kkkmkkk the Dungeon (0, 0, D) a +0 quarterstaff a +0 robe (1, 1, D) a +4 lajatang of speed a +0 robe (1, 3, D) a +2 mace of crushing a +0 robe a +0 buckler a +0 animal skin (2, 3, D) a +4 rapier of draining a +0 robe a +0 buckler (2, 4, D) an uncursed staff of wizardry a +0 robe (2, 9, D) a +3 battleaxe of venom (3, -11, D) the +6 quarterstaff of Yeast {distort, *Contam +Blink rF+ Str+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+6). It protects you from fire. It lets you blink. It causes magical contamination when unequipped. (3, -9, D) a +1 hat +5 gold dragon scales (3, 9, D) the +11 executioner's axe of the Egg {drain, Fragile rN+ Int+5 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It affects your dexterity (+4). It protects you from negative energy. It will be destroyed if unequipped. (4, -23, D) a +5 triple sword (unseen) (4, -22, D) a +5 lajatang (4, -21, D) 1000 sling bullets (unseen) (4, -11, D) a +2 leather armour of cold resistance (4, -10, D) the +3 short sword of Wirok {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. (4, -9, D) a lamp of fire (inert) (4, 2, D) a +0 robe (unseen) (4, 3, D) a +0 club (4, 9, D) an uncursed ring of protection from cold (5, -23, D) a +5 quick blade (unseen) (5, -22, D) a +5 giant spiked club (unseen) (5, -21, D) a +5 bardiche (unseen) (5, -20, D) a +5 executioner's axe (unseen) (5, -18, D) a +3 large shield a +3 shield a +3 buckler (5, -17, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -11, D) the +1 demon trident "Iziumitz" {drain, Fragile Int+8} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+8). It will be destroyed if unequipped. (5, -10, D) +2 ice dragon scales (5, -9, D) a cursed amulet of magic regeneration (5, 9, D) a lightning rod (4/4) (6, -11, D) a +2 arbalest of velocity (6, -10, D) a crystal ball of energy (6, -9, D) a cursed staff of cold (6, 3, D) the +7 long sword of Wrath {freeze, +Fly MP-9 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It affects your magic capacity (-9). It lets you fly. (unseen) (7, -11, D) the ring "Put-Me-On" {rElec rPois Stlth+} [ring of stealth] It insulates you from electricity. It protects you from poison. It makes you more stealthy. (7, 9, D) a sack of spiders (8, -11, D) the +1 scale mail of Generosity {rPois rF+ rN+ Str+4} It affects your strength (+4). It protects you from fire. It protects you from poison. It protects you from negative energy. (8, -10, D) a +2 arbalest of freezing (8, -9, D) an uncursed staff of wizardry (9, -11, D) a +2 antimagic quarterstaff (10, -11, D) the cursed +3 dagger of Demonkind {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It has a curse placed upon it. (10, -10, D) an uncursed ring of fire (10, -9, D) an uncursed staff of poison (11, -25, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (11, -11, D) a +1 buckler of positive energy (11, -10, D) an uncursed ring of positive energy (12, -25, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -11, D) an uncursed ring of resist corrosion (12, -10, D) an uncursed amulet of harm (12, -9, D) a +3 war axe of chopping (13, -10, D) the +2 hand crossbow of Keobram {flame, MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (13, -9, D) an uncursed staff of wizardry (18, -17, D) 3 large rocks (18, -15, D) a +0 arbalest (still there?) a large rock (still there?) (18, -12, D) 2 large rocks (18, 2, D) a +0 scimitar of flaming (19, -13, D) a large rock (19, -12, D) a large rock (19, -1, D) a +4 scimitar of flaming (19, 0, D) the amulet of Bodily Harmony {Faith