kirsanium Level 1 of the Dungeon (0, 0, D:1) a cursed +0 club (3, -34, D:1) a +0 ring mail (6, -30, D:1) a +0 club (12, 2, D:1) a +0 club (17, -27, D:1) a +0 hand axe (29, -11, D:1) a +0 short sword (36, -38, D:1) a +0 club (38, -13, D:1) 17 bolts (39, -19, D:1) a cursed -1 whip (43, 18, D:1) a +0 dagger (44, -7, D:1) a +0 dagger (45, -12, D:1) a +0 dagger (46, -8, D:1) a +0 mace (46, 8, D:1) a +0 club (59, 2, D:1) a +0 short sword a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (0, 18, D:2) a +0 short sword (8, -11, D:2) a +0 club (9, -15, D:2) a +0 dagger (19, -14, D:2) a +0 hand axe (25, 9, D:2) a cursed -3 short sword (29, 12, D:2) a +0 ring mail (34, 1, D:2) a +0 dagger (48, 2, D:2) a +0 ring mail Level 3 of the Dungeon (7, 11, D:3) a cursed +0 scale mail (11, 0, D:3) 23 arrows (20, -9, D:3) a +0 ring mail (21, 7, D:3) a +0 hand axe a +0 flail a +2 leather armour of poison resistance (22, 6, D:3) a +0 flail a +2 whip of holy wrath a +0 chain mail (40, -6, D:3) a +0 leather armour (51, 4, D:3) 20 gold pieces (51, 5, D:3) 16 stones (53, 5, D:3) an uncursed ring of fire Level 4 of the Dungeon (0, 0, D:4) a +3 falchion of protection (4, 29, D:4) a +0 hand axe (10, 16, D:4) 19 bolts (37, -5, D:4) a +0 whip a cursed -2 short sword a +0 leather armour a +0 dagger a +0 robe (40, 48, D:4) a +0 flail (44, 36, D:4) a tomahawk of returning (45, 35, D:4) a +0 short sword a +0 hand axe a +0 leather armour (46, 6, D:4) a +0 robe (46, 34, D:4) 2 tomahawks of returning a +0 dagger (46, 35, D:4) a +0 leather armour a +0 dagger a +0 robe (46, 52, D:4) a +0 trident a cursed -2 chain mail (47, 35, D:4) a +0 club a +0 flail (47, 53, D:4) a +0 dagger a +0 ring mail (48, 52, D:4) a cursed +0 ring mail (53, 27, D:4) a +0 giant spiked club (54, 15, D:4) a cursed +0 ring mail (55, -6, D:4) a +0 falchion (55, -5, D:4) a +0 flail (56, -4, D:4) a +0 flail (57, -5, D:4) a +0 trident a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (10, 20, D:5) a +0 dagger (29, -26, D:5) 16 arrows Level 6 of the Dungeon [Shop] Diul's Food Boutique a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) (0, 0, D:6) 7 arrows (5, -6, D:6) a +0 hunting sling (6, -52, D:6) a +0 robe (9, -52, D:6) 18 arrows (9, -48, D:6) a +0 buckler (9, -20, D:6) a +0 leather armour (14, -26, D:6) a +0 dagger a +0 robe (14, -24, D:6) a +0 scale mail (26, -16, D:6) 20 bolts (27, -21, D:6) a +1 helmet (27, -15, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Ominilia's Antique Weapon Emporium a +0 hand crossbow (98 gold) a +0 scimitar (112 gold) a +0 hand crossbow (98 gold) a +0 trident (98 gold) a +0 hunting sling (42 gold) the +9 rapier of Reinforcement {pierce, rC+ MR+++ Int-3 Dex+2} (2074 gold) It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. a +0 club (28 gold) the +8 shortbow "Vaoth" {freeze, rF- rN++} (1565 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from negative energy. a +3 falchion of protection (576 gold) a +0 hand axe (84 gold) (0, 0, D:7) 23 arrows (2, 13, D:7) 14 arrows (2, 20, D:7) a +0 mace of protection (3, 20, D:7) a +0 mace a +0 plate armour (7, 31, D:7) a +0 robe (9, 10, D:7) a +0 giant club (9, 30, D:7) a +0 mace (25, 23, D:7) a +0 short sword (27, 6, D:7) a +0 robe a +0 dagger (27, 7, D:7) a +0 ring mail a +0 hand axe (28, 6, D:7) a +0 giant club