Dungeon Crawl Stone Soup version 0.33.0-15-gcd872fe207 (webtiles) character file. Game seed: 2955755479831851630 18 kingdomoftheworm the Magician (level 2, 0/22 HPs) Began as a Djinni Fire Elementalist on May 28, 2025. Slain by Terence ... wielding a +0 flail of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:45 (946 turns). kingdomoftheworm the Magician (DjFE) Turns: 946, Time: 00:00:46 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 90% Gold: 76 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . b - staff of cold rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of cold (weapon) Scrolls d - a scroll of teleportation {unknown} e - a scroll of noise {unknown} g - a scroll of immolation {unknown} h - a scroll of fog {unknown} Potions c - a potion of experience {unknown} f - a potion of attraction {unknown} i - 2 potions of invisibility {unknown} Skills: * Level 1.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations - Level 3.3 Hexes - Level 3.3 Summonings - Level 3.3 Necromancy - Level 3.3 Translocations - Level 3.3 Forgecraft + Level 3.3 Fire Magic - Level 3.3 Ice Magic - Level 3.3 Air Magic - Level 3.3 Earth Magic - Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence and a dart slug come into view. Terence is wielding a +0 flail of protection and carrying a wand of flame. There are monsters nearby! There are monsters nearby! You conjure some foxfire! You conjure some foxfire! The foxfire hits Terence but does no damage. You conjure some foxfire! The foxfire hits the dart slug. The dart slug is heavily wounded. The foxfire hits Terence. Terence is lightly wounded. The foxfire hits Terence but does no damage. Terence is lightly wounded. You conjure some foxfire! The foxfire hits Terence. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail of protection! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence. Terence is moderately wounded. The foxfire hits Terence. Terence is severely wounded. Terence hits you with a +0 flail of protection! You die... Terence says, "And stay out!" #........ ........ #.......# #####.w.....# #...........###### #.....$. ...#....# #....§§####.#....## #....v@§.....[....# ..#...@v§......<...# #................# ...........####....###.# ....######## #.<......# .... #......#.. ... #......# .. #......# #...>..# You could see Terence (ally target) and a dart slug. Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kingdomoftheworm the Djinni Fire Elementalist began the | quest for the Orb. 0 | D:1 | kingdomoftheworm set off with the following spells | memorised: Foxfire, Scorch, Volatile Blastmotes, Inner | Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 468 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 601 | D:1 | Reached skill level 1 in Fighting 939 | D:2 | Noticed Terence 946 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_basic, chequers_serial_rivers_micro_b, amcnicky_mini_corridor_feature D:2: minmay_angry_zag, layout_basic, uniq_jessica, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Fighting | 1 | 1.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 65 Armour: Robe || 4 Dodge: Dodged || 1