Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16827327202002715653 0 kingdomoftheworm the Vexing (level 1, 13/13 HPs) Began as a Barachi Wanderer on Jan 17, 2025. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). kingdomoftheworm the Vexing (Barachi Wanderer) Turns: 1, Time: 00:00:10 Health: 13/13 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 leather armour (worn) d - a +0 cloak (worn) Potions b - a potion of attraction Skills: + Level 1.2 Armour + Level 3.2 Dodging + Level 1.1 Spellcasting + Level 1.1 Conjurations + Level 4.3 Hexes You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 32% N/A 8% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 28% 2 Foxfire Conj/Fire 4% 2x1d4 36% 1 Sigil of Binding Hex 8% N/A 24% 3 Hailstorm Conj/Ice 1% 3d5 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, kingdomoftheworm the Barachi Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 10 stones. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of attraction, a +0 leather armour, a +0 cloak; and the following spells available to memorise: Slow, Ensorcelled Hibernation, Foxfire, Sigil of Binding, Hailstorm. There are no items here. Okay, then. You have escaped! .... ... ...... ........ ...... ..... .( ...... ........ ....... ..... . ....... .. .....##....... .... ..#...... ......#....# #..@# #........... #........... ..#.(........ ....##......## ...... ######.. .... .. . ....... ...... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kingdomoftheworm the Barachi Wanderer began the quest for | the Orb. 0 | D:1 | kingdomoftheworm set off with the following items: a +0 | dagger, a potion of attraction, a +0 leather armour, a +0 | cloak; and the following spells available to memorise: | Slow, Ensorcelled Hibernation, Foxfire, Sigil of Binding, | Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_rooms