kishechnik the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a maw talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a sack of spiders (49, 37, D) the staff of Righteous Anger {rPois Str+5 Alch} [staff of alchemy] rPois: It protects you from poison. Str+5: It affects your strength (+5). Alch: It increases the power of your Alchemy spells. (unseen) (50, 36, D) a Gell's gravitambourine (1/2) (50, 37, D) the +11 orcbow of Eternal Winter {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (51, 36, D) a staff of alchemy (unseen) (51, 37, D) a +4 falchion of freezing (unseen) (52, 36, D) an amulet of magic regeneration (52, 37, D) a staff of earth (unseen) (53, 36, D) a staff of earth (unseen) (53, 37, D) a staff of fire (unseen) (54, 36, D) a book of Death (59, 36, D) a +1 heavy battleaxe (unseen) (60, 36, D) the +7 flail "Gita" {flame, rElec rC- rCorr Dex+6} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). (60, 37, D) a staff of cold (unseen) (61, 0, D) a +1 great sword of holy wrath (unseen) (61, 8, D) a staff of death (unseen) (61, 26, D) a +3 chain mail of willpower (unseen) (61, 36, D) a +3 spear of venom (61, 37, D) the +3 glaive of Fukaz {flame, rPois rF- MP+8 Dex-4} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. MP+8: It affects your magic capacity (+8). Dex-4: It affects your dexterity (-4). (unseen) (62, 16, D) a +0 sling of draining (62, 17, D) a +2 quarterstaff of draining (62, 21, D) a +0 whip a draconian corpse (skeletalised by now) (62, 22, D) a +0 flail (62, 26, D) +0 steam dragon scales (62, 27, D) a staff of fire (unseen) (62, 36, D) a staff of air (62, 37, D) a +2 partisan of venom (unseen) (63, 0, D) a +2 rapier of distortion (unseen) (63, 8, D) a staff of earth (unseen) (63, 16, D) a +1 dagger of protection (63, 21, D) a +0 long sword a +0 hand axe a black draconian corpse (skeletalised by now) (63, 22, D) a +0 dagger of pain (still there?) a draconian corpse (skeletalised by now) (still there?) (63, 26, D) the +9 sling "Defocui" {flame, rN+} rN+: It protects you from negative energy. (63, 27, D) the +9 dagger of Balance {chaos, Int+4} Int+4: It affects your intelligence (+4). (64, 17, D) a +5 orcbow of draining (64, 22, D) a +0 club (64, 23, D) a +0 whip a draconian corpse (skeletalised by now) (64, 27, D) the +8 sling of the Silverfish {freeze, Fly rCorr Int-4 Dex+2} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). (65, 26, D) a +3 rapier of draining (unseen) (67, 0, D) a +4 shortbow (unseen) (69, 0, D) an orb of mayhem (unseen) (69, 36, D) a staff of air (unseen) (70, 8, D) a staff of conjuration (unseen) (70, 9, D) a +2 morningstar of draining (unseen) (70, 12, D) an iguana corpse (skeletalised by now) (70, 36, D) a +3 morningstar of protection (70, 37, D) a +3 vampiric partisan (70, 41, D) a redback corpse a tarantella corpse (71, 8, D) the +1 leather armour of the Armoured One {^Drain rC++ rN+} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (71, 16, D) a staff of earth (unseen) (71, 27, D) a +0 double sword of venom (71, 36, D) +1 swamp dragon scales (71, 37, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (71, 38, D) a scorpion corpse (71, 40, D) a wolf spider corpse (72, 26, D) a +1 heavy longbow (72, 37, D) a +3 hand axe of flaming (72, 40, D) a scorpion corpse (72, 41, D) a tarantella corpse (73, 1, D) a staff of air (unseen) (73, 16, D) a staff of air (unseen) (73, 17, D) a book of Callings (73, 26, D) a +7 dagger of venom (unseen) (73, 27, D) a staff of fire (73, 31, D) a rime drake skeleton (73, 36, D) a +4 broad axe of distortion