kmx the Dungeon (0, 0, D) a +5 scythe of venom (0, 2, D) a +0 scythe of venom (0, 19, D) 2 arrows (0, 20, D) a +0 short sword (still there?) an arrow (still there?) (0, 34, D) a +0 flail of protection an orc corpse (0, 35, D) a +0 giant club a +0 giant spiked club a +0 troll leather armour 4 large rocks a two-headed ogre corpse a troll corpse a stone giant corpse (0, 36, D) a +0 dagger a +0 leather armour a +6 ring of evasion a bolt a +0 flail a cursed -2 chain mail an orc corpse (0, 37, D) a warg corpse (1, 0, D) a +4 scythe of venom (1, 2, D) a +0 giant club a +0 giant club (1, 3, D) the cursed +2 hunting sling of Kuabofai {flame, +Inv Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It lets you turn invisible. It has a curse placed upon it. a +2 plate armour of magic resistance (1, 21, D) an arrow (1, 29, D) a cursed staff of cold (1, 30, D) a lamp of fire (inert) (1, 34, D) a +0 battleaxe 4 silver tomahawks a +0 plate armour (1, 35, D) a large rock a +0 great mace a +9 plate armour of ponderousness a cursed -3 war axe a +0 chain mail a +0 troll leather armour a troll corpse (1, 36, D) a +2 hand axe of electrocution a +0 chain mail 2 silver tomahawks 4 bolts 6 large rocks a cursed -1 dire flail a +0 plate armour an orc corpse (2, -1, D) an uncursed staff of earth (unseen) (2, 1, D) a +2 scythe of protection (2, 2, D) a +2 scythe of flaming (2, 13, D) a +0 scimitar (2, 18, D) a +4 war axe of flaming a +2 glaive of flaming (2, 19, D) a +0 rapier a +0 rapier a +0 leather armour 2 arrows an elf corpse (skeletalised by now) (2, 20, D) a +0 longbow a +0 leather armour a +0 longbow 48 arrows a +0 leather armour (2, 33, D) a +0 giant club (2, 34, D) the +7 flail "Napollibb" {crush, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). a +0 arbalest 16 bolts a +3 plate armour of cold resistance a +2 hand axe of venom the cursed +1 storm dragon scales "Wycuum" {rElec Str+6 Int-2} It affects your strength (+6). It affects your intelligence (-2). It insulates you from electricity. It has a curse placed upon it. an orc corpse (2, 35, D) a +1 great sword of flaming (unseen) (2, 36, D) a large rock the cursed +1 scimitar of Tiso {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. a +0 plate armour a +0 dire flail a +0 great mace (2, 37, D) a cursed -1 flail (unseen) (3, -5, D) an uncursed staff of cold (3, 2, D) a +5 scythe of freezing (3, 12, D) a crystal ball of energy (3, 13, D) an uncursed staff of conjuration (3, 17, D) a +0 longbow (unseen) (3, 18, D) a +0 mace of draining a +0 leather armour a +0 long sword a +0 hand axe of freezing a +0 morningstar of crushing a cursed +0 short sword a +0 short sword (3, 19, D) 13 arrows (3, 20, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed ring of protection from magic 2 arrows an elf corpse (skeletalised by now) (3, 29, D) an uncursed staff of wizardry (3, 30, D) a phial of floods (3, 34, D) a +0 great sword a +0 plate armour a cursed ring of attention a +0 bardiche a +2 chain mail of positive energy a +0 scimitar a +0 hand crossbow of flaming a +0 chain mail an orc skeleton an orc skeleton (3, 35, D) a large rock (unseen) (3, 36, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. a +0 robe an orc corpse (4, -19, D) a +5 triple sword (unseen) (4, -18, D) a +5 lajatang (4, -17, D) 1000 sling bullets (unseen) (4, -7, D) an uncursed staff of death (4, -6, D) a crystal ball of energy (4, -5, D) a +3 blowgun (4, 13, D) a +3 ring mail of poison resistance (4, 16, D) a +0 short sword (unseen) (4, 18, D) a cursed -1 longbow a +0 leather armour a +0 rapier of protection a +0 rapier of protection a +0 leather armour a +0 morningstar of protection a +0 longbow 65 arrows a +0 leather armour (4, 19, D) a cursed -2 long sword (unseen) (4, 20, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (4, 31, D) a +0 battleaxe of chopping (4, 32, D) a