a +0 shortbow 12 arrows (28, 12, D:7) an arrow (29, 6, D:7) a +0 short sword a +0 dagger (30, -1, D:7) a +0 pair of gloves (40, 22, D:7) a +0 club a +0 leather armour (40, 23, D:7) a +0 club a +1 whip of draining Level 8 of the Dungeon (8, 22, D:8) a +0 giant club a +0 great mace (14, 22, D:8) a cursed +0 dagger a +0 ring mail (15, 20, D:8) a +0 mace a +0 ring mail a cursed -2 whip a +0 hand axe a +0 scale mail a +0 hand axe a +0 dagger a +0 robe a cursed +0 dagger a +0 robe a +0 club (16, 18, D:8) a +0 hand axe (19, 18, D:8) 21 arrows (25, 27, D:8) a +0 mace (34, 2, D:8) a +0 shortbow 18 arrows (40, 26, D:8) a +0 whip a +0 whip (41, 26, D:8) a poisoned tomahawk a +0 whip a +0 chain mail a +0 dagger a +0 robe a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 spear a +0 spear (42, 26, D:8) a +0 spear a +0 club (43, 7, D:8) a +0 hand axe (43, 26, D:8) a +0 flail a +0 spear a cursed +0 scale mail (44, 26, D:8) 2 poisoned tomahawks (45, 25, D:8) a poisoned tomahawk a +0 dagger a +0 dagger a +0 robe (47, 5, D:8) a +0 flail (50, 1, D:8) a +0 hand axe Level 9 of the Dungeon (0, 1, D:9) a +0 hand axe (1, 2, D:9) a +0 falchion a cursed +0 scale mail a +0 dagger a +0 robe (1, 3, D:9) a +0 club (2, 2, D:9) a +0 dagger a +0 robe (3, -10, D:9) an arrow (4, -10, D:9) an arrow (4, -2, D:9) an uncursed staff of poison (9, -11, D:9) an arrow (11, 16, D:9) a cursed +0 giant spiked club (12, -11, D:9) a +0 shortbow 20 arrows (12, 17, D:9) a +0 giant club a +0 giant club (13, -10, D:9) an arrow (18, 27, D:9) 18 bolts (23, 17, D:9) a +0 club a +0 war axe a +0 ring mail (24, 0, D:9) a +0 battleaxe a cursed +0 plate armour (25, 26, D:9) a cursed +0 leather armour (26, 11, D:9) a +0 hand axe of draining (27, -15, D:9) a phantom mirror (27, -14, D:9) a potion of flight (28, -15, D:9) a +0 chain mail (28, -14, D:9) 10 sling bullets (29, 11, D:9) a +0 dagger a +0 robe (29, 12, D:9) a +0 flail a +0 mace (31, 11, D:9) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (31, 12, D:9) a +0 dagger a +0 robe a +0 mace 5 tomahawks a +0 chain mail a cursed -3 dagger a +0 ring mail a +0 dagger a +0 robe (34, 9, D:9) 22 bolts (36, 7, D:9) a +2 dagger of freezing a +0 robe (38, 0, D:9) a +0 dagger a +0 robe a +0 dagger (39, 1, D:9) a +0 war axe a cursed +0 leather armour (40, 13, D:9) a +0 glaive a +0 plate armour (43, 6, D:9) a +0 mace (47, 11, D:9) a jackal corpse (skeletalised by now) (52, 26, D:9) the +4 dagger of Symmetry {speed, Fragile rElec MP-9 Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It insulates you from electricity. It affects your magic capacity (-9). It will be destroyed if unequipped. the amulet of Sauggema {Inacc rF- rN+++} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you vulnerable to fire. It renders you almost immune to negative energy. (53, 17, D:9) an uncursed ring of protection from cold (53, 18, D:9) a +2 dagger of electrocution (54, 12, D:9) an arrow (54, 14, D:9) the +5 short sword of Umoidoch {freeze, *Drain rC+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It causes draining when unequipped. (unseen) (54, 16, D:9) a manual of Unarmed Combat (55, 16, D:9) a +0 cloak of poison resistance (55, 17, D:9) a lightning rod (4/4) (55, 18, D:9) a cursed amulet of inaccuracy (59, 2, D:9) a +0 leather armour the Ecumenical Temple