kirsanium Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 0, D:1) 6 javelins (8, 1, D:1) a +0 leather armour (2, 2, D:1) a stone (3, 2, D:1) a stone (4, 2, D:1) a stone (5, 2, D:1) a stone (0, 3, D:1) a cursed -1 short sword a stone (10, 4, D:1) a +0 halberd (1, 5, D:1) 29 sling bullets (41, 14, D:1) a +0 short sword a +2 ring mail of positive energy (13, 26, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 2 stones (-1, 1, D:2) a stone (-12, 2, D:2) a +0 buckler (-18, 8, D:2) a +1 dagger of holy wrath (-9, 8, D:2) a +0 club a +0 robe a +0 club (-48, 9, D:2) 12 sling bullets (-49, 15, D:2) a +2 scale mail of positive energy (-10, 31, D:2) a +0 club (-15, 41, D:2) a +0 dagger (-21, 43, D:2) a +2 helmet (-36, 45, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a cursed -3 club (-15, 3, D:3) a +0 falchion (28, 3, D:3) 11 stones (17, 18, D:3) a +0 robe (7, 26, D:3) a +0 dagger (19, 28, D:3) a +0 whip of draining (20, 29, D:3) a +0 shortbow (21, 29, D:3) a +0 club (-6, 35, D:3) a +0 flail of protection (-2, 35, D:3) a +0 dagger (17, 37, D:3) 4 stones (15, 39, D:3) a stone (27, 42, D:3) a +0 club (-2, 43, D:3) 18 poisoned needles (15, 43, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 26 stones (13, 6, D:4) a tomahawk (12, 10, D:4) a tomahawk (8, 12, D:4) a +0 dagger of venom (11, 12, D:4) a +0 dagger a tomahawk a +0 leather armour (-15, 17, D:4) a +0 dagger (-7, 27, D:4) a +0 mace (0, 30, D:4) 7 poisoned needles (-38, 37, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Gisatiwnol's Magic Scroll Shop a scroll of identify (28 gold) a scroll of remove curse (42 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of remove curse (42 gold) a scroll of magic mapping (49 gold) a scroll of fog (28 gold) (0, 0, D:5) 24 stones (-30, 2, D:5) a cursed -1 dagger a +0 robe (-29, 2, D:5) a +0 flail a +0 ring mail (-34, 4, D:5) a +0 mace a +0 leather armour (-46, 5, D:5) a +0 robe (-12, 11, D:5) a +0 dagger a +0 robe (-35, 15, D:5) 31 stones (-12, 15, D:5) a +0 falchion a +0 leather armour (-11, 18, D:5) a +0 trident (-12, 19, D:5) a +0 robe a +0 dagger (-47, 22, D:5) 10 stones (-10, 25, D:5) a +0 leather armour (-38, 26, D:5) a +0 dagger (-44, 34, D:5) a +0 spear (-18, 34, D:5) a +0 flail (-16, 41, D:5) a +0 giant spiked club (-13, 41, D:5) a +0 giant club (unseen) (-11, 41, D:5) a +0 club (-10, 41, D:5) a +0 spear (-11, 42, D:5) a +3 flail Level 6 of the Dungeon (0, 0, D:6) 20 stones (5, 4, D:6) a +0 giant spiked club (6, 7, D:6) a +0 helmet (-14, 19, D:6) a +0 shortbow (-17, 28, D:6) a +0 shortbow (27, 31, D:6) 9 stones (24, 34, D:6) a +0 chain mail (-23, 36, D:6) a +0 flail (-19, 36, D:6) a +0 flail (2, 39, D:6) 24 bolts (19, 42, D:6) a +0 animal skin (-6, 43, D:6) 14 poisoned needles (-18, 48, D:6) a +0 halberd Level 7 of the Dungeon (0, 0, D:7) 3 stones a +0 dagger a +0 club (1, 1, D:7) 2 stones (0, 3, D:7) 3 stones (9, 5, D:7) a +0 giant club (-7, 7, D:7) a +4 quarterstaff of chaos (-6, 11, D:7) a +0 mace (36, 12, D:7) 9 sling bullets of flame (10, 13, D:7) a +0 club a +0 leather armour (16, 13, D:7) a +0 quarterstaff (22, 14, D:7) 17 stones (23, 15, D:7) a -3 ring of intelligence (20, 20, D:7) a +2 whip of freezing a cursed +0 robe (27, 20, D:7) a +0 giant club (4, 21, D:7) a +0 animal skin (14, 24, D:7) a +0 giant club (26, 28, D:7) a +0 whip a +0 robe (1, 29, D:7) a +0 animal skin (26, 29, D:7) a +0 flail (27, 29, D:7) a +0 flail a +0 flail (3, 30, D:7) a +0 animal skin (41, 30, D:7) a +0 short sword Level 8 of the Dungeon [Shop] Izurch's Jewellery Shop a +2 ring of strength (82 gold) a +3 ring of dexterity (172 gold) the cursed ring "Qotuummott" {+Fly