kirsanium Level 1 of the Dungeon (0, 0, D:1) a +0 club (-24, 1, D:1) a +0 dagger (-28, 14, D:1) 12 stones (-26, 14, D:1) a stone (-9, 15, D:1) a +0 club (-3, 20, D:1) a +0 hunting sling (-21, 21, D:1) 16 bolts (10, 21, D:1) a bat corpse (skeletalised by now) (6, 23, D:1) a bat corpse (skeletalised by now) (-15, 24, D:1) a +0 chain mail (-6, 25, D:1) a +0 club (-7, 26, D:1) a +0 robe (19, 26, D:1) 13 bolts (-21, 30, D:1) a stone (-21, 31, D:1) a stone (-5, 32, D:1) a +0 club (-25, 34, D:1) a +0 dagger (7, 35, D:1) a +0 club (-39, 36, D:1) a +0 hand axe (-26, 36, D:1) 20 stones (18, 44, D:1) 18 stones (-2, 47, D:1) a +0 dagger a kobold corpse (skeletalised by now) (-39, 50, D:1) a +0 helmet (-30, 50, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) a large rock (-2, 2, D:2) a potion of cure mutation (0, 6, D:2) a large rock (0, 9, D:2) 3 large rocks (8, 17, D:2) a cursed -2 club