kmx the Dungeon (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 shortbow of freezing (61, 4, D) a +0 rapier a +0 leather armour (61, 8, D) 2 potions of agility (62, 0, D) an uncursed staff of fire (62, 1, D) a +0 hunting sling of flaming (62, 9, D) a +2 robe of magic resistance (63, 0, D) an uncursed ring of positive energy (63, 4, D) a +0 long sword (63, 5, D) a +3 flail of draining a +0 long sword an elf corpse (skeletalised by now) (63, 8, D) the +6 scale mail of Darkness {Str+8 Int-5 Dex+5 Slay-3} It affects your strength (+8). It affects your intelligence (-5). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-3). (66, 4, D) an adder corpse (skeletalised by now) (67, 4, D) an adder corpse (skeletalised by now) (67, 5, D) an adder corpse (skeletalised by now) (69, 22, D) a +0 dagger (unseen) (69, 23, D) a large rock 2 bolts (70, 8, D) an uncursed staff of summoning (70, 23, D) a large rock a bolt (71, 8, D) a +0 hand axe of freezing (71, 16, D) a manual of Polearms (71, 20, D) the +7 morningstar of Destruction {protect, rC+ MR++} It protects the one who uses it against injury (+AC on strike). It protects you from cold. It affects your resistance to hostile enchantments. (71, 23, D) a large rock (72, 8, D) a +2 hand crossbow of freezing (72, 9, D) a +2 long sword of electrocution (72, 16, D) an uncursed ring of protection from cold (72, 17, D) a scroll of brand weapon (72, 23, D) a large rock a bolt (73, 1, D) an uncursed staff of death (73, 16, D) a +1 plate armour of cold resistance (73, 17, D) a cursed ring of attention