rC++ AC-3 Int-3} (184 gold) [ring of protection] It affects your AC (-3). It affects your intelligence (-3). It greatly protects you from cold. It lets you fly. It has a curse placed upon it. an uncursed amulet of regeneration (330 gold) a cursed -3 ring of intelligence (22 gold) a cursed -4 ring of evasion (22 gold) an uncursed amulet of clarity (220 gold) an uncursed ring of flight (192 gold) an uncursed ring of see invisible (165 gold) an uncursed amulet of resist mutation (440 gold) an uncursed ring of see invisible (165 gold) an uncursed ring of sustain attributes (192 gold) an uncursed ring of wizardry (330 gold) (0, 0, D:8) a +0 ring mail (-1, 3, D:8) a +0 robe (47, 21, D:8) 13 poisoned needles (6, 32, D:8) a +0 giant club (52, 36, D:8) a +3 war axe a +0 plate armour (55, 36, D:8) a +2 hand axe of chopping a +0 leather armour (51, 38, D:8) a +0 club (3, 45, D:8) a +0 giant spiked club (-4, 46, D:8) 22 stones (18, 56, D:8) a +0 war axe (16, 57, D:8) 8 needles of paralysis Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (-3, 6, D:9) a +0 robe (11, 14, D:9) a +0 flail of crushing (34, 14, D:9) a +0 whip a cursed +0 ring mail (35, 14, D:9) a +0 halberd a +0 plate armour (-13, 15, D:9) a +0 giant club (35, 15, D:9) a +0 whip a +0 leather armour (36, 18, D:9) a +0 dagger (14, 19, D:9) a +0 flail (9, 21, D:9) a +0 giant club (-11, 22, D:9) a +0 shortbow (-10, 23, D:9) a +0 ring mail (40, 24, D:9) a +0 hand axe a +0 animal skin (10, 26, D:9) a +0 ring mail a +1 dagger of freezing an exploding tomahawk a +0 dagger a +0 dagger a +1 leather armour of poison resistance a +0 flail a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 falchion a +0 scimitar a +0 plate armour (10, 27, D:9) a +0 dagger a +0 falchion a +0 leather armour a cursed -3 hand axe a +0 club a +0 ring mail a +0 flail a +0 dagger (4, 34, D:9) a +0 club a +0 scale mail (-8, 35, D:9) a +0 dagger (2, 38, D:9) a +0 scale mail (27, 38, D:9) a +2 cloak Level 10 of the Dungeon (-11, 2, D:10) a +0 giant club (-9, 2, D:10) a +2 robe of cold resistance (6, 2, D:10) a cursed +0 quarterstaff a +0 hunting sling 18 sling bullets a +0 leather armour (33, 11, D:10) a +0 giant spiked club a cursed +0 dire flail (-23, 12, D:10) 18 stones (34, 12, D:10) a +0 shortbow (-10, 14, D:10) a +0 shortbow (35, 14, D:10) a +0 dagger of distortion a +2 robe of positive energy (-25, 25, D:10) 12 sling bullets of flame (35, 25, D:10) a +0 dagger (36, 25, D:10) a +0 short sword (37, 25, D:10) a +0 hand crossbow 19 bolts a +0 whip (36, 26, D:10) a bolt (11, 27, D:10) a +0 arbalest (6, 31, D:10) a +0 whip (-24, 34, D:10) 8 bolts of frost (9, 35, D:10) a +0 whip a +0 ring mail (12, 37, D:10) a +0 dagger a +0 robe (12, 38, D:10) a +0 leather armour (-9, 42, D:10) a stone (-6, 42, D:10) a stone (-10, 43, D:10) a stone (-6, 43, D:10) a stone (-18, 44, D:10) a +4 dagger a +0 robe (-4, 44, D:10) 2 stones (-20, 45, D:10) a +0 dagger a +2 robe of positive energy a cursed -2 flail a +0 club (-19, 45, D:10) a +0 flail (-9, 45, D:10) a stone (10, 45, D:10) the +8 falchion of the Sky {venom, Dex+4 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+4). It lets you see invisible. (-10, 46, D:10) a stone (-3, 46, D:10) a stone (-11, 47, D:10) a stone (-10, 47, D:10) a stone (-3, 47, D:10) a stone (-2, 48, D:10) a stone (-1, 48, D:10) 2 stones (0, 48, D:10) a stone (1, 48, D:10) a stone (38, 48, D:10) a +0 leather armour (29, 50, D:10) a +2 scimitar of flaming a +2 robe of magic resistance Level 1 of the Lair of Beasts (20, 3, Lair:1) a +0 chain mail (-30, 9, Lair:1) a +0 plate armour (-28, 12, Lair:1) a +0 long sword (21, 14, Lair:1) a +0 trident (-21, 19, Lair:1) 15 stones (23, 25, Lair:1) a +0 shortbow (0, 30, Lair:1) 2 potions of haste a potion of poison a scroll of random uselessness (-14, 32, Lair:1) a +0 glaive a +0 animal skin (-37, 34, Lair:1) 21 stones (3, 50, Lair:1) 20 sling bullets (-10, 54, Lair:1) a potion of haste Level 2 of the Lair of Beasts (-13, 11, Lair:2) 9 stones (15, 15, Lair:2) a +0 leather armour (9, 20, Lair:2) the +8 mace of the Stork {pain, rPois rC+ rN+ MR- Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. the +7 Sceptre of Torment an uncursed staff of cold the +3 dagger of Fortitude {vamp, Str+6 Int-2 Dex+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+6). It affects your intelligence (-2). It affects your dexterity (+5). (9, 21, Lair:2) a wand of enslavement (15) a wand of digging (8) a wand of frost (25) a wand of flame (16) (16, 27, Lair:2) a +0 falchion (42, 32, Lair:2) 6 javelins Level 3 of the Lair of Beasts (0, 0, Lair:3) the +4 long sword "Kuomn" {flame, Str+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It lets you see invisible. (4, 0, Lair:3) 28 stones (4, 10, Lair:3) a +0 halberd (15, 12, Lair:3) 10 stones (23, 15, Lair:3) a +0 broad axe (44, 23, Lair:3) a +0 battleaxe (36, 26, Lair:3) 2 tomahawks (29, 28, Lair:3) a +0 trident (59, 30, Lair:3) 13 stones (60, 44, Lair:3) 16 silver sling bullets Level 4 of the Lair of Beasts (0, 0, Lair:4) 9 sling bullets of frost (2, 1, Lair:4) 13 stones (-20, 12, Lair:4) 5 curare-tipped needles (23, 20, Lair:4) a +0 robe (18, 26, Lair:4) a -2 ring of protection (-9, 40, Lair:4) a +0 rapier (-17, 48, Lair:4) a +0 ring mail (-4, 49, Lair:4) 2 potions of haste (-18, 52, Lair:4) a +1 long sword of holy wrath Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 rapier (4, 15, Lair:5) a +0 leather armour (-38, 26, Lair:5) a cursed -3 rapier (-8, 26, Lair:5) a +0 short sword a +0 robe (19, 28, Lair:5) a +0 club (18, 38, Lair:5) 22 stones (-2, 40, Lair:5) 18 sling bullets (6, 40, Lair:5) a +0 flail (5, 41, Lair:5) a +0 battleaxe a +0 robe a cursed -3 mace (-12, 42, Lair:5) a +5 demon trident a +0 chain mail a potion of poison (7, 42, Lair:5) a +0 glaive a +0 robe Level 6 of the Lair of Beasts (0, 0, Lair:6) a +1 war axe of freezing (57, 2, Lair:6) the +2 robe of Remm {-Cast +Inv +Fly rF+} It protects you from fire. It lets you turn invisible. It lets you fly. It prevents spellcasting. (-2, 10, Lair:6) a +0 spear (51, 12, Lair:6) 19 sling bullets (-12, 19, Lair:6) a +0 ring mail (42, 23, Lair:6) the +7 falchion of Ceokh {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (38, 27, Lair:6) a wand of frost (27) a wand of paralysis (5) an uncursed amulet of faith a wand of flame (26) (33, 31, Lair:6) the +2 robe "Niasiydiu" {*Drain MP+9 Int+7} It affects your intelligence (+7). It affects your magic capacity (+9). It causes draining when unequipped. (33, 32, Lair:6) a +0 quarterstaff (48, 34, Lair:6) 16 stones (11, 37, Lair:6) a +0 short sword (17, 38, Lair:6) 10 stones (26, 42, Lair:6) a +0 morningstar (-10, 45, Lair:6) 20 stones (33, 45, Lair:6) 19 stones (55, 51, Lair:6) 29 stones (52, 54, Lair:6) 13 poisoned needles Level 7 of the Lair of Beasts (0, 0, Lair:7) the +4 leather armour "Qunadeve" {rElec MR- Int+4} It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (0, 2, Lair:7) a +0 helmet (-5, 10, Lair:7) 15 sling bullets (22, 10, Lair:7) 33 stones (31, 20, Lair:7) a book of Changes (41, 23, Lair:7) a +4 ring of intelligence (-2, 40, Lair:7) a death yak corpse (skeletalised by now) (-10, 43, Lair:7) a cursed +0 spear (0, 44, Lair:7) 19 gold pieces (1, 46, Lair:7) a fruit (55, 52, Lair:7) a +0 hunting sling