kkkmkkk the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) an uncursed amulet of faith (50, 37, D) a +5 dagger of venom (51, 37, D) a book of Changes (52, 37, D) an uncursed ring of fire (53, 37, D) a cursed -3 ring of evasion (58, 43, D) a glowing shapeshifter corpse (59, 21, D) a necrophage corpse (59, 30, D) a +2 falchion of electrocution a +0 ring mail (59, 31, D) a +0 arbalest 8 bolts (59, 32, D) the +10 great sword "Xomaz" {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). a +0 chain mail a +3 broad axe a +0 chain mail a +0 shield a +0 arbalest 17 bolts an orc skeleton (59, 33, D) a bolt (59, 43, D) an ugly thing corpse (60, 33, D) a +1 great mace a +0 chain mail an arrow a human skeleton (60, 36, D) a lightning rod (4/4) (60, 40, D) a glowing shapeshifter corpse (61, 8, D) a +2 hand axe of chopping (61, 26, D) a +0 falchion (61, 33, D) an arrow (61, 37, D) a +3 mace of holy wrath (61, 40, D) a glowing shapeshifter corpse (62, 0, D) the +6 hunting sling "Bovoch" {velocity, rN+ Str+4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It protects you from negative energy. (62, 1, D) a +0 glaive of venom (62, 16, D) the +6 mace of the Sugar Beet {flame, +Rage MR- Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you go berserk. (62, 26, D) a crystal ball of energy (62, 27, D) a +1 robe (62, 32, D) a +0 shortbow a +0 short sword 17 arrows a +0 leather armour (62, 33, D) a bolt (62, 36, D) a +3 arbalest of flaming (62, 37, D) a +0 vampiric great sword (63, 0, D) a +4 falchion of holy wrath (63, 9, D) a +2 vampiric whip (63, 16, D) an uncursed ring of fire (63, 26, D) a +5 ring of strength (63, 33, D) a bolt (63, 36, D) the +2 leather armour of the Aged Friends {Int+2} It affects your intelligence (+2). (63, 37, D) a +2 vampiric scythe (64, 17, D) a +1 great mace of crushing (65, 26, D) a +0 battleaxe (67, 0, D) a +0 club (68, 3, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (68, 41, D) a +0 trident (69, 0, D) a +0 whip (69, 3, D) a +0 long sword a green draconian corpse (skeletalised by now) (69, 21, D) a +0 trident (69, 22, D) a large rock (69, 36, D) a +1 robe of cold resistance (69, 41, D) a hippogriff corpse (69, 42, D) a +1 longbow of velocity (unseen) (70, 8, D) a +2 glaive of chopping (70, 9, D) a +6 halberd of protection (70, 12, D) a +0 short sword a +0 robe (70, 20, D) 2 large rocks a cyclops corpse (skeletalised by now) (70, 21, D) a +0 trident (70, 23, D) a +6 dagger of draining (70, 36, D) a +0 shortbow (70, 37, D) a phial of floods (70, 40, D) a +0 shortbow (unseen) (70, 42, D) an arrow (71, 12, D) a +0 rapier a +0 robe (71, 16, D) an uncursed staff of wizardry (71, 22, D) a +0 trident 8 boomerangs (71, 26, D) the cursed +0 chain mail of Integrity {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (71, 27, D) the +8 spear of the Horn {pierce, +Inv rElec rF++ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It greatly protects you from fire. It insulates you from electricity. It lets you turn invisible. (71, 36, D) an uncursed staff of cold (71, 40, D) a +0 shortbow (unseen) (71, 41, D) a cursed -2 trident a merfolk skeleton (71, 43, D) 4 arrows (72, 8, D) the +1 scale mail of Kiwiow {*Corrode Str+10 Slay-5 SInv} It affects your strength (+10). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It lets you see invisible. It may corrode you when you take damage. (72, 9, D) an uncursed staff of air (72, 16, D) a +1 shortbow of velocity (72, 37, D) a lamp of fire (72, 40, D) a +0 trident (unseen) (72, 41, D) a +0 trident (73, 1, D) an uncursed staff of cold (73, 16, D) the +1 scale mail of the Lonely Yaks {Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). (73, 17, D) a +0 trident (73, 26, D) the cursed +0 chain mail of Light {rF+ Regen+} It protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. (74, 2, D) a +0 trident (74, 3, D) a +1 short sword of speed (74, 26, D) a +5 demon blade a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 long sword (75, 1, D) a +0 trident