kkr Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 12, D:1) a +0 club a stone (10, 20, D:1) 16 stones (15, 0, D:1) 23 arrows (17, 3, D:1) a +0 robe (19, 24, D:1) a +0 club (20, 0, D:1) 22 arrows (22, 15, D:1) a +0 hunting sling (37, 7, D:1) a +0 club (42, 20, D:1) a +0 ring mail (44, 16, D:1) 10 bolts (53, 13, D:1) a +0 club (57, -4, D:1) a +0 mace Level 2 of the Dungeon (0, 2, D:2) a +0 ring mail (0, 9, D:2) a +0 scale mail (2, -13, D:2) 23 stones (6, -15, D:2) a +0 chain mail (10, 29, D:2) a +0 club (10, 33, D:2) a +0 hunting sling a +0 club 26 stones (11, 18, D:2) 22 arrows (12, 0, D:2) a +0 dagger (13, 32, D:2) a stone (34, -2, D:2) a +0 club 19 stones (34, 11, D:2) a +0 plate armour (35, -7, D:2) a +0 ring mail (35, -1, D:2) a +0 club (36, 42, D:2) a +0 robe (46, 42, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (14, 33, D:3) a +0 mace (25, 44, D:3) a +0 robe (29, 2, D:3) a +0 club (33, 11, D:3) 28 stones (39, 37, D:3) 14 poisoned needles (41, 45, D:3) a +0 short sword of speed a +0 short sword (45, 7, D:3) a +0 short sword (47, 46, D:3) a +0 ring mail (50, 46, D:3) 26 arrows Level 4 of the Dungeon [Shop] Fukh's Jewellery Shop an uncursed ring of resist corrosion (200 gold) an uncursed amulet of faith (400 gold) an uncursed ring of flight (175 gold) a +2 ring of intelligence (75 gold) an uncursed ring of protection from cold (250 gold) the ring of Todal {MR- Int-4 Dex+7 Stlth-} (166 gold) [ring of attention] It affects your intelligence (-4). It affects your dexterity (+7). It affects your resistance to hostile enchantments. It makes you less stealthy. a cursed ring of teleportation (45 gold) a cursed ring of teleportation (45 gold) [Shop] Zauguir's Book Shop a book of Spatial Translocations (845 gold) Omenukh's Reference Book on Virous Black Rites (757 gold) Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Venom Bolt Conjuration/Poison 5 f - Alistair's Intoxication Transmutation/Poison 5 a Necronomicon (1435 gold) a book of Flames (455 gold) a book of Necromancy (390 gold) a book of Cantrips (260 gold) a book of Death (910 gold) a manual of Throwing (1435 gold) a book of Beasts (715 gold) a book of the Earth (845 gold) [Shop] Zujiptile's Antique Weapon Shop the +2 Maxwell's thermic engine {flame, freeze} (880 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. a +1 hand axe of chopping (230 gold) the +7 rapier "Hiegeko" {flame, Stlth+} (1040 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. the +6 battleaxe of Grace {freeze, rPois rC+} (1198 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. the +6 hand axe of Gallantry {pain, +Fly rF+} (1072 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It lets you fly. a +0 long sword (70 gold) a +2 demon whip of freezing (780 gold) a +0 quarterstaff (80 gold) a +2 spear of venom (312 gold) a +0 dagger (40 gold) [Shop] Aphop's Antique Weapon Shop a +0 flail (80 gold) a +0 hand crossbow (80 gold) a cursed -1 mace (2 gold) a +0 morningstar (92 gold) a +0 spear (69 gold) a +0 war axe (80 gold) a +0 mace (69 gold) a +0 war axe (80 gold) a cursed +0 whip (34 gold) (5, 16, D:4) a +0 robe (9, 20, D:4) a +0 giant club (21, -1, D:4) a cursed +0 dagger a +0 ring mail a cursed +0 dagger a +0 robe (25, -18, D:4) a +0 club (32, 15, D:4) an adder corpse (34, 6, D:4) a +0 war axe (37, -4, D:4) a +0 giant spiked club