kirsanium Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (1, 0, D:1) a quokka skeleton (4, -6, D:1) a +0 club (5, -27, D:1) a +0 whip (8, -14, D:1) a bat skeleton (9, -4, D:1) a +0 dagger a stone (11, -30, D:1) a bat skeleton (13, 6, D:1) a ball python skeleton (14, -10, D:1) a rat corpse (skeletalised by now) (18, -22, D:1) 3 stones (21, -22, D:1) a +0 hand axe (22, -23, D:1) a +0 club a goblin skeleton (27, 6, D:1) a +0 dagger a +0 short sword a goblin corpse (skeletalised by now) (28, -11, D:1) 5 stones (29, 0, D:1) a +0 ring mail (40, -26, D:1) a staff of air (40, 6, D:1) a +1 dagger of freezing (41, -8, D:1) 8 stones (42, -17, D:1) a frilled lizard skeleton (44, -22, D:1) a bat skeleton (55, -12, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (5, -1, D:2) a +0 plate armour (9, 51, D:2) a +0 robe (10, 36, D:2) a bat corpse (skeletalised by now) (13, 53, D:2) a +0 heavy mace (24, 49, D:2) a bat corpse (skeletalised by now) (38, 47, D:2) a bat corpse (skeletalised by now) (40, 8, D:2) a ball python corpse (42, 49, D:2) a +0 chain mail (49, 50, D:2) a scroll of identify (59, 28, D:2) 6 stones (60, 12, D:2) a +0 robe