kishechnik the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) the +1 dagger "Biyw" {flame, *Noise rC+ Dex+5} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). (unseen) (59, 37, D) the ring of the Glowing Gods {rC+ Str-5 Int+6 Slay+3} [ring of protection from cold] rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (60, 36, D) a ring of flight (60, 37, D) a lightning rod (4/4) (61, 12, D) a +0 dagger a +0 robe (61, 16, D) the +3 orcbow of Regicide {flame, Str+5} Str+5: It affects your strength (+5). (unseen) (61, 36, D) a +2 ring mail of cold resistance (unseen) (61, 37, D) the +0 pair of gloves of Fedhas's Outrage {rC- Dex+9 Slay+2 Stlth-} rC-: It makes you vulnerable to cold. Dex+9: It affects your dexterity (+9). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth-: It makes you less stealthy. (unseen) (62, 0, D) a staff of air (unseen) (62, 8, D) the +8 flail of Chaos {freeze, *Corrode rC+ Str+2 Dex+2} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (62, 9, D) a +2 leather armour of poison resistance (unseen) (62, 12, D) a +0 dagger a +0 robe a +0 buckler a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 17, D) a +1 helmet of intelligence (62, 26, D) a +2 hand axe of flaming (62, 27, D) a staff of alchemy (unseen) (62, 32, D) a +0 mace (62, 36, D) a book of Decay (62, 37, D) a storm talisman (63, 0, D) a staff of earth (unseen) (63, 8, D) a staff of conjuration (63, 12, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 buckler (still there?) (63, 16, D) a +1 heavy war axe (63, 17, D) a +2 ring mail of poison resistance (unseen) (63, 21, D) a swamp drake corpse (63, 26, D) a staff of cold (63, 27, D) the +2 quarterstaff "Puuficsu" {drain, rElec rF- Int+4 Dex+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (63, 30, D) a +1 heavy trident (unseen) (63, 36, D) a staff of death (unseen) (63, 37, D) the +4 shortbow of Xesirch {freeze, rPois rF+ Dex-4 Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (unseen) (64, 17, D) the +5 hand axe of Noot {elec, Int+3} Int+3: It affects your intelligence (+3). (unseen) (64, 20, D) +0 steam dragon scales a steam dragon corpse (64, 26, D) a +3 arbalest of flaming (64, 30, D) a +0 halberd (65, 26, D) the +10 great sword of Annihilation {heavy, rF+} rF+: It protects you from fire. (68, 0, D) a +0 heavy hand axe (68, 39, D) a +0 orcbow a centaur corpse (69, 40, D) a +0 shortbow a +0 orcbow (70, 8, D) the +0 leather armour of the Unbroken {Will++ SInv} Will++: It greatly increases your willpower. SInv: It lets you see invisible. (unseen) (70, 12, D) a +0 club (70, 13, D) a +0 dagger a draconian corpse (skeletalised by now) (70, 36, D) the +2 pair of boots of Hilaeff {Rampage} Rampage: It bestows one free step when moving towards enemies. (70, 40, D) a +0 trident 2 boomerangs a merfolk corpse (71, 12, D) a +0 short sword (71, 16, D) a staff of air (71, 19, D) a ball python corpse (skeletalised by now) (71, 27, D) a +1 orcbow of electrocution (unseen) (71, 39, D) 5 large rocks a cyclops corpse (71, 40, D) a +0 trident (72, 8, D) a book of Beasts (72, 9, D) a +2 plate armour of poison resistance (unseen) (72, 12, D) a +0 dagger (72, 13, D) a +0 morningstar (72, 16, D) a +5 whip of electrocution (72, 19, D) a +0 mace an adder corpse (skeletalised by now) (72, 20, D) an adder corpse (skeletalised by now) (72, 31, D) a rime drake corpse (72, 36, D) a staff of conjuration (72, 39, D) a +0 orcbow a centaur corpse (72, 40, D) a +0 trident (73, 1, D) a +4 vampiric short sword (unseen) (73, 16, D) the +2 orcbow of Hocithrey {freeze, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (73, 19, D) a +0 halberd a +0 robe (73, 27, D) a ring of flight (73, 40, D) a +0 trident of flaming 3 boomerangs a merfolk corpse (75, 1, D) a +2 mace of draining (unseen)