Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5565189416795162090 32 kingdomoftheworm the Magician (level 3, -3/25 HPs) Began as a Djinni Wanderer on June 28, 2024. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:10 (801 turns). kingdomoftheworm the Magician (Djinni Wanderer) Turns: 801, Time: 00:02:11 Health: -3/25 AC: 3 Str: 7 XL: 3 Next: 42% Gold: 90 EV: 13 Int: 18 God: SH: 0 Dex: 15 rFire + + . k - +0 dagger (freeze) rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (boots unavailable) Will +.... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, thin skeletal structure 1, strong-willed 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons k - a +0 dagger of freezing (weapon) Missiles g - 2 throwing nets Armour c - a +0 robe (worn) d - a +0 pair of gloves (worn) Magical Staves h - a staff of earth Jewellery a - a ring of ice Scrolls f - a scroll of amnesia {unknown} Potions b - a potion of curing i - a potion of degeneration {unknown} j - a potion of berserk rage {unknown} Skills: - Level 1.0 Armour + Level 3.1 Dodging - Level 1.1 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 64% 1d7 3% 1 b - Static Discharge Conj/Air 32% 3-5/arc 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Mercury Vapours Alch/Air 32% N/A 5% 2 e - Slow Hex 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are strong-willed. (Will+) Message History Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (chance to affect: 58%) The gnoll seems to slow down. Your magical contamination has completely faded away. An adder comes into view. Found 11 gold pieces. Found an escape hatch in the floor. The sting hits the adder. The adder is poisoned. The adder is moderately wounded. The adder bites you. The sting misses the adder. The adder barely misses you. The adder bites you. The sting hits the adder but does no damage. The adder looks even sicker. The adder is heavily wounded. The adder barely misses you. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target, f - gnoll, p - adder Aim: a gnoll, wielding a +0 flail (chance to weaken: 100%) Fumes of mercury billow around the gnoll! The gnoll is poisoned. The gnoll looks weaker. The adder closely misses you. Unknown command. You barely miss the adder. The adder is severely wounded. The adder bites you. You hit the gnoll. You freeze the gnoll. The gnoll is moderately wounded. The adder barely misses you. The adder misses you. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. It was a potion of mutation. You feel extremely strange. Your bones become slightly less dense. You feel strong-willed. The adder bites you. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ##.##.....# ##..##.###<. #..##..# # ####.##..#### #######..g.#....... #.......###..# #....#####...# #....###.....### #...gS@gg..>...# #....##...####.# # #..>$#########.#.##### #....# #........... #....# ##.#########. ###### #..# ###.## ##...########## #..<......†...# You could see 3 gnolls and an adder (very poisoned). Vanquished Creatures 3 dart slugs 3 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:2) 2 bats (D:1) 2 frilled lizards 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kingdomoftheworm the Djinni Wanderer began the quest for | the Orb. 0 | D:1 | kingdomoftheworm set off with the following items: a +0 | dagger, a potion of curing, a +0 robe, a +0 pair of | glovesthe following spells memorised: Sting, Static | Discharge, Fulminant Prism, Mercury Vapours. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 149 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 407 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 407 | D:1 | Learned a level 1 spell: Slow 428 | D:1 | Found a faded altar of an unknown god. 801 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 801 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 801 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_loops_ring, basic_ecumenical_altar, minmay_distorted D:2: cheibrodos_helix_gallery, layout_rooms, serial_shops, nicolae_shop_tiny_real_fake_doors Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Armour | | 1.0 Stealth | | 1.1 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Sting || 43 Slow || 1 Mercury Vapours || 1 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 13 Dodge: Dodged || 14