, 0, Zot:3) a +0 mace (30, 0, Zot:3) 2 stones (40, 7, Zot:3) a +0 glaive (40, 8, Zot:3) a +0 scimitar (40, 9, Zot:3) a +0 trident Level 4 of the Realm of Zot (0, 0, Zot:4) 3 atropa-tipped darts Level 5 of the Realm of Zot (1, -1, Zot:5) a +0 morningstar (6, 1, Zot:5) a +0 scimitar (7, -4, Zot:5) a +8 club of flaming (8, -6, Zot:5) a +0 cloak a +0 whip (8, 7, Zot:5) a +11 club of freezing (15, -3, Zot:5) a +0 trident (15, -1, Zot:5) a +1 cloak a +2 whip of venom (16, -4, Zot:5) a +0 battleaxe a +0 scimitar (16, -3, Zot:5) a +0 hand axe (17, -4, Zot:5) a +0 dire flail (29, -13, Zot:5) the Orb of Zot (45, 25, Zot:5) a +0 hand axe (53, -3, Zot:5) a +0 broad axe Level 1 of the Depths (0, 0, Depths:1) 3 large rocks (1, 0, Depths:1) a +0 dagger (1, 1, Depths:1) a +2 great sword of flaming a +0 ring mail a +1 great sword of flaming (1, 2, Depths:1) a +0 long sword (2, 1, Depths:1) a +0 robe (11, -5, Depths:1) a +0 robe a +0 dagger (12, -5, Depths:1) a +0 ring mail (13, -4, Depths:1) a +0 battleaxe a +0 battleaxe (19, -5, Depths:1) a +1 battleaxe of freezing (19, -4, Depths:1) +0 fire dragon scales a +0 troll leather armour a +0 troll leather armour (19, -3, Depths:1) a +0 dire flail a +0 dire flail 2 large rocks (20, -6, Depths:1) 4 large rocks (26, 23, Depths:1) 4 large rocks (29, 22, Depths:1) a +0 pair of gloves a +1 cloak of preservation a +4 rapier of electrocution (31, 21, Depths:1) a staff of fire a +0 club (31, 22, Depths:1) a +1 spectral quarterstaff a +0 quarterstaff a +0 club (50, 5, Depths:1) 4 large rocks (50, 18, Depths:1) a +3 hand axe of flaming (54, 16, Depths:1) a +2 scythe Level 2 of the Depths (0, 0, Depths:2) 5 stones (0, 2, Depths:2) a +0 pair of boots (2, 2, Depths:2) a +0 glaive (3, -5, Depths:2) a +0 great mace a +0 scale mail (4, -15, Depths:2) a staff of earth (4, -4, Depths:2) a +0 long sword a +0 ring mail a +0 buckler (4, 4, Depths:2) a +0 whip (5, -10, Depths:2) a +0 robe (5, 0, Depths:2) a +2 great sword of flaming (6, -6, Depths:2) a +0 falchion (10, -18, Depths:2) a +2 robe (12, -16, Depths:2) a +2 scale mail of poison resistance (15, -21, Depths:2) a +0 plate armour a +5 great mace of flaming (16, -22, Depths:2) 2 large rocks (16, -21, Depths:2) a +0 great sword of flaming (28, -16, Depths:2) a +0 whip a +0 robe (29, -18, Depths:2) a +0 troll leather armour (51, 11, Depths:2) a +3 war axe (52, 15, Depths:2) a +0 glaive a +0 plate armour (62, 30, Depths:2) a +0 battleaxe a +0 plate armour (66, -1, Depths:2) a +0 battleaxe of freezing (70, -17, Depths:2) a +0 ring mail Level 3 of the Depths (0, 0, Depths:3) a staff of conjuration (11, -11, Depths:3) a +0 short sword (14, 8, Depths:3) a +0 troll leather armour a +0 troll leather armour (14, 9, Depths:3) a +0 troll leather armour (23, -15, Depths:3) a +0 hand