kishechnik the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a maw talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (48, 40, D) a +0 bardiche a +0 plate armour (49, 36, D) a staff of conjuration (unseen) (49, 37, D) the +0 falchion of Vim Foje {pain, rF++ rC+ Int-5} rF++: It greatly protects you from fire. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). (49, 41, D) a +0 great mace a +0 chain mail (49, 42, D) a +1 glaive (still there?) a +0 plate armour (still there?) (50, 25, D) a staff of conjuration (unseen) (50, 36, D) a staff of alchemy (50, 37, D) a +0 robe of willpower (50, 40, D) a +0 long sword a +0 chain mail a +0 kite shield a human corpse (50, 41, D) 6 large rocks (51, 25, D) a staff of conjuration (unseen) (51, 36, D) a +2 dagger of draining (51, 40, D) a +0 great mace a +0 plate armour a human corpse (51, 41, D) a +0 great sword a +0 plate armour (51, 42, D) a +2 great sword (still there?) a +0 plate armour (still there?) (52, 25, D) a +7 broad axe of flaming (unseen) (52, 37, D) a +4 ring mail of cold resistance (52, 40, D) a +1 short sword of protection (still there?) a +0 arbalest (still there?) (52, 41, D) a +0 glaive a +0 plate armour (53, 25, D) a scroll of brand weapon (54, 25, D) a Fen Folio (59, 37, D) a +3 bardiche of venom (60, 36, D) a +1 scale mail of willpower (60, 40, D) a +5 spear of freezing (still there?) a +0 robe (still there?) (61, 3, D) a ball python corpse (skeletalised by now) (61, 8, D) a +0 heavy battleaxe (unseen) (61, 16, D) a +1 heavy battleaxe (unseen) (61, 26, D) a staff of conjuration (61, 31, D) a +0 trident of flaming (61, 32, D) a +0 trident a boomerang (61, 36, D) a +3 long sword of holy wrath (unseen) (61, 37, D) a staff of air (61, 40, D) a +0 dagger a +0 robe (62, 0, D) a +2 troll leather armour (unseen) (62, 3, D) an adder corpse (skeletalised by now) (62, 8, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (62, 9, D) a +2 robe of willpower (62, 16, D) a +1 robe of willpower (62, 17, D) a +3 leather armour of poison resistance (unseen) (62, 20, D) a +0 halberd a naga corpse (skeletalised by now) (62, 26, D) a +1 rapier of electrocution (62, 31, D) a +0 trident a boomerang (62, 33, D) a +0 trident (62, 36, D) a +0 dagger (62, 37, D) the scarab talisman of Liberty {rF+ Dex+4} [scarab talisman] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (62, 39, D) a staff of alchemy a +0 robe (63, 0, D) a +1 falchion of holy wrath (unseen) (63, 3, D) a ball python corpse (skeletalised by now) (63, 8, D) a +2 spear of freezing (unseen) (63, 16, D) a staff of air (63, 17, D) a staff of cold (unseen) (63, 19, D) an adder corpse (skeletalised by now) an adder skeleton (63, 36, D) a +1 leather armour of cold resistance (unseen) (63, 37, D) a staff of fire (unseen) (64, 20, D) an adder skeleton (64, 21, D) a water moccasin corpse (skeletalised by now) (64, 27, D) a +0 dagger of draining (64, 30, D) a +0 trident (65, 33, D) a +0 trident (69, 36, D) a +5 spear of venom (unseen) (69, 39, D) a +0 dagger a +0 robe (70, 8, D) +2 steam dragon scales (unseen) (70, 9, D) a +2 long sword of holy wrath (unseen) (70, 36, D) a +3 long sword of holy wrath (unseen) (70, 39, D) a +0 dagger a +0 robe (70, 40, D) a +2 short sword of venom (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) (71, 16, D) a +0 flail of protection (unseen) (71, 30, D) a +0 dagger a +0 robe a +0 morningstar an orc corpse (skeletalised by now) (71, 31, D) a +0 falchion a +0 mace a +0 leather armour (71, 37, D) a staff of cold (unseen) (71, 38, D) a +0 hand axe a +0 leather armour (71, 39, D) a +0 whip (72, 8, D) a +3 falchion of holy wrath (unseen) (72, 9, D) a staff of fire (unseen) (72, 12, D) a +0 long sword a +2 chain mail of positive energy a lindwurm skeleton (72, 26, D) a +3 flail of draining (unseen) (72, 29, D) a +0 halberd a +0 plate armour (72, 37, D) a staff of alchemy (unseen) (72, 39, D) a +0 flail a +0 chain mail (72, 40, D) a +0 flail (73, 17, D) a +2 spear of freezing (unseen) (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a +4 dire flail of protection (unseen) (73, 31, D) a +0 short sword an orc corpse (skeletalised by now) (73, 36, D) a +1 buckler of resistance (73, 37, D) a +0 spear of venom (unseen) (73, 39, D) a +0 hand axe a +0 leather armour