kkkmkkk the Dungeon (2, 16, D) a +1 hand crossbow of freezing (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) the ring "Couqytz" {rElec rC+ Str+3 Int+6} [ring of strength] It affects your strength (+3). It affects your intelligence (+6). It protects you from cold. It insulates you from electricity. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a box of beasts (5, 16, D) an uncursed staff of cold (6, 16, D) a cursed staff of wizardry (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (17, 8, D) a bolt 3 large rocks (17, 9, D) an arrow (17, 10, D) a +0 longbow (unseen) (17, 11, D) an arrow (17, 41, D) an arrow (17, 44, D) a cursed -1 long sword (unseen) (18, 9, D) a +0 spear (unseen) (18, 10, D) a cursed -3 shortbow (unseen) (18, 11, D) a +0 shortbow (still there?) 2 large rocks (still there?) an arrow (still there?) (18, 41, D) a +4 dire flail of protection (19, 7, D) an uncursed staff of power a +0 shortbow 11 arrows (19, 9, D) an arrow a +0 arbalest 13 bolts (19, 11, D) 3 arrows (19, 12, D) 2 arrows (19, 23, D) (unseen) (19, 32, D) a crystal ball of energy (19, 33, D) an uncursed staff of power (19, 40, D) a +3 battleaxe of freezing (19, 41, D) a +1 war axe of flaming (unseen) (19, 43, D) an uncursed staff of conjuration (unseen) (20, 0, D) a +1 ring mail of poison resistance (20, 1, D) the +8 hand axe of Inlaol {flame, Fragile +Fly SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. It lets you fly. It will be destroyed if unequipped. It makes you more stealthy. (20, 10, D) 2 silver javelins 3 arrows 2 large rocks a stone giant corpse (skeletalised by now) (20, 12, D) the +8 rapier of Fatigue {pierce, rC+ MR+} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. an arrow (still there?) (20, 17, D) an uncursed staff of wizardry (20, 32, D) an uncursed staff of cold (21, 0, D) a +7 giant club (21, 1, D) a +4 war axe of flaming (21, 7, D) 3 large rocks (21, 8, D) a +0 shortbow (unseen) (21, 9, D) a +0 longbow (unseen) (21, 16, D) an uncursed ring of flight (21, 17, D) an uncursed staff of poison (21, 32, D) a crystal ball of energy (21, 34, D) the +6 dagger of Excruciating Pain {freeze, rC+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from cold. (21, 39, D) a +0 long sword a +0 leather armour a +1 quarterstaff of protection (21, 40, D) a cursed -3 long sword a +0 ring mail a +1 falchion of flaming a +0 shortbow a +0 long sword a cursed +0 longbow 39 arrows a +0 ring mail (21, 41, D) a cursed -3 rapier a cursed -3 rapier a cursed +0 leather armour a +0 rapier a +0 rapier a +1 plate armour of fire resistance (21, 43, D) a +0 rapier (unseen) (22, 6, D) 4 large rocks (22, 7, D) 3 large rocks an uncursed staff of power a +0 shortbow 16 arrows (22, 8, D) a +0 arbalest (unseen) (22, 9, D) a +1 short sword of draining (unseen) (22, 16, D) a +4 hand axe of pain (22, 17, D) an uncursed staff of fire (22, 32, D) a +3 hand crossbow of freezing (22, 33, D) a +0 short sword (22, 39, D) a +0 dagger (unseen) (22, 41, D) a +0 long sword (unseen) (22, 43, D) a +0 long sword (23, 7, D) a +1 spear of venom (unseen) (23, 8, D) a +0 arbalest (unseen) (23, 16, D) the +2 morningstar of Action {crush, rElec rC- rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (23, 17, D) a fan of gales (23, 18, D) a +1 antimagic glaive (23, 37, D) a +0 short sword a +0 leather armour (23, 39, D) a +0 shortbow (unseen) (23, 41, D) a +0 longbow (unseen) (24, 0, D) a +0 shortbow (24, 5, D) a +0 shortbow of freezing (unseen) (24, 16, D) a +3 ring of strength (24, 17, D) a +1 war axe of