kishechnik the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a maw talisman (still there?) the quill talisman "Hyucem" {Fly rPois rN++ Int-2 Slay+3} (still there?) [quill talisman] Fly: It grants you flight. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) the +0 ring mail "Gagguah" {^Contam Harm Str+8} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Str+8: It affects your strength (+8). (61, 12, D) a +1 short sword a +0 robe (62, 0, D) a +2 vampiric spear (unseen) (62, 1, D) the +2 plate armour of Vubeofae {rN+ Dex+9} rN+: It protects you from negative energy. Dex+9: It affects your dexterity (+9). (62, 8, D) a +2 long sword of electrocution (62, 12, D) a +3 short sword of freezing a +0 robe (63, 0, D) a staff of conjuration (unseen) (63, 8, D) a ring of flight (70, 8, D) a +0 spectral lajatang (unseen) (71, 8, D) a +0 dagger of venom (71, 16, D) a staff of cold (unseen) (71, 17, D) a +2 short sword of venom (unseen) (72, 16, D) the Incunabulum of Beguiling and Combustion Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Fireball Conjuration/Fire 5 c - Summon Mana Viper Hexes/Summoning 5 (unseen) (72, 17, D) the amulet of Jaujed {*Slow +Inv Regen+ Int+4 Dex+3} [amulet of regeneration] *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (72, 18, D) 45 gold pieces (72, 19, D) 36 gold pieces (72, 21, D) 45 gold pieces (73, 1, D) a +2 dagger of venom (73, 16, D) a +6 war axe of distortion (unseen) (73, 17, D) a +4 broad axe of venom (unseen) (73, 20, D) 81 gold pieces (75, 1, D) a +4 heavy flail