kingdomoftheworm the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 kite shield a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 1, D) a +3 tower shield (59, 36, D) a book of Iron (59, 37, D) a wand of roots (2) (60, 36, D) a +1 scale mail of fire resistance (60, 37, D) the ring "Wilosar" {Str+6 Dex+5} [ring of strength] Str+6: It affects your strength (+6). Dex+5: It affects your dexterity (+5). (unseen) (61, 0, D) a +2 plate armour of cold resistance (61, 2, D) a +2 heavy trident (unseen) (61, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 11, D) a +0 war axe (61, 36, D) the Catalogue of the Wasteland Spells Type Level a - Shock Conjuration/Air 1 b - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Vhi's Electric Charge Translocation/Air 4 (unseen) (61, 37, D) the +1 long sword of Ufiurah {heavy, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (62, 0, D) the +1 broad axe of Exoneration {freeze, rCorr Str-4 Dex+7} Str-4: It affects your strength (-4). Dex+7: It affects your dexterity (+7). rCorr: It protects you from acid and corrosion. (62, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 8, D) a +0 scale mail of cold resistance (62, 9, D) a +3 ring mail of fire resistance (62, 11, D) a +0 hand axe (62, 16, D) a +2 chain mail of cold resistance (62, 27, D) a +2 short sword of electrocution (62, 36, D) a wand of mindburst (12) (62, 37, D) a +4 ring of slaying (62, 42, D) a +3 rapier (unseen) (63, 0, D) a staff of conjuration (unseen) (63, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 8, D) a staff of death (unseen) (63, 11, D) a +0 flail (63, 12, D) a +0 whip (63, 16, D) a staff of alchemy (63, 17, D) a staff of conjuration (63, 26, D) a +2 plate armour of willpower (63, 37, D) a wand of digging (5) (64, 27, D) a +4 plate armour of poison resistance (65, 22, D) a +1 trident of venom a merfolk corpse (66, 23, D) a +0 shortbow a +0 orcbow a centaur corpse a centaur corpse (66, 33, D) an iguana corpse a cane toad corpse a water moccasin corpse a wolf corpse (67, 21, D) a +0 trident (67, 22, D) a wind drake corpse (67, 31, D) a river rat corpse (67, 32, D) a jackal corpse (69, 32, D) a +0 whip a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (70, 9, D) a +2 flail of protection (unseen) (70, 11, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (70, 12, D) a +2 short sword of venom (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (70, 31, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (70, 36, D) a +2 leather armour of poison resistance (70, 37, D) a +0 battleaxe of freezing (71, 8, D) a +0 robe of willpower (71, 11, D) a +0 short sword a +0 robe (71, 16, D) a staff of fire (71, 17, D) a +0 short sword of draining (unseen) (71, 26, D) a +1 great sword of holy wrath (unseen) (71, 27, D) a +2 helmet of see invisible (71, 36, D) a staff of alchemy (72, 8, D) a staff of alchemy (72, 11, D) a wolf corpse (skeletalised by now) (72, 16, D) a +3 plate armour of willpower (72, 20, D) a +0 great sword a +0 robe (72, 26, D) a +2 mace of distortion (72, 36, D) a +5 antimagic shortbow (72, 41, D) a +0 arbalest a yaktaur corpse (73, 1, D) the +6 great sword of Defiance {flame, rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison (73, 17, D) a +0 trident of protection (73, 20, D) a +0 battleaxe a +0 robe (73, 26, D) a +5 hand axe of draining (unseen) (73, 27, D) a +0 morningstar of protection (unseen) (73, 36, D) a storm talisman (73, 37, D) a staff of cold (73, 40, D) a +0 orcbow a centaur corpse (73, 41, D) a +0 arbalest (73, 42, D) a +0 orcbow (74, 3, D) a wolf corpse (skeletalised by now) (74, 40, D) a +0 orcbow a centaur corpse (74, 41, D) a +0 arbalest 5 large rocks a yaktaur corpse a cyclops corpse (75, 1, D) a +5 vampiric battleaxe (75, 40, D) a +0 shortbow a centaur corpse (75, 41, D) a +0 orcbow a centaur corpse