axe a +0 animal skin (23, 20, Depths:3) 4 large rocks (26, 0, Depths:3) 11 gold pieces (26, 6, Depths:3) 18 gold pieces (27, -1, Depths:3) a potion of might (27, 0, Depths:3) 13 gold pieces (27, 6, Depths:3) a scroll of amnesia (28, -2, Depths:3) 20 gold pieces (28, -1, Depths:3) a +0 robe (28, 0, Depths:3) 15 gold pieces (28, 5, Depths:3) a wand of digging (2) (28, 6, Depths:3) 31 gold pieces (28, 7, Depths:3) 29 gold pieces (29, -3, Depths:3) a scroll of identify (29, -2, Depths:3) a wand of digging (6) (29, -1, Depths:3) 2 stones (29, 0, Depths:3) 27 gold pieces (29, 5, Depths:3) 10 gold pieces (29, 6, Depths:3) a scroll of teleportation (29, 7, Depths:3) 12 gold pieces (29, 8, Depths:3) 10 gold pieces (30, -3, Depths:3) 23 gold pieces (30, -1, Depths:3) 27 gold pieces (30, 5, Depths:3) 14 gold pieces (30, 6, Depths:3) 16 gold pieces (30, 7, Depths:3) 22 gold pieces (30, 8, Depths:3) 18 gold pieces (30, 9, Depths:3) 13 gold pieces (31, 9, Depths:3) 13 gold pieces (35, -3, Depths:3) 20 gold pieces (35, -2, Depths:3) 28 gold pieces (35, -1, Depths:3) 20 gold pieces (35, 0, Depths:3) 15 gold pieces (35, 5, Depths:3) 27 gold pieces (35, 6, Depths:3) a +0 club (35, 7, Depths:3) 19 gold pieces (35, 8, Depths:3) 18 gold pieces (35, 9, Depths:3) 14 gold pieces (36, -3, Depths:3) 17 gold pieces (36, -2, Depths:3) 32 gold pieces (36, -1, Depths:3) 27 gold pieces (36, 0, Depths:3) 2 scrolls of teleportation (36, 5, Depths:3) 32 gold pieces (36, 6, Depths:3) 2 scrolls of teleportation (36, 7, Depths:3) 23 gold pieces (36, 8, Depths:3) a +0 great mace (37, -2, Depths:3) a wand of polymorph (4) (37, -1, Depths:3) a +0 pair of gloves (37, 0, Depths:3) 16 gold pieces (37, 5, Depths:3) 24 gold pieces (37, 6, Depths:3) 24 gold pieces (37, 7, Depths:3) 23 gold pieces (37, 8, Depths:3) 30 gold pieces (38, -1, Depths:3) 21 gold pieces (38, 0, Depths:3) 30 gold pieces (38, 5, Depths:3) 25 gold pieces (38, 6, Depths:3) 29 gold pieces (38, 7, Depths:3) a potion of heal wounds (39, 0, Depths:3) 34 gold pieces (39, 5, Depths:3) 26 gold pieces (42, 15, Depths:3) a staff of cold (42, 17, Depths:3) a +0 war axe a +3 ring mail of cold resistance a +0 buckler (43, 15, Depths:3) the staff of Fivanouf {MP-9 Str+6 Int+2 Conj Air} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). MP-9: It affects your magic capacity (-9). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a two-pawed weapon. (43, 16, Depths:3) a +3 great mace of protection a +0 ring mail (43, 17, Depths:3) +0 gold dragon scales (46, 8, Depths:3) 6 stones (52, 36, Depths:3) a +0 robe a +0 dagger (54, 36, Depths:3) a +2 robe of cold resistance a +0 dagger (55, 36, Depths:3) a +0 robe a +0 dagger (63, 43, Depths:3) a +0 quarterstaff a +0 animal skin Level 4 of the Depths (0, 0, Depths:4) a +0 cloak