kishechnik the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a maw talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a book of Cantrips (59, 37, D) a book of Cryoformation (60, 36, D) a sanguine talisman (60, 37, D) a ring of poison resistance (61, 0, D) the +3 trident of Hubris {holy, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 36, D) the Catalogue of Baneful Burning Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Dazzling Flash Hexes/Fire 3 c - Alistair's Intoxication Alchemy 5 d - Yara's Violent Unravelling Hexes/Alchemy 5 (unseen) (61, 37, D) a lightning rod (4/4) (62, 1, D) a +2 dagger of protection (62, 8, D) a +2 broad axe of freezing (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 17, D) a +1 quarterstaff of speed (62, 20, D) a hell hound corpse (62, 31, D) a death scarab corpse (62, 36, D) a +0 shortbow of freezing (unseen) (62, 37, D) a Young Poisoner's Handbook (63, 0, D) a +1 leather armour of positive energy (unseen) (63, 8, D) a +0 glaive of protection (unseen) (63, 16, D) a +2 scale mail of willpower (63, 17, D) the +9 plate armour of the Thistle {rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (63, 20, D) a hell hound corpse (63, 27, D) a +2 triple sword of freezing (unseen) (63, 36, D) a +1 short sword of flaming (unseen) (63, 37, D) a +4 morningstar of protection (unseen) (64, 17, D) a +2 robe of willpower (64, 26, D) the +0 troll leather armour of Ciotzy {rElec rPois rC- Will+ Regen+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (67, 0, D) a +0 robe of cold resistance (69, 0, D) a staff of death (unseen) (70, 11, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (70, 36, D) a staff of earth (unseen) (71, 11, D) a +0 long sword a +0 robe a +1 flail of holy wrath an elf corpse (skeletalised by now) (71, 16, D) a storm talisman (71, 21, D) a +0 dagger a draconian corpse (skeletalised by now) (71, 36, D) a +1 heavy trident (unseen) (71, 37, D) the +2 pair of boots of Rekliull {rElec rC- rCorr Dex-2} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (72, 8, D) the +9 great sword of Valiance {heavy, *Noise Int+4 Dex+2} *Noise: It may make a loud noise when swung. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (72, 9, D) a staff of fire (72, 11, D) a +2 war axe of electrocution (72, 20, D) a +0 halberd (72, 21, D) a +0 short sword a +0 scimitar (72, 26, D) a staff of death (72, 30, D) a +2 flail of draining (unseen) (72, 33, D) a +0 short sword a +0 scale mail (72, 36, D) a staff of death (72, 39, D) an apocalypse crab corpse (73, 16, D) a +2 sling of flaming (unseen) (73, 17, D) the +6 spear "Buaz Yho" {flame, *Slow rPois rCorr Str-4} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). (unseen) (73, 20, D) a +0 halberd a red draconian corpse (skeletalised by now) (73, 21, D) a +0 short sword a draconian corpse (skeletalised by now) (73, 27, D) a +3 vampiric hand axe (unseen) (73, 30, D) a +0 scimitar a +0 leather armour (73, 36, D) a +3 leather armour of poison resistance (unseen) (73, 39, D) a +1 scimitar of flaming (unseen)