cursed -2 mace (unseen) (4, 35, D) a +0 glaive (unseen) (4, 36, D) a +0 halberd the cursed +1 shortbow "Grim" {flame, Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It has a curse placed upon it. a +0 chain mail (5, -19, D) a +5 quick blade (unseen) (5, -18, D) a +5 giant spiked club (unseen) (5, -17, D) a +5 bardiche a +5 demon trident (5, -16, D) a +5 battleaxe a +5 broad axe (5, -14, D) a +3 large shield a +3 shield a +3 buckler (5, -13, D) a +5 crystal plate armour (unseen) (5, -6, D) an uncursed staff of conjuration (5, -5, D) an uncursed staff of cold (5, 12, D) a fan of gales (5, 13, D) a +0 short sword (still there?) the ring of Miuw {rF+ rC+ Str+4 Int+8 Dex-2} (still there?) [ring of protection from cold] It affects your strength (+4). It affects your intelligence (+8). It affects your dexterity (-2). It protects you from fire. It protects you from cold. (5, 14, D) a +0 short sword (unseen) (5, 17, D) an arrow (5, 20, D) a +4 rapier of speed an elf corpse (skeletalised by now) (5, 21, D) an uncursed staff of conjuration (5, 29, D) a +0 scimitar (5, 30, D) a +0 dagger (5, 31, D) an uncursed staff of earth (5, 32, D) a cursed -1 battleaxe (unseen) (5, 34, D) a +0 giant club (unseen) (5, 35, D) a +0 trident (unseen) (6, -7, D) a +2 dagger of venom (6, -6, D) the +13 chain mail of Lifal {*Contam rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (6, -5, D) a scroll of brand weapon (6, 11, D) a lamp of fire (inert) (6, 12, D) a +0 long sword (6, 23, D) a +1 morningstar of protection (unseen) (6, 31, D) a +0 cloak of poison resistance a +6 ring of strength a +0 dagger (6, 34, D) a +0 bardiche (unseen) (6, 37, D) a +0 trident (unseen) (7, -5, D) an uncursed staff of death (7, 11, D) a +0 short sword (7, 12, D) a +0 dagger (7, 13, D) an uncursed ring of magical power (7, 16, D) a +2 hand axe of holy wrath (unseen) (7, 18, D) a +0 dagger (unseen) (7, 19, D) a +6 quick blade (unseen) (7, 29, D) a +0 robe (7, 32, D) a +2 mace of protection (unseen) (7, 36, D) the +8 falchion of Igarhohe {holy, *Slow rPois Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It protects you from poison. It may slow you when you take damage. a +0 chain mail (8, 11, D) a +2 fustibalus of velocity (8, 12, D) a +0 dagger (8, 13, D) a +0 dagger (8, 17, D) the cursed +0 scimitar of the Vulture {flame, rC+ Str+2 Dex-4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (-4). It protects you from cold. It lets you see invisible. It has a curse placed upon it. an elf corpse (skeletalised by now) (8, 18, D) a +4 whip of freezing the +1 robe "Adathuel" {rPois rF+ Str+6} It affects your strength (+6). It protects you from fire. It protects you from poison. an elf corpse (skeletalised by now) (8, 29, D) a +0 long sword (8, 30, D) an uncursed amulet of rage the amulet "Edukefy" {Inacc rF+ SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It lets you see invisible. (9, -7, D) a fan of gales (9, -6, D) a +2 executioner's axe of venom (9, 11, D) the +2 naga barding "Huilez" {rCorr Str+4 Int-5} It affects your strength (+4). It affects your intelligence (-5). It provides partial protection from all sources of acid and corrosion. (9, 12, D) the +4 hand crossbow of Responsibility {elec, Dex+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+6). (9, 21, D) a +0 long sword (9, 30, D) a +0 plate armour (9, 31, D) a +0 halberd (10, -7, D) an uncursed staff of wizardry (10, -5, D) the ring "Bipitzus" {rPois MR+ Stlth+} [ring of stealth] It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (10, 11, D) a lamp of fire (inert) (10, 13, D) a +0 short sword (10, 29, D) a +0 long sword (10, 31, D) an uncursed staff of cold (11, -20, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, -16, D) an uncursed ring of flight (11, -15, D) an uncursed staff of energy (11, -7, D) a lamp of fire (inert) (11, -6, D) a +2 