kkkmkkk the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 11, D) a +0 trident (unseen) (59, 37, D) the Reference Book on the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Demon Summoning 5 (60, 13, D) the cursed +1 hand axe of the Hero {pain, Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It has a curse placed upon it. (60, 22, D) a cursed -3 flail (unseen) (61, 0, D) a +2 scale mail of magic resistance (61, 8, D) a cursed staff of conjuration (61, 10, D) a +0 trident 6 boomerangs (61, 12, D) a +0 trident 6 boomerangs (61, 21, D) a +0 trident (61, 22, D) a +2 broad axe of venom a +0 dagger a +0 club a +0 scimitar (61, 23, D) a +0 mace (61, 37, D) a +3 ring mail of fire resistance (62, 8, D) a crystal ball of energy (62, 9, D) a +0 trident (62, 17, D) the +7 great sword of Courage {slice, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. (62, 26, D) an uncursed staff of death (62, 37, D) a +1 robe of magic resistance (63, 16, D) a +0 flail (63, 26, D) a +2 dagger of venom (63, 37, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (64, 16, D) a +3 scale mail of poison resistance (64, 17, D) a +5 great mace a +0 shield a +0 robe a +0 flail (64, 27, D) the +7 hand crossbow of World Downfall {venom, *Corrode Dex+6} It poisons the ammo it fires. It affects your dexterity (+6). It may corrode you when you take damage. (65, 26, D) a crystal ball of energy (67, 42, D) a black bear skeleton (68, 0, D) a +3 quarterstaff of protection (68, 43, D) a +0 quarterstaff a +0 robe (69, 0, D) the +3 ring mail of Darkness {Str+8} It affects your strength (+8). (69, 36, D) a +1 leather armour of positive energy (69, 42, D) a cursed -1 spear (70, 8, D) a +1 leather armour of magic resistance (70, 36, D) a cursed ring of attention (71, 8, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (71, 11, D) +0 steam dragon scales (71, 16, D) a +2 longbow of flaming (71, 17, D) a lightning rod (4/4) (71, 27, D) a sack of spiders (71, 37, D) an uncursed amulet of the acrobat (72, 8, D) an uncursed staff of summoning (72, 9, D) a +0 rapier of venom (72, 17, D) a +2 mace of protection (72, 26, D) the +3 plate armour "Xoolodah" {MR+ rCorr} It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (72, 27, D) a book of the Earth (72, 36, D) an uncursed staff of air (73, 1, D) a +1 spear of piercing (73, 16, D) a +1 chain mail of poison resistance (73, 26, D) an uncursed amulet of harm (73, 27, D) a book of Clouds (73, 36, D) an uncursed staff of air (73, 37, D) a +0 chain mail of fire resistance (75, 1, D) a +6 war axe of pain