chopping (24, 33, D) a lightning rod (4/4) (24, 34, D) an uncursed amulet of the acrobat (25, 16, D) a +1 lajatang of pain (25, 17, D) a lamp of fire (25, 32, D) a fan of gales (26, 16, D) a fan of gales (26, 17, D) a +3 morningstar of protection (26, 33, D) a +0 dagger (26, 34, D) a +0 short sword (26, 36, D) a +0 morningstar of protection (still there?) a +5 halberd of protection (still there?) (27, 16, D) an uncursed ring of ice (27, 17, D) a +3 short sword of venom (27, 32, D) the +4 hunting sling of Courage {freeze, rElec Str-3 Int+5 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+5). It insulates you from electricity. It makes you more stealthy. (27, 34, D) a +0 dagger (27, 35, D) a +0 short sword (unseen) (28, 0, D) the +7 hunting sling of Spite {venom, rElec rPois rF++ Str+3 Stlth+} It poisons the ammo it fires. It affects your strength (+3). It greatly protects you from fire. It insulates you from electricity. It protects you from poison. It makes you more stealthy. (28, 1, D) the +5 shortbow of Starshine {velocity, Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). (28, 16, D) a +5 longbow of freezing (28, 17, D) a +1 scythe of protection (28, 33, D) a +0 leather armour (29, 0, D) a fan of gales (29, 1, D) the +2 leather armour of Freedom {*Drain rC+ Str+9 Stlth+} It affects your strength (+9). It protects you from cold. It causes draining when unequipped. It makes you more stealthy. (29, 16, D) the +1 morningstar of Liocuch {freeze, *Contam +Blink rC+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. It lets you blink. It causes magical contamination when unequipped. (29, 17, D) the cursed +1 leather armour of Spring Thaw {*Contam MP+9 Dex+7 Stlth+} It affects your dexterity (+7). It affects your magic capacity (+9). It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (29, 33, D) an uncursed staff of air (33, 19, D) a +1 long sword of draining a +2 plate armour of fire resistance a +0 great sword a +0 plate armour (33, 20, D) 2 large rocks a +1 great mace of protection a +0 chain mail a +0 war axe a +0 chain mail (33, 21, D) a large rock a +0 long sword a cursed +0 chain mail a +0 large shield (33, 22, D) 2 large rocks (34, 18, D) a +3 glaive of protection a +0 arbalest 10 bolts (34, 19, D) a +0 war axe a +3 hand crossbow of freezing a +0 plate armour a +0 great sword a +0 chain mail a +0 broad axe a +0 plate armour (34, 20, D) a +0 dire flail a +0 plate armour 2 large rocks the +7 rapier "Cawuor" {freeze, +Fly rC+ Str-3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+3). It protects you from cold. It lets you fly. a +0 plate armour (34, 21, D) a +2 battleaxe of electrocution a +0 plate armour a +0 long sword a +0 plate armour 6 large rocks (34, 28, D) an uncursed staff of wizardry (35, 0, D) an uncursed ring of stealth (35, 14, D) an uncursed staff of earth (35, 28, D) a +2 battleaxe of venom (35, 29, D) a cursed amulet of inaccuracy (36, 0, D) a lamp of fire (36, 1, D) a +3 glaive of venom (36, 15, D) an uncursed staff of power (36, 18, D) a +0 great sword of electrocution (unseen) (36, 28, D) a lamp of fire (37, 14, D) a fan of gales (37, 15, D) a +0 shortbow of freezing (37, 28, D) an uncursed staff of air (37, 29, D) a lightning rod (4/4) (38, 1, D) the ring "Ickesyak" {Ice +Fly MR+ Dex-2 Stlth+} [ring of ice] It enhances your ice magic. It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (38, 6, D) an uncursed staff of death a +0 robe (38, 10, D) a +2 robe of resistance (38, 14, D) a +0 plate armour (38, 15, D) a +2 dagger of pain (38, 29, D) the +10 dagger of Uxof {pain, MR+ Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It affects your resistance to hostile enchantments. (39, 0, D) a +2 hand crossbow of flaming (39, 6, D) a +0 robe a scroll of brand weapon (39, 10, D) the +9 broad axe of Izxac {vamp, rC+ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It makes you more stealthy. (unseen) (39, 15, D) an uncursed staff of earth (39, 28, D) a +2 leather armour of magic resistance (39, 29, D) a +1 shortbow of velocity (40, 0, D) a +0 dagger (40, 1, D) a +0 dagger (40, 6, D) a cursed staff of power (unseen) (40, 9, D) a +2 battleaxe (unseen) (40, 14, D) a +6 ring of intelligence 4 scrolls of blinking a +0 long sword (40, 15, D) a +1 battleaxe (40, 28, D) a +1 scale mail of poison resistance (41, 14, D) a crystal ball of energy (41, 15, D) a +3 morningstar of holy wrath (41, 28, D) the +3 buckler "Raisch" {MR+ Str-5 Int+7} It affects your strength (-5). It affects your intelligence (+7). It affects your resistance to hostile enchantments. (41, 29, D) a scroll of brand weapon (42, 5, D) a +2 morningstar (unseen) (42, 14, D) a phial of floods (42, 28, D) the +7 arbalest "Uqonnay" {elec, -Tele rC+ SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It lets you see invisible. It prevents most forms of teleportation. (42, 29, D) a +4 spear of flaming (43, 28, D) an uncursed ring of wizardry 3 potions of berserk rage 10 potions of haste (43, 29, D) a +3 flail of holy wrath (44, 28, D) an uncursed ring of protection from magic (47, 6, D) a +0 great mace (unseen) (47, 7, D) a +0 bardiche (unseen) (47, 8, D) a +0 long sword a +0 plate armour a +0 war axe a +0 plate armour a +0 battleaxe a +0 chain mail (47, 43, D) a +0 long sword (48, 6, D) a +0 arbalest (unseen) (48, 7, D) a +0 halberd (unseen) (48, 8, D) a +5 executioner's axe of electrocution a +0 chain mail (48, 9, D) a +0 great sword a +0 plate armour (48, 20, D) a +0 battleaxe of freezing (49, 1, D) an uncursed staff of death (49, 6, D) a +0 arbalest 26 bolts an uncursed ring of resist corrosion (49, 7, D) a +0 glaive a +0 chain mail a +2 morningstar of crushing a cursed +0 plate armour (49, 8, D) a +0 bardiche a +0 plate armour (49, 9, D) a +0 long sword (unseen) (49, 30, D) a +1 war axe (unseen) (49, 36, D) a lamp of fire (49, 37, D) an uncursed ring of fire (49, 40, D) a +1 demon trident of electrocution (unseen) (50, 0, D) a +1 chain mail of fire resistance (50, 12, D) a +2 robe of magic resistance (50, 13, D) a +3 ring mail of magic resistance (50, 24, D) a +0 shortbow of freezing (50, 28, D) a +2 trident of freezing a +0 robe (50, 30, D) a +1 dire flail of protection a +0 plate armour a cursed +5 mace a +0 robe (50, 36, D) a +1 morningstar of protection (50, 37, D) a +2 demon whip of flaming (51, 1, D) a +5 crystal plate armour an uncursed ring of flight (51, 13, D) an uncursed staff of conjuration (51, 24, D) a +1 rapier of holy wrath (51, 25, D) an uncursed staff of summoning (51, 37, D) the +8 dire flail of Dismemberment {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (52, 0, D) a +2 mace of protection (52, 1, D) an uncursed staff of death (52, 8, D) a bolt (52, 12, D) an uncursed ring of ice (52, 13, D) a cursed ring of stealth (52, 24, D) an uncursed staff of death (52, 25, D) a +2 glaive of venom (52, 30, D) a +2 dagger of venom (unseen) (52, 36, D) a crystal ball of energy (52, 37, D) an uncursed ring of fire (53, 0, D) a +1 battleaxe (53, 1, D) the +1 robe "Tocvuppu" {+Inv} It lets you turn invisible. (53, 25, D) a lightning