Str+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+3). (19, 1, D) a +0 battleaxe of venom a +2 great sword of flaming a +2 demon whip of electrocution an uncursed ring of positive energy a +1 demon whip of electrocution a +0 demon whip of electrocution (19, 2, D) a +1 demon whip of flaming an uncursed ring of flight (20, -25, D) an uncursed staff of air (20, -24, D) a lightning rod (4/4) (20, -15, D) a +0 long sword (unseen) (20, -14, D) a +0 war axe a +0 plate armour a +0 great mace a cursed +0 chain mail (20, -13, D) 2 large rocks (20, -9, D) a +1 triple sword of holy wrath (20, -8, D) a cursed staff of wizardry (20, 7, D) an uncursed staff of summoning (20, 8, D) a +3 chain mail of poison resistance (21, -24, D) the +1 robe of the Undertaker {rElec rCorr} It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (21, -14, D) a bolt a +5 war axe of chopping a +0 plate armour a +2 war axe a +0 chain mail (21, -13, D) 2 large rocks 2 bolts (21, -12, D) a large rock (21, -8, D) a +0 demon whip (21, 7, D) a +0 rapier (21, 8, D) an uncursed staff of summoning (22, -24, D) a crystal ball of energy (22, -18, D) an uncursed staff of summoning (unseen) (22, -16, D) a +0 arbalest (unseen) (22, -15, D) a +2 war axe of venom (unseen) (22, -14, D) 3 large rocks (22, -13, D) a +0 battleaxe a +2 plate armour of cold resistance a +0 war axe a +0 plate armour a +0 long sword a +0 chain mail a +0 great sword a +0 chain mail (22, -9, D) a phial of floods (22, -8, D) an uncursed staff of cold (22, 7, D) a lamp of fire (inert) (22, 8, D) a +3 mace of protection (22, 9, D) a +2 ring of protection (23, -25, D) an uncursed staff of summoning (23, -9, D) a +1 battleaxe of chopping (23, 8, D) a +0 rapier (23, 9, D) a lightning rod (4/4) (24, -16, D) a +0 arbalest (unseen) (24, -15, D) an uncursed staff of air (unseen) (24, -8, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (24, -7, D) a +4 dagger of venom (24, 8, D) a +4 quick blade (24, 15, D) a +2 antimagic rapier (unseen) (24, 16, D) the +9 spear "Tutzouda" {freeze, *Contam rC++ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It protects you from negative energy. It causes magical contamination when unequipped. (25, -8, D) a fan of gales (25, -7, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the ring of Ajul {rF+ rN+ Int+3} [ring of protection from fire] It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. the +6 great sword "Ogrebane" {antimagic, rF+++ rN+++ MP-9 Str-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-3). It renders you almost immune to fire. It renders you almost immune to negative energy. It affects your magic capacity (-9). (25, 7, D) a +0 robe (25, 9, D) a fan of gales (25, 11, D) a cursed +0 robe (25, 16, D) a +3 flail of protection a +0 robe a +0 buckler (25, 17, D) a +2 mace of holy wrath (25, 19, D) a +3 vampiric demon whip (unseen) (26, -25, D) a +2 hunting sling of flaming (26, -7, D) a +0 great sword of flaming (26, 7, D) a fan of gales (26, 8, D) a +3 chain mail of cold resistance (26, 9, D) the +0 robe "Xoaph" {rPois Str+5} It affects your strength (+5). It protects you from poison. (26, 19, D) a +2 great sword of flaming (27, -8, D) a +2 plate armour of poison resistance (27, 7, D) an uncursed ring of see invisible (27, 9, D) an uncursed ring of ice (27, 12, D) a +2 scimitar of flaming (unseen) (27, 15, D) a +0 robe (27, 16, D) a +2 great sword of flaming (27, 18, D) a +0 fustibalus a +0 club 13 sling bullets a satyr corpse (skeletalised by now) (28, -25, D) a +0 chain mail (28, -24, D) an uncursed staff of cold (28, -9, D) a lightning