pair of boots of stealth (11, 12, D) a +0 rapier (11, 13, D) a +0 cloak of invisibility (11, 29, D) +0 fire dragon scales (11, 30, D) an uncursed staff of poison (11, 31, D) a +1 pair of gloves of strength (12, -20, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -7, D) a cursed amulet of inaccuracy (12, 11, D) a +0 long sword (12, 29, D) a +1 pair of boots of flying a +1 cloak of invisibility (13, -7, D) a +0 spear of piercing (13, -6, D) a +2 crystal plate armour (13, 11, D) a +0 short sword (13, 13, D) a +3 blowgun (13, 31, D) an uncursed staff of conjuration (14, 11, D) a +3 hand axe of chopping (14, 12, D) an uncursed staff of earth (14, 29, D) a cursed staff of poison (15, 29, D) a +0 club (15, 30, D) an uncursed staff of conjuration (15, 31, D) a +0 dagger (18, -14, D) a +0 short sword the amulet of the Many Hells {Faith SInv} [amulet of faith] It allows you to gain divine favour quickly. It lets you see invisible. a +0 trident (18, -13, D) a +0 long sword a +0 robe a +0 shield (18, 33, D) 2 javelins (18, 34, D) a javelin (18, 36, D) 3 javelins (19, -14, D) a +0 trident a +2 large shield a +0 trident (19, -13, D) a +0 trident a +0 robe (19, 29, D) an uncursed ring of magical power (19, 34, D) a +5 great sword of holy wrath (unseen) (20, -21, D) an uncursed staff of wizardry (20, -20, D) an uncursed amulet of faith (20, -17, D) a +1 hand axe of chopping (unseen) (20, -14, D) a +0 dire flail (20, -13, D) a cursed -3 flail a +0 robe a +0 dire flail (20, -12, D) (unseen) (20, -5, D) the cursed +1 dire flail of the Spider {freeze, rPois Str+4 Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-2). It protects you from poison. It has a curse placed upon it. (20, -4, D) an uncursed staff of poison (20, 11, D) a +0 battleaxe (20, 12, D) a +4 battleaxe of chopping (20, 29, D) the +4 scale mail "Gerphis" {Str+3} It affects your strength (+3). (21, -21, D) a +0 club (21, -20, D) a +0 broad axe of chopping (21, -5, D) a +2 shield of protection (21, -4, D) the cursed +1 short sword of kmx's Disembowelment {elec, *Drain rPois MR+ Str+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+8). It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (21, 17, D) a +1 war axe of chopping (21, 29, D) a +2 long sword of holy wrath (22, -20, D) an uncursed staff of death (22, -5, D) the +5 dagger of Qoruom {flame, rF+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from fire. (22, -4, D) the cursed +1 ring mail of Ashenzari's Vengeance {+Inv Str+4} It affects your strength (+4). It lets you turn invisible. It has a curse placed upon it. (22, 11, D) a +1 antimagic scimitar (22, 12, D) a fan of gales (22, 13, D) the +4 plate armour "Kuatuucag" {Dex+6 Slay+2} It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (22, 19, D) the +6 demon trident of a Million Beds {flame, +Fly rElec rPois rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It lets you fly. the cursed +0 gold dragon scales "Sock" {+Blink rPois rF+ rC+ Int+4 Dex-3} It affects your intelligence (+4). It affects your dexterity (-3). It protects you from fire. It protects you from cold. It protects you from poison. It lets you blink. It has a curse placed upon it. a +2 scythe of freezing (22, 20, D) a +3 scythe of protection a +2 vampiric scythe (22, 29, D) the amulet "Daenag" {Acrobat MP-9 Str+5 Int-3 Stlth+} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+5). It affects your intelligence (-3). It affects your magic capacity (-9). It makes you more stealthy. (23, -21, D) a +1 ring mail of fire resistance (23, -20, D) a cursed staff of earth (23, -5, D) a +0 scimitar (23, -4, D) a +1 arbalest of flaming (23, 11, D) an uncursed staff of poison (23, 12, D) a +2 hand crossbow of freezing (23, 13, D) an uncursed staff of wizardry (23, 29, D) an uncursed ring of resist corrosion (24, -21, D) a fan of gales (24, -4, D) the +3 trident "Qukkaff" {venom, -Tele +Fly Int+7} It poisons the flesh of those it strikes. It affects your intelligence (+7). It lets you fly. It prevents most forms of teleportation. (24, 8, D) a +4 short sword of venom (unseen) (24, 11, D) an uncursed staff of wizardry (24, 12, D) a +2 demon blade of venom (24, 13, D) a +0 flail of protection (24, 19, D) a +0 long sword a +2 scythe of venom (24, 20, D) a +0 giant club (24, 29, D) a fan of gales (25, -21, D) a +2 halberd of chopping (25, -5, D) a +1 great sword of flaming (25, -3, D) a +0 dagger (25, 11, D) a +5 rapier of holy wrath (25, 12, D) a lamp of fire (inert) (25, 13, D) a +3 fustibalus of flaming (25, 19, D) a +0 scythe of freezing (26, -21, D) an uncursed staff of death (26, -20, D) a scroll of brand weapon (26, -1, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (26, 5, D) a +3 morningstar of pain (26, 6, D) a +0 trident (26, 7, D) a +2 hand axe of venom a +4 scale mail of cold resistance a +2 falchion of draining a +0 robe (26, 8, D) a +0 great mace a +0 chain mail (26, 11, D) a fan of gales (26, 12, D) a crystal ball of energy (26, 13, D) a +2 trident of protection (26, 17, D) the +5 rapier of Annoyance {drain, rElec Str+7 Int-3 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your intelligence (-3). It affects your dexterity (+4). It insulates you from electricity. (26, 20, D) an uncursed staff of summoning (27, -21, D) a +2 scythe of flaming (27, -20, D) a fan of gales (27, -4, D) a +0 robe (27, 5, D) a cursed +0 dagger (unseen) (27, 6, D) a +0 mace (27, 11, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (28, -21, D) a cursed ring of resist corrosion a +3 ring of evasion (28, -20, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (28, -5, D) a +1 falchion (28, 4, D) a +2 halberd a +0 robe (28, 5, D) a +2 flail of draining a +0 robe the +5 dagger "Waaqi" {holy, rC+ MP-9 Str+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It protects you from cold. It affects your magic capacity (-9). a +0 robe (28, 6, D) a cursed -1 glaive (28, 11, D) a +0 spear of piercing (28, 12, D) an uncursed staff of death (28, 13, D) the +5 war axe "Wuasecir" {flame, Fragile Dex+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+9). It will be destroyed if unequipped. (29, -21, D) the +12 great sword of Hurhiuth {slice, *Slow rPois MP+9} It inflicts extra damage upon your enemies. It protects you from poison. It affects your magic capacity (+9). It may slow you when you take damage. (29, -5, D) a lamp of fire (inert) (29, -4, D) a +1 long sword of flaming (29, 12, D) a +3 vampiric battleaxe (30, -21, D) a lightning rod (4/4) (30, -20, D) the cursed +1 hand axe of the Maze {flame, Fragile rC+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from cold. It will be destroyed if unequipped. It has a curse placed upon it. (30, 11, D) a +4 giant spiked club (30, 12, D) a +2 mace of protection (34, 13, D) a +0 long sword (35, 11, D) a +0 dagger (35, 13, D) a +3 mace of protection (36, -21, D) a +1 war axe of electrocution (36, -15, D) +0 shadow dragon scales (36, -6, D) a fan of gales (36, 7, D) a phial of floods (36, 8, D) a +6 giant club (36, 13, D) a cursed -2 rapier a cursed -2 rapier a +0 leather armour a scroll of brand weapon (37, -21, D) a +3 great mace of draining (37, -7, D) an uncursed staff of wizardry (37, -6, D) the cursed ring "Maricw Jiaf" {rC+ rN++ Int+3 Dex-3} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (-3). It protects you from cold. It greatly protects you from negative energy. It has a curse placed upon it. (37, 7, D) a crystal ball of energy (37, 8, D) a cursed -2 ring of protection (37, 11, D) a +0 rapier a +0 rapier a +0 leather armour (37, 12, D) a +0 dagger a +0 ring mail a +0 dagger of draining a +0 ring mail a +0 long sword a +0 leather armour (37, 13, D) a +0 scimitar a cursed +0 buckler