kmx the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 19, D) an uncursed amulet of magic regeneration (48, 42, D) a +2 glaive of flaming a +3 ring of protection the ring "Aroeveot" {Str+2 SInv} [ring of see invisible] It affects your strength (+2). It lets you see invisible. a +5 great mace a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 robe a +0 flail (49, 12, D) an uncursed staff of fire (49, 36, D) a +4 spear of freezing (49, 37, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. an uncursed staff of power (49, 43, D) the +10 mace "Jodovvoo" {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. 10 poisoned javelins a +0 leather armour (50, 13, D) a +1 rapier of holy wrath (50, 24, D) a +2 morningstar of crushing (50, 25, D) a +7 dagger of venom (50, 36, D) a +0 spear (50, 37, D) a +2 plate armour of cold resistance (50, 42, D) a javelin 2 poisoned javelins (50, 44, D) a +5 short sword of draining (unseen) (51, 12, D) a scarf of spirit shield (51, 13, D) a +0 great sword of slicing (51, 36, D) a +0 trident (51, 37, D) a lightning rod (4/4) (51, 42, D) a +0 spear 12 javelins of penetration a +0 leather armour a merfolk corpse (skeletalised by now) (51, 43, D) a +1 rapier of venom a javelin of returning 4 poisoned javelins 4 javelins a manticore corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (51, 44, D) a +2 long sword of flaming 13 javelins of returning a +0 leather armour 3 poisoned javelins 2 javelins a javelin of penetration (52, 12, D) a box of beasts (52, 13, D) a +1 plate armour of magic resistance (52, 37, D) a +0 rapier (52, 41, D) a +0 halberd of venom a +0 robe (52, 44, D) 3 javelins 2 poisoned javelins (53, 12, D) a +2 falchion of draining (53, 13, D) a lamp of fire (53, 24, D) a lightning rod (4/4) (53, 25, D) a +3 ring of strength a +2 pair of boots of flying an uncursed ring of protection from cold (53, 36, D) an uncursed staff of energy (53, 37, D) a +0 trident (53, 43, D) a javelin (54, 25, D) a +4 quarterstaff of protection (54, 36, D) a +2 spear of venom (56, 32, D) a porcupine corpse (57, 31, D) a hippogriff skeleton a hell rat corpse a polar bear skeleton (59, 22, D) the +1 battleaxe "Yskemuk" {protect, *Contam *Rage rElec SInv} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It lets you see invisible. It may make you go berserk in combat. It causes magical contamination when unequipped. a cursed -2 club a +3 scimitar a cursed +0 plate armour (59, 37, D) an uncursed ring of protection from cold (59, 42, D) the cursed +1 hunting sling of the Ghost {velocity, rF+} Any stone fired from it inflicts extra damage. It protects you from fire. It has a curse placed upon it. (60, 11, D) a +0 trident (unseen) (60, 23, D) a +0 dagger a +0 scale mail a +0 hand axe a cursed +0 plate armour (60, 42, D) a +0 long sword (60, 43, D) an uncursed amulet of the gourmand a potion of blood (60, 44, D) an uncursed staff of power (61, 0, D) a +0 dagger (61, 8, D) a crystal ball of energy (61, 11, D) a +0 trident (61, 20, D) a +0 dagger a +0 robe (61, 43, D) a +0 trident (62, 0, D) a +3 leather armour of cold resistance (62, 1, D) a +0 lajatang of speed (62, 4, D) a +0 scimitar of slicing a +0 robe (62, 8, D) a +2 scale mail of fire resistance (62, 10, D) a +0 trident a +4 blowgun (62, 11, D) a +0 trident (62, 13, D) 2 tomahawks (63, 17, D) an uncursed staff of death (63, 26, D) a +1 fustibalus of flaming (63, 27, D) a +3 rapier of venom (63, 37, D) an uncursed staff of fire (64, 16, D) a +7 blowgun (66, -1, D) an uncursed staff of energy a +0 longbow a +0 leather armour (67, 0, D) a +0 chain mail of cold resistance (67, 4, D) a +0 dagger a -1 shortbow a +0 leather armour (68, 0, D) a -3 dagger (68, 3, D) a +3 halberd of venom (68, 12, D) a +0 club a +0 hand axe a +1 battleaxe of venom (69, 0, D) +2 ice dragon scales (69, 13, D) a +0 flail a +0 hand axe (69, 36, D) an uncursed staff of cold (70, 8, D) an uncursed ring of poison resistance (70, 9, D) a +0 war axe (70, 37, D) an uncursed ring of fire (71, 8, D) a lightning rod (4/4) (71, 26, D) a cursed amulet of inaccuracy (71, 27, D) a +5 longbow (71, 36, D) a +3 plate armour of magic resistance (71, 37, D) a +1 ring mail of magic resistance (72, 9, D) a +0 leather armour of fire resistance (72, 16, D) a +1 halberd of protection (72, 17, D) an uncursed staff of wizardry (72, 26, D) a +2 shortbow of velocity (72, 36, D) a +2 spear of venom (72, 37, D) the +8 falchion of Subterfuge {flame, rElec Str+3 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. (73, 1, D) a +2 shortbow of flaming (73, 16, D) a +2 glaive of venom (73, 17, D) a +2 rapier of speed (73, 36, D) a +4 plate armour of fire resistance (74, 42, D) an ugly thing corpse (skeletalised by now) (75, 42, D) an ugly thing corpse (skeletalised by now)