kingdomoftheworm Level 1 of the Dungeon (0, 0, D:1) a +0 cloak (2, 13, D:1) a +0 club (3, 17, D:1) a +0 dagger (4, 33, D:1) a +0 dagger (8, 12, D:1) a +0 dagger (22, 32, D:1) 5 stones (24, 34, D:1) a +0 ring mail (25, 9, D:1) 2 stones (27, 14, D:1) a +0 dagger (31, 11, D:1) a +0 cloak (35, 34, D:1) a +0 robe (38, 47, D:1) a +0 club (40, 44, D:1) a +0 whip (40, 48, D:1) a +0 club (42, 0, D:1) a +0 dagger Level 2 of the Dungeon (26, 18, D:2) the +0 leather armour of the Accordion {-Tele Harm rN+ Dex+4} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (38, 14, D:2) 3 stones (43, 13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 sling (7, 32, D:3) a +0 falchion (29, 23, D:3) a +0 leather armour (49, 28, D:3) 2 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club 3 stones a kobold corpse (skeletalised by now) (3, -11, D:4) a +0 dagger a goblin corpse (skeletalised by now) (4, -11, D:4) a +0 club (6, -22, D:4) an iguana corpse (6, 6, D:4) 5 poisoned darts (10, -1, D:4) 4 stones (11, -4, D:4) a +0 club 6 poisoned darts a kobold corpse (skeletalised by now) (21, -12, D:4) a +0 dagger a +0 scale mail (26, 1, D:4) a +0 hand axe (28, 15, D:4) a +0 leather armour (28, 28, D:4) a +0 dagger a stone (30, 17, D:4) a +0 club (39, 26, D:4) a +0 club