a +0 rapier a +0 rapier a cursed +0 leather armour a cursed -3 rapier a cursed -3 rapier a +0 leather armour an uncursed amulet of harm a +2 glaive of distortion (38, -20, D) a +1 trident of venom (38, -7, D) the +2 arbalest of Faxtioni {freeze, +Fly Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It lets you fly. (38, -6, D) a +0 crystal plate armour (38, 8, D) a +5 hand axe of freezing (38, 11, D) a +2 long sword of draining (38, 12, D) a +0 long sword a +0 chain mail (38, 13, D) a cursed -3 long sword (39, -21, D) an uncursed ring of fire (39, -20, D) the +9 dagger of Poverty {antimagic, rElec MR+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (39, -7, D) an uncursed staff of earth (39, -6, D) a +2 flail of draining (39, 8, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (39, 12, D) a +0 long sword 4 scrolls of enchant weapon a +0 long sword (40, -21, D) a +2 morningstar of protection (40, -20, D) a lamp of fire (inert) (40, -7, D) an uncursed staff of conjuration (40, -6, D) a lightning rod (4/4) (40, 8, D) a crystal ball of energy (41, -7, D) a +1 war axe of distortion (41, 7, D) a lightning rod (4/4) (41, 8, D) a fan of gales (42, -21, D) a +2 trident of venom (42, -20, D) a cursed +3 ring of evasion (42, -7, D) the cursed +1 ring mail of the King {+Inv +Fly rN+++ Str-3} It affects your strength (-3). It renders you almost immune to negative energy. It lets you turn invisible. It lets you fly. It has a curse placed upon it. (42, -6, D) a +2 quarterstaff (42, 8, D) a +5 blowgun (43, -21, D) +2 storm dragon scales (43, -20, D) an uncursed staff of wizardry (43, -7, D) a cursed ring of attention (43, -6, D) a cursed staff of cold (43, 7, D) a manual of Axes (44, -7, D) an uncursed ring of wizardry (44, -6, D) a +1 morningstar of protection (44, 7, D) a +0 dagger (44, 8, D) a +3 scale mail of fire resistance (45, 7, D) an uncursed staff of fire (48, -16, D) 3 large rocks (48, -15, D) 4 large rocks (48, -14, D) 2 large rocks (48, -13, D) 3 large rocks (48, 8, D) a +1 vampiric spear a +0 leather armour (49, -16, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +1 great sword of flaming (49, -15, D) a +0 giant spiked club a large rock (49, -14, D) a +0 great sword of flaming (49, 8, D) a +2 trident of pain a +0 leather armour (49, 9, D) 2 arrows 2 silver javelins (49, 10, D) an arrow a javelin a silver javelin (50, -20, D) a +2 mace of protection (50, -18, D) a +0 giant club (50, -16, D) a +0 giant club a cursed +0 giant club (50, -15, D) 2 large rocks (50, -9, D) a +3 hunting sling of flaming (50, 0, D) a bolt (50, 8, D) a +0 longbow a +0 quarterstaff 10 arrows the cursed +0 hand axe of the Eternal Void {flame, rElec Str+3 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your dexterity (-5). It insulates you from electricity. It has a curse placed upon it. a +0 leather armour (50, 9, D) 3 arrows the +12 quarterstaff "Huogauf" {flame, +Rage rF+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from fire. It lets you go berserk. 14 silver javelins a +0 leather armour (50, 10, D) an arrow a +0 rapier a cursed +0 robe (50, 15, D) a +0 hand axe of chopping (50, 16, D) a +2 hand crossbow of velocity (51, -16, D) 2 large rocks (unseen) (51, -8, D) an uncursed ring of protection from cold (51, 3, D) a +2 quarterstaff of crushing (51, 4, D) a +0 flail of crushing (51, 8, D) a +0 longbow a +0 spear 17 arrows (51, 15, D) an uncursed staff of earth (51, 16, D) a +2 long sword of protection (52, -17, D) a large rock (52, -8, D) a +3 war axe of chopping (52, -4, D) a +0 battleaxe a +0 chain mail 2 large rocks (52, -3, D) a cursed -3 arbalest 9 bolts (52, 0, D) a bolt (52, 3, D) an uncursed amulet of the acrobat (52, 4, D) a cursed ring of attention (52, 15, D) the amulet "Azetsuat" {Gourm rElec} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It insulates you from electricity. (52, 18, D) an uncursed ring of protection from fire a +5 ring of strength the ring of Hujiloc {Fire Int+3 Dex-5 Slay+2 SInv} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. the cursed ring "Wisasoh" {rPois MR+ Str-3} [ring of strength] It affects your strength (-3). