kishechnik the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a maw talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (58, 42, D) a +0 rapier a +0 robe (59, 36, D) a +0 short sword (59, 37, D) a +1 great sword of electrocution (unseen) (60, 36, D) the staff of In Flagrante Delicto {rF++ Conj} [staff of conjuration] rF++: It greatly protects you from fire. Conj: It increases the power of your Conjurations spells. (unseen) (60, 37, D) a staff of death (unseen) (60, 39, D) a +0 long sword a +0 ring mail (60, 40, D) a staff of fire (still there?) a +0 robe (still there?) a +4 hand axe of freezing (still there?) an elf corpse (still there?) (61, 1, D) a shapeshifter corpse (skeletalised by now) (61, 16, D) a +1 shortbow of flaming (unseen) (61, 36, D) Maxwell's Memoranda (61, 37, D) a staff of air (unseen) (61, 40, D) a +0 dagger a +0 leather armour an elf corpse (62, 9, D) a +2 orcbow of freezing (62, 16, D) a +0 short sword of venom (unseen) (62, 27, D) a staff of air (unseen) (62, 29, D) a +0 glaive a +0 plate armour an orc corpse (62, 30, D) a +0 dagger a +0 robe (62, 31, D) a +0 war axe a +0 chain mail an orc corpse (62, 36, D) a phial of floods (62, 37, D) a lightning rod (4/4) (63, 0, D) a +1 flail of holy wrath (63, 4, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (63, 16, D) a staff of conjuration (63, 17, D) a staff of alchemy (unseen) (63, 26, D) a staff of alchemy (63, 29, D) a +0 hand axe (63, 30, D) a +0 dagger a +0 robe a +0 long sword a +0 chain mail an orc corpse (63, 36, D) a +2 ring mail of willpower (unseen) (63, 37, D) a manual of Armour (64, 17, D) the +1 leather armour "Ceacront" {+Blink rElec rF+} +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. (64, 20, D) a polar bear corpse (skeletalised by now) (64, 26, D) a +1 scale mail of fire resistance (64, 27, D) a staff of earth (unseen) (64, 30, D) a +0 flail an orc corpse (64, 31, D) a +0 dagger a +0 robe (65, 44, D) a +0 short sword a +0 robe an elf corpse (68, 3, D) an iguana corpse (skeletalised by now) a jackal corpse (skeletalised by now) (68, 36, D) an amulet of regeneration a +6 ring of dexterity a +6 ring of dexterity an orb of guile an amulet of the acrobat a +0 buckler a +0 scale mail (68, 41, D) a +0 trident a boomerang (68, 42, D) a wind drake corpse (69, 0, D) the +11 shortbow "Yczecuow" {heavy, rElec rN+ Str-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). (69, 41, D) a +0 trident 2 boomerangs a merfolk corpse (69, 42, D) a wind drake corpse (70, 11, D) a hell hound corpse (skeletalised by now) (70, 21, D) 4 large rocks a cyclops corpse (skeletalised by now) (70, 22, D) a +0 arbalest (70, 40, D) a +0 shortbow (70, 41, D) a +0 trident a merfolk corpse (70, 43, D) a +0 trident a merfolk corpse (71, 8, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. (71, 16, D) a +2 scimitar of electrocution (71, 21, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 22, D) a +0 shortbow (71, 26, D) a +1 vampiric long sword (71, 36, D) a +1 battleaxe of venom (71, 37, D) the +0 scale mail of the Dungeon {Int+5} Int+5: It affects your intelligence (+5). (72, 8, D) a staff of earth (unseen) (72, 16, D) a +1 vampiric dagger (72, 22, D) a +0 orcbow a centaur corpse (skeletalised by now) (72, 23, D) a +0 orcbow (72, 30, D) a hell hound corpse (skeletalised by now) (73, 16, D) the +0 scimitar "Orb Guardian's Bane" {chaos, rElec} rElec: It insulates you from electricity. (73, 17, D) a serpent talisman (73, 27, D) the +8 short sword of Ziogha Jica {drain, rF- Will+ Str+8} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+8: It affects your strength (+8). (unseen) (75, 2, D) a river rat corpse (skeletalised by now)