Dungeon Sprint DCSS version 0.33-a0-1268-gb1c48543f7 (webtiles) character file. Game seed: 4506791183496590448 0 kishechnik the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Apr 6, 2025. Was an Initiate of Makhleb. Slain by a wight ... wielding a +0 halberd (11 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:00 (82 turns). kishechnik the Magician (Djinni Conjurer) Turns: 82, Time: 00:01:00 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: Makhleb [......] SH: 0 Dex: 11 rFire + + . C - +5 executioner's axe rCold x . . [offhand occupied] rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons y - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). C - a +5 executioner's axe (weapon) Armour a - a +0 robe (worn) l - +5 golden dragon scales z - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. A - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). B - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery p - a +6 ring of dexterity q - a +6 ring of dexterity r - a +6 ring of intelligence s - a +6 ring of intelligence t - a +6 ring of strength u - a +6 ring of strength Wands m - a wand of mindburst (7) n - a wand of iceblast (7) o - a wand of acid (7) Scrolls f - 4 scrolls of blinking v - 7 scrolls of fog w - 5 scrolls of identify x - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance j - a potion of experience k - 5 potions of might Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History y - the +6 Majin-Bo {spellvamp, MP+6 Int+6} z - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} A - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Items here: ))))))))) [. B - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Things that are here: a +5 quick blade; a +5 rapier; a +5 dagger Items here: )))). Items here: )))). Things that are here: a +5 bardiche; a +5 partisan; a +5 demon trident Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe C - a +5 executioner's axe Autopickup is now off. Assign waypoint to what number? (0-9) Okay, then. C - a +5 executioner's axe (weapon) Things that are here: the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}; the +10 dark maul {heavy}; the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Items here: ))))))))). There is a burning altar of Makhleb here. You hover solemnly before the altar of Makhleb. Makhleb welcomes you! Unknown command. Press < or > to pray at altars. Items here: ))))))))). Things that are here: the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}; the +10 dark maul {heavy}; the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A weeping skull and a wight come into view. Found two items. Found a transporter. The wight closely misses you. The weeping skull touches you. You barely miss the weeping skull. You slash the wight! The wight barely misses you. The weeping skull barely misses you. The wight hits you with a +0 halberd! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓..○.○▓ ▓.)°:.▓ ▓○.zz.▓ ▓..@..▓ ▓..○.○▓ ▓▓▓▓▓▓▓ You could see a weeping skull and a wight. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | kishechnik the Djinni Conjurer began the quest for the Orb. 0 | D | kishechnik set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 17 | D | Found a corrupted altar of Lugonu. 17 | D | Found a burning altar of Makhleb. 17 | D | Found a transporter. 17 | D | Found a viscous altar of Jiyva. 17 | D | Found a hazy altar of Hepliaklqana. 21 | D | Found an opulent altar of Gozag. 42 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 43 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 43 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 45 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 71 | D | Became a worshipper of Makhleb the Destroyer 80 | D | Entered arena 2. 80 | D | Noticed a weeping skull 80 | D | Noticed a wight 80 | D | Found a transporter. 82 | D | Slain by a wight Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Melee: Executioner's axe || 1 Armour: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 75 | 38 | 37 | 0 | 12 | 1 | 75.0 | Dungeon | 75 | 38 | 37 | 0 | 12 | 1 | 75.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 75 daAuts