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, -9, D) a lightning rod (4/4) (53, -8, D) the cursed +3 trident of Wuad {protect, MR+} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, -4, D) a large rock (53, -3, D) a bolt a +2 halberd a +0 chain mail a large rock (53, -2, D) a +0 dire flail a +0 chain mail 2 large rocks 5 bolts (53, -1, D) a large rock 4 bolts (53, 3, D) the +5 hand axe "Owef" {chop, rElec MR++} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. (53, 4, D) an uncursed staff of earth (53, 15, D) a lightning rod (4/4) (54, -20, D) a crystal ball of energy (54, -8, D) the +5 ring mail "Huinud" {Int+4} It affects your intelligence (+4). (54, -4, D) 4 bolts (54, -3, D) a +0 great sword a +0 plate armour 6 bolts (54, -2, D) 13 bolts 3 large rocks (54, 0, D) a bolt (54, 3, D) a +0 trident (54, 15, D) a phial of floods (54, 16, D) a +0 lajatang of protection (55, -8, D) an uncursed staff of summoning (55, -4, D) an uncursed staff of wizardry a +0 arbalest 11 bolts (55, -3, D) a +0 arbalest 3 bolts (55, -2, D) a bolt (55, 3, D) the +4 storm dragon scales "Lelaf" {rElec Int+5} It affects your intelligence (+5). It insulates you from electricity. (55, 4, D) a +4 spear of piercing (56, -9, D) the +1 leather armour of Noon {-Cast +Inv MR+ Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. It prevents spellcasting. (56, -8, D) a +0 pair of boots of stealth (56, -3, D) a +0 arbalest 10 bolts (56, 3, D) the +8 morningstar of the Hero {drain, MP+9} A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). (57, -20, D) a +1 mace of protection 11 javelins (58, 21, D) a +3 bardiche of distortion a +0 chain mail (58, 22, D) a +1 vampiric battleaxe a +0 chain mail (58, 23, D) a large rock (59, 23, D) a +0 dire flail a +0 plate armour (60, 15, D) the cursed +1 mace "Lutid" {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It has a curse placed upon it. (60, 16, D) a lightning rod (4/4) (60, 22, D) 2 large rocks (unseen) (61, 16, D) a +0 shield a +0 war axe (61, 22, D) a +0 great mace a +0 plate armour a +1 halberd a +0 plate armour (62, -13, D) an uncursed ring of stealth (62, -5, D) a +1 robe of magic resistance (62, 8, D) a +1 flail of draining (62, 9, D) a +0 scimitar a +0 shortbow 19 arrows a +0 scale mail (62, 10, D) a +0 scimitar of slicing (62, 15, D) a crystal ball of energy (62, 16, D) an uncursed ring of stealth (63, -21, D) an uncursed staff of conjuration (63, -13, D) an uncursed staff of power (63, -10, D) a +3 quarterstaff of chaos a +0 robe a +6 dire flail of holy wrath (63, 5, D) a +0 short sword of venom (63, 6, D) an uncursed staff of energy (63, 9, D) a +1 glaive of venom (63, 10, D) a +3 halberd of protection a +2 scimitar of holy wrath (63, 11, D) a +2 flail of crushing (63, 15, D) an uncursed staff of wizardry (63, 16, D) a phial of floods (64, -21, D) a +0 long sword of freezing (64, -11, D) a +0 robe a +0 scythe (64, 6, D) a +2 pair of boots of stealth a potion of lignification a +6 ring of intelligence (64, 15, D) a +2 buckler of protection (64, 16, D) a lamp of fire (inert) (65, -12, D) a +0 robe (65, -5, D) an uncursed staff of air (65, -4, D) an uncursed ring of stealth (65, 1, D) a +2 war axe of venom (65, 6, D) a +0 long sword (66, 5, D) the +4 ring mail of Nemelex Xobeh {Dex+4} It affects your dexterity (+4). (68, -21, D) a +2 rapier of draining (69, -21, D) an uncursed staff of wizardry (70, -21, D) an uncursed staff of earth (71, 5, D) a cursed ring of stealth the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe (71, 16, D) a lamp of fire (inert) (