rod (4/4) (53, 37, D) an uncursed staff of wizardry (54, 1, D) a +0 battleaxe (54, 12, D) the ring "Gatidgh" {Int+4 SInv} [ring of see invisible] It affects your intelligence (+4). It lets you see invisible. (54, 13, D) a +2 demon whip of venom (54, 24, D) a lightning rod (4/4) (54, 36, D) an uncursed ring of magical power (55, 0, D) the +1 long sword of Untimely Demise {venom, *Slow rPois Stlth+} It poisons the flesh of those it strikes. It protects you from poison. It may slow you when you take damage. It makes you more stealthy. (55, 1, D) an uncursed staff of death (55, 24, D) a +6 long sword of slicing (59, 36, D) the +8 shortbow "Woururph" {freeze, rF- rN++ Str+4 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It greatly protects you from negative energy. (59, 37, D) an uncursed staff of death (60, 3, D) a +0 trident (60, 37, D) a phial of floods (61, 3, D) a +0 trident (61, 8, D) an uncursed ring of protection from fire (61, 16, D) a lightning rod (4/4) (61, 36, D) an uncursed staff of power (61, 37, D) the ring of Kaomn {rN+ MR++} [ring of positive energy] It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 2, D) the +8 halberd "Sarcophage" {freeze, *Rage rElec Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. It may make you go berserk in combat. (62, 3, D) a +0 trident (62, 9, D) a +1 glaive of pain (62, 16, D) a +4 hand axe of distortion (62, 17, D) an uncursed staff of poison (62, 27, D) an uncursed amulet of rage (62, 37, D) the +5 long sword "Beetle's Death Toll" {speed, rC+ Str+2 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (+4). It protects you from cold. (62, 39, D) a +4 ring of evasion the ring "Qeorysmi" {*Contam rF+ Int+4 Dex+2} [ring of intelligence] It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. It causes magical contamination when unequipped. a +6 ring of dexterity (63, 0, D) a +0 trident (63, 8, D) an uncursed staff of summoning (63, 16, D) a +2 spear of freezing (63, 26, D) a +6 ring of intelligence a +0 shield a +0 scale mail a +0 long sword the +6 fustibalus "Jediry" {venom, rN+ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It protects you from negative energy. (63, 36, D) a +0 hunting sling of flaming (63, 37, D) a +4 falchion of holy wrath (64, 16, D) a cursed +3 ring of intelligence (64, 26, D) a +3 chain mail of cold resistance (65, 26, D) the cursed +1 leather armour "Paqelomp" {Regen+ Int-3 Slay+5} It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It increases your rate of regeneration. It has a curse placed upon it. (66, 3, D) a +0 scimitar of slicing a +0 robe a +0 flail a +0 leather armour (67, 3, D) a +0 rapier of freezing (68, 0, D) a +0 dagger (69, 0, D) a +0 hand axe (69, 36, D) a fan of gales (70, 33, D) a cursed +1 short sword (unseen) (70, 40, D) a +7 war axe of draining (71, 8, D) a +1 hand axe of venom (71, 16, D) a +2 helmet of see invisible (71, 32, D) the +8 whip of Resourcefulness {flame, rN++ MR- Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a +0 robe (71, 37, D) a +3 dagger of venom (72, 16, D) the +1 shortbow "Banisher" {speed, *Drain rN+++ Int-4 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It renders you almost immune to negative energy. It lets you see invisible. It causes draining when unequipped. (72, 26, D) a +2 long sword (72, 27, D) an uncursed staff of air (72, 36, D) a +2 scale mail of fire resistance (73, 17, D) a +5 short sword of venom (73, 27, D) a +1 halberd of pain (73, 36, D) a fan of gales (74, 2, D) a +0 trident (75, 1, D) a +0 trident 8 boomerangs