kingdomoftheworm Level 1 of the Dungeon (0, 0, D:1) 4 stones (16, -23, D:1) a +0 whip (18, -27, D:1) a +2 whip of venom (20, -4, D:1) a +0 dagger (24, -10, D:1) a +0 ring mail (25, -46, D:1) a +0 whip (28, -32, D:1) 3 stones (29, -5, D:1) a +0 short sword (32, -15, D:1) a +0 mace (37, -45, D:1) 4 stones (37, -27, D:1) a +4 dagger 2 stones (55, -30, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a staff of conjuration (3, -9, D:2) a +0 dagger (5, -28, D:2) a +0 club (10, 3, D:2) 3 large rocks (10, 6, D:2) a +0 whip (13, 3, D:2) a +1 dagger of speed (26, -7, D:2) a +0 scythe a +0 robe (27, -7, D:2) 6 stones (29, -2, D:2) a +0 hand axe 5 stones (31, -18, D:2) a +0 dagger (35, -27, D:2) a +0 club a +0 robe (37, -29, D:2) 6 poisoned darts (38, -10, D:2) a +0 robe (64, -6, D:2) a +0 club Level 3 of the Dungeon (11, 10, D:3) a +0 flail (20, -15, D:3) a +1 falchion of draining (21, 12, D:3) a +0 halberd (23, 8, D:3) a +0 mace (23, 10, D:3) a +0 club (24, 7, D:3) a +0 dagger (24, 8, D:3) a +0 dagger (24, 17, D:3) a +0 short sword (25, 7, D:3) a +0 dagger a +0 robe (28, 4, D:3) a +0 mace 3 boomerangs a +2 ring mail of cold resistance (30, -10, D:3) a +1 trident of protection Level 4 of the Dungeon (0, 0, D:4) 5 atropa-tipped darts (1, 2, D:4) a +0 dagger (5, 0, D:4) a +0 hand axe (13, 23, D:4) a +2 hand axe of electrocution (13, 24, D:4) a +0 short sword 2 stones (13, 38, D:4) a +0 short sword 2 stones (14, 26, D:4) a +0 dagger a +0 short sword 7 stones a +0 scale mail a +0 short sword (16, -3, D:4) a +0 robe a +0 dagger (17, -3, D:4) a +0 falchion a +0 leather armour a +0 ring mail a +0 flail (18, -2, D:4) a +0 short sword (18, -1, D:4) a +0 leather armour a +0 mace (18, 12, D:4) a +0 ring mail (30, 23, D:4) a +0 dagger (30, 24, D:4) a +0 club a +0 ring mail (31, 22, D:4) a +0 short sword (31, 23, D:4) a +0 flail a +0 ring mail a +0 short sword a +0 scale mail (51, 24, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 5 stones (1, 11, D:5) a +0 dagger (10, 9, D:5) a +0 pair of gloves (12, 38, D:5) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (13, 38, D:5) a +0 dagger a +0 robe (13, 40, D:5) a +0 short sword (19, -5, D:5) a +0 robe (28, 3, D:5) a +0 falchion (33, 8, D:5) a +0 leather armour a boomerang a +0 flail (34, 7, D:5) the +0 robe of Fekoanow {^Drain rC+ Int+2 Archmagi} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. ^Drain: It drains your maximum health when unequipped. Archmagi: It increases the power of your magical spells. a +0 whip a +0 dagger (34, 9, D:5) a +0 flail (34, 10, D:5) a +0 halberd a +0 flail (35, 9, D:5) a +0 halberd (43, 11, D:5) a +0 robe (51, 18, D:5) a +0 falchion the Ecumenical Temple