Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 4505547369899154944 47 kingdomoftheworm the Trooper (level 3, -23/31 HPs) Began as a Djinni Monk on Apr 5, 2025. Annihilated by an ogre ... wielding a +0 giant club (30 damage) ... on level 3 of the Dungeon. The game lasted 00:02:15 (1853 turns). kingdomoftheworm the Trooper (Djinni Monk) Turns: 1853, Time: 00:02:16 Health: -23/31 AC: 3 Str: 10 XL: 3 Next: 97% Gold: 124 EV: 12 Int: 13 God: SH: 0 Dex: 15 rFire + + + - Unarmed rCold x . . c - orb {light} rNeg . . . a - +0 robe rPois ∞ d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + i - ring of protection from fire HPRegen 0.25/turn (no ring) %: infuse magic (-24 HP) @: flying, very slightly contaminated, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 124 gold pieces. Inventory: Armour a - a +0 robe (worn) c - an orb of light (worn) d - a +0 helmet (worn) Magical Staves j - a staff of air Jewellery i - a ring of protection from fire (left hand) Scrolls e - a scroll of torment {unknown} f - a scroll of teleportation {unknown} g - a scroll of fear {unknown} Potions b - a potion of ambrosia h - a potion of lignification {unknown} k - a potion of haste {unknown} Skills: + Level 4.0 Fighting - Level 3.2 Dodging - Level 3.0 Unarmed Combat * Level 1.4 Spellcasting * Level 1.4 Conjurations * Level 1.4 Hexes * Level 1.4 Summonings * Level 1.4 Necromancy * Level 1.4 Translocations * Level 1.4 Fire Magic * Level 1.4 Ice Magic * Level 1.4 Air Magic * Level 1.4 Earth Magic * Level 1.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 16% 1d4 16% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Fighting skill increases to level 4! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. There is a stone staircase leading down here. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! You see here a rat corpse. You feel a surge of power! The zap hits the ogre. The ogre is lightly wounded. An ogre is nearby! You feel a surge of power! You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel a surge of power! The zap hits the ogre. The ogre is moderately wounded. You feel a surge of power! The zap hits the ogre. The ogre is moderately wounded. You feel a surge of power! The zap hits the ogre. The ogre is heavily wounded. You feel a surge of power! You miscast Shock. Nothing appears to happen. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Okay, then. You are now empty-handed. You hit the ogre. The ogre is heavily wounded. You hit the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ##.#..... ##..#..##. ######.......#. #.............. #.####.#....... ####.#####.###.### #........### #.# #>##..##.# #.# #@##..# ##+## #O##..# ##...## #.##..# ##.....# #.##..# ##....... #.#.[.# #........ #...... +........ #.. #..<..... ##. ##....... ##.....# You could see an ogre. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 5 endoplasms 3 giant cockroaches 2 goblins 2 hobgoblins A quokka (D:2) 2 bats (D:1) 2 frilled lizards (D:2) A kobold (D:1) 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kingdomoftheworm the Djinni Monk began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 439 | D:1 | Reached XP level 2. HP: 19/25 MP: 0/0 527 | D:1 | Found a faded altar of an unknown god. 1041 | D:2 | Reached skill level 1 in Spellcasting 1041 | D:2 | Reached skill level 1 in Conjurations 1041 | D:2 | Reached skill level 1 in Hexes 1041 | D:2 | Reached skill level 1 in Summonings 1041 | D:2 | Reached skill level 1 in Necromancy 1041 | D:2 | Reached skill level 1 in Translocations 1041 | D:2 | Reached skill level 1 in Fire Magic 1041 | D:2 | Reached skill level 1 in Ice Magic 1041 | D:2 | Reached skill level 1 in Air Magic 1041 | D:2 | Reached skill level 1 in Earth Magic 1041 | D:2 | Reached skill level 1 in Alchemy 1041 | D:2 | Reached XP level 3. HP: 27/30 MP: 0/0 1041 | D:2 | Learned a level 1 spell: Shock 1831 | D:3 | Reached skill level 4 in Fighting 1844 | D:3 | Noticed an ogre 1853 | D:3 | Annihilated by an ogre Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_i, corexii_hall_statues_u, chequers_hall_statues_corner_a, chequers_hall_statues_y, chequers_hall_statues_wall_a, basic_ecumenical_altar, serial_bayou_pond_c, minmay_distorted D:2: cheibrodos_helix_gallery, layout_basic D:3: layout_loops_corners, mrwooster_statue_mirror, minmay_box_of_dots Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 1 | 1.4 Conjurations | 1 | 1.4 Hexes | 1 | 1.4 Summonings | 1 | 1.4 Necromancy | 1 | 1.4 Translocations | 1 | 1.4 Fire Magic | 1 | 1.4 Ice Magic | 1 | 1.4 Air Magic | 1 | 1.4 Earth Magic | 1 | 1.4 Alchemy | 1 | 1.4 Fighting | 4 | 4.0 Dodging | | 3.2 Unarmed Combat | | 3.0 Action || total ---------------------------++------- Melee: Unarmed || 50 Cast: Shock || 48 Armour: Robe || 33 Dodge: Dodged || 25