rod (4/4) (28, -8, D) a cursed staff of air (28, 8, D) the ring of Sotsuinu {*Corrode Int+5 Stlth-} [ring of attention] It affects your intelligence (+5). It may corrode you when you take damage. It makes you less stealthy. (28, 9, D) a +1 antimagic rapier (28, 18, D) an uncursed ring of fire the ring of Lusiphiw {+Fly MR- Int+4 Dex+5} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you fly. a +3 vampiric rapier a +0 buckler a +0 lajatang of electrocution a +0 robe (29, -8, D) a +0 cloak of poison resistance (29, 13, D) a +0 war axe a +0 animal skin a +5 ring of dexterity (29, 20, D) a sling bullet (30, -25, D) a +0 long sword (30, -8, D) an uncursed staff of poison (30, 7, D) a +1 scale mail of fire resistance (30, 8, D) a phial of floods (31, 20, D) the cursed +3 morningstar "Haxapharo" {flame, rC+ Int+2 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (-2). It protects you from cold. It has a curse placed upon it. a +0 animal skin (34, -20, D) a cursed -3 rapier (34, -19, D) a cursed -1 dagger the ring of Arrival {rN+ MP+9 Str-3 Dex+2} [ring of dexterity] It affects your strength (-3). It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (+9). (34, -18, D) an uncursed staff of energy (34, -16, D) a +1 executioner's axe of electrocution a +0 shortbow 13 arrows a +1 halberd of protection (34, -15, D) a +0 rapier a +0 longbow 22 arrows the cursed +1 scale mail "Riono" {Int+4} It affects your intelligence (+4). It has a curse placed upon it. a cursed -1 long sword a +0 short sword a +0 short sword a +0 leather armour (34, -14, D) 3 arrows (34, -5, D) the +11 glaive of Kindness {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. a +0 robe a cursed +0 trident a +0 robe (34, -3, D) a +4 quarterstaff of crushing 6 boomerangs a +3 amulet of reflection (34, -2, D) a +6 trident of flaming a +0 robe a +3 spear of venom a +0 leather armour the ring "Gool Fid" {rPois rF+ Stlth+} [ring of protection from fire] It protects you from fire. It protects you from poison. It makes you more stealthy. a +0 trident 12 silver javelins (34, 0, D) a throwing net 9 silver javelins (35, -19, D) a +0 long sword (unseen) (35, -15, D) a +1 long sword of holy wrath the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. a +0 dagger a +2 robe of magic resistance (35, -14, D) a +0 quick blade a +0 quick blade a +0 leather armour (35, -2, D) a +1 vampiric spear 16 silver javelins a cursed +0 leather armour (35, 0, D) 2 silver javelins (still there?) a silver javelin (still there?) a +1 war axe of distortion (still there?) a +0 leather armour (still there?) (35, 3, D) a +4 quarterstaff of protection (36, -14, D) a +0 shortbow (unseen) (36, -11, D) a +2 chain mail of positive energy (36, -10, D) a +0 trident of pain (36, -1, D) a +2 trident of protection (unseen) (36, 0, D) a +3 spear of piercing (unseen) (36, 3, D) the cursed +3 hand crossbow of Vichovib {speed, rF+ MR+ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (36, 4, D) a +5 falchion of holy wrath (37, -10, D) a +0 rapier (37, -2, D) a +4 lajatang of venom (unseen) (37, 3, D) a +3 ring mail of positive energy (38, -25, D) a crystal ball of energy (38, -24, D) a +0 long sword of venom (38, -11, D) a +0 trident (38, -10, D) the +10 great sword of Sewk {slice, +Inv Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you turn invisible. (38, -2, D) a cursed +0 trident (39, -25, D) a +0 dagger (39, -24, D) an uncursed amulet of guardian spirit (39, -11, D) an uncursed staff of summoning (39, -10, D) an uncursed staff of cold (40, -24, D) an uncursed ring of positive energy (40, -11, D) an uncursed staff of power (40, -10, D) an uncursed ring of protection from fire (40, 4, D) a +2 whip of venom (41, -11, D) a cursed amulet of inaccuracy (41, -10, D) an uncursed ring of magical power (41, 3, D) a +1 mace of draining (41, 4, D) the ring "Moderou" {rElec MP+9 Int+2} [ring of magical power] It affects your intelligence (+2). It insulates you from electricity. It affects your magic capacity (+9). a +6 ring of intelligence an uncursed staff of earth (42, -25, D) a +0 leather armour (42, -24, D) a +0 rapier (42, -11, D) a +0 trident (42, 3, D) the +7 arbalest "Uvaigi" {penet, Str+2 Dex+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It affects your dexterity (+4). (42, 4, D) a +4 halberd of venom (43, -25, D) a +0 long sword (43, -24, D) a +0 short sword (43, -11, D) a +0 antimagic spear (43, 3, D) a +1 chain mail of poison resistance (43, 4, D) a lamp of fire (inert) (44, -11, D) a +2 hand crossbow of flaming (44, -10, D) a lightning rod (4/4) (44, 3, D) a +2 dire flail of protection (44, 4, D) a +3 whip of freezing (45, 3, D) a crystal ball of energy (48, -21, D) a +0 spear (48, -20, D) a +0 giant club (48, -19, D) a +0 trident a +0 leather armour (48, -18, D) a +4 short sword of electrocution a +0 plate armour a +2 mace of draining 7 boomerangs a +0 chain mail a +5 broad axe of chopping a +0 arbalest 13 bolts a +0 chain mail (48, -17, D) a +1 mace of protection a +0 plate armour a +0 great sword a +0 plate armour (48, -7, D) 3 large rocks (48, -6, D) 5 large rocks (48, -5, D) a +0 giant spiked club 8 large rocks (48, -4, D) 2 large rocks (49, -16, D) a +0 battleaxe a +0 chain mail (49, -5, D) 4 large rocks a +1 battleaxe of freezing (50, -25, D) a +6 ring of strength an uncursed ring of flight (50, -24, D) a +6 battleaxe of venom (50, -16, D) 5 large rocks a +1 battleaxe a +0 chain mail (50, -13, D) an uncursed ring of flight (50, -6, D) 6 large rocks (still there?) 3 large rocks (still there?) (50, -4, D) a +0 battleaxe of freezing an uncursed ring of ice (50, 11, D) a +2 robe of fire resistance (50, 12, D) a +2 scale mail of magic resistance (51, -24, D) a +0 halberd (51, -13, D) an uncursed ring of see invisible (51, -12, D) an uncursed staff of poison (51, -1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +4 scale mail of poison resistance (51, 0, D) an uncursed ring of stealth (51, 12, D) the +11 halberd "Finkutec" {chop, rC- Dex+8} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It makes you vulnerable to cold. (52, -13, D) a lamp of fire (inert) (52, -12, D) the +9 dagger of War {freeze, *Rage rN+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from negative energy. It may make you go berserk in combat. (52, -1, D) a +2 dagger of speed (52, 0, D) an uncursed ring of poison resistance (52, 11, D) an uncursed staff of conjuration (52, 12, D) an uncursed staff of fire (53, -25, D) an uncursed staff of death (53, -24, D) a +2 trident of protection (53, -13, D) a +3 hand axe of pain (53, -1, D) an uncursed staff of wizardry (53, 12, D) an uncursed staff of power (54, -25, D) a +0 hand axe (54, -12, D) a +2 flail of protection (54, 0, D) a +2 hand axe of electrocution (54, 11, D) a phial of floods (54, 12, D) the cursed +1 great sword "Inyahido" {slice, rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (55, -25, D) an uncursed staff of wizardry (55, -24, D) a lightning rod (4/4) (55, -12, D) a +2 long sword of protection (55, -1, D) an uncursed staff of earth (55, 11, D) an uncursed amulet of harm (56, -25, D) a fan of gales (56, -13, D) a lamp of fire (inert) (56, -12, D) the +4 scimitar "Vuosinaa" {elec, *Contam rF+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It causes magical contamination when unequipped. It makes you more stealthy. (56, -1, D) a cursed amulet of inaccuracy (58, 11, D) an uncursed amulet of magic regeneration the ring "Urphuar" {rPois SInv} [ring of see invisible] It protects you from poison. It lets you see invisible. the ring "Werorem" {-Tele rF- MR+++ MP+9 EV+2} [ring of evasion] It affects your evasion (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. (58, 17, D) +0 shadow dragon scales 3 large rocks (58, 18, D) a +3 antimagic battleaxe a +0 chain mail a +1 great sword a +0 chain mail a +0 battleaxe a +0 chain mail a cursed -2 war axe a +0 plate armour (58, 19, D) a large rock (59, 17, D) 2 large rocks a +0 arbalest 19 bolts (60, 12, D) a +1 spear of venom (60, 18, D) a +3 long sword a +1 plate armour of cold resistance (61, 5, D) a +0 short sword (61, 19, D) a large rock (62, -14, D) a cursed -3 shortbow a +0 long sword 10 arrows (62, -13, D) a +1 war axe of chopping (62, -12, D) an arrow (62, -4, D) an uncursed staff of death (62, 1, D) an uncursed staff of wizardry (62, 6, D) a +0 morningstar a +3 shortbow of flaming (62, 7, D) a +0 dire flail (63, -25, D) a +3 trident of flaming (63, -24, D) a +1 short sword of draining (63, -17, D) a lightning rod (4/4) (63, -16, D) a +4 shortbow of freezing (63, -15, D) a +2 war axe of electrocution a +0 leather armour (63, -13, D) a +3 long sword of holy wrath (63, -9, D) a +3 morningstar of protection (63, -8, D) a +2 chain mail of poison resistance (63, -3, D) a +2 flail of protection (63, 1, D) a +0 short sword (63, 7, D) a +3 quarterstaff of crushing the +5 falchion of Doom {flame, +Rage SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. It lets you go berserk. (63, 11, D) a +1 robe of magic resistance (63, 12, D) a +0 plate armour of fire resistance (64, -25, D) a +5 shortbow of freezing (64, -17, D) a +0 rapier (64, 11, D) a +2 long sword (64, 12, D) a +1 demon whip of venom (65, -9, D) an uncursed staff of fire (69, -25, D) an uncursed staff of fire (70, -25, D) an uncursed staff of wizardry (70, 5, D) a +6 hand axe of freezing a +0 scale mail (70, 6, D) a +0 short sword (70, 7, D) a +5 flail of draining (71, -17, D) an uncursed ring of positive energy (71, 6, D) a +0 rapier a +0 chain mail (71, 11, D) a +3 plate armour of poison resistance (71, 13, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +0 shield a +0 scale mail a +0 long sword (72, -17, D) a +3 arbalest of velocity (72, -9, D) an uncursed ring of fire (72, -8, D) a +2 ring of strength (72, 2, D) a +0 dagger (72, 7, D) a +0 long sword (72, 8, D) a +1 long sword of electrocution (72, 11, D) the cursed +1 fustibalus of Desperation {velocity, MR++ Int-4 Stlth+} Any stone fired from it inflicts extra damage. It affects your intelligence (-4). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (73, -16, D) a +0 shortbow of flaming (73, -8, D) a +2 flail of draining (73, 1, D) an uncursed staff of conjuration (73, 2, D) the cursed +1 hand axe of the Realm of Zot {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. (73, 11, D) a +2 trident of venom (73, 12, D) an uncursed ring of wizardry (73, 17, D) a cursed -1 flail (74, -9, D) a +2 arbalest of flaming (74, 1, D) an uncursed staff of wizardry (74, 2, D) the cursed +0 scale mail of the Pink Corner {rF+ rCorr Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (74, 11, D) an uncursed amulet of magic regeneration