Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 13287225918812470874 107 kingdomoftheworm the Magician (level 5, -2/36 HPs) Began as a Djinni Conjurer on Mar 14, 2025. Killed by miscasting Fulminant Prism (9 damage) ... in a sewer. The game lasted 00:03:31 (1830 turns). kingdomoftheworm the Magician (Djinni Conjurer) Turns: 1830, Time: 00:03:32 Health: -2/36 AC: 2 Str: 6 XL: 5 Next: 10% Gold: 147 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . b - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 147 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of fire Potions d - a potion of magic Skills: + Level 0.4 Fighting + Level 3.8 Dodging - Level 2.0 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Kiss of Death Conj/Necr 92% 2d12 1% 1 f - Momentum Strike Conj/Tloc 46% 3d9 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Annotations: D:3 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sorry, you're not good enough to have a special ability. Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (ally target, 100% to hit) The magic dart hits your fulminant prism! Your fulminant prism is almost destroyed. The river rat bites your fulminant prism! Your fulminant prism detonates feebly. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target, f - river rat, p - river rat Aim: a river rat (heavily wounded) You can't place the prism on a creature. Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target, p - river rat You conjure a prism of explosive energy! A fulminant prism comes into view. The river rat bites your fulminant prism. Unknown command. The river rat bites your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Sparks fly from your hands! You die... .########################### .....~~~.~.~.r..@~........∩# ~...~~~~~~~~~r.~...~.~.~..∩# ############################ You could see 2 river rats. Vanquished Creatures 4 adders A river rat (Sewer) 2 dart slugs 2 ribbon worms 8 endoplasms 2 giant cockroaches 3 goblins 6 hobgoblins 3 kobolds A quokka (D:2) 2 ball pythons (D:2) 7 bats 7 frilled lizards 6 rats 54 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (Sewer) 2 creatures vanquished. Grand Total: 56 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kingdomoftheworm the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | kingdomoftheworm set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 240 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 488 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 488 | D:1 | Learned a level 1 spell: Kiss of Death 956 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1022 | D:2 | Found a faded altar of an unknown god. 1587 | D:3 | Noticed Natasha 1722 | D:3 | Found a glowing drain. 1726 | Sewer | Entered a sewer 1789 | Sewer | Reached XP level 5. HP: 33/36 MP: 0/0 1789 | Sewer | Learned a level 2 spell: Momentum Strike 1830 | Sewer | Killed by miscasting Fulminant Prism Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_loops_cross D:2: layout_loops_ring, shapermc_ecumenical_altar_hornbeckon D:3: layout_loops_ring, chequers_temple_overflow_minitemple, gup_sewer_entry_bowl, uniq_natasha, uniq_ijyb, uniq_robin Sewer: sewer_co_cracked_pipes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Dodging | 3 | 3.8 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Fighting | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 64 | 56 || 120 Searing Ray | | 1 || 1 Fulminant Prism | | 2 || 2 Use: Scroll | | 3 || 3 Potion | | 1 || 1 Armour: Robe | 7 | 6 || 13 Dodge: Dodged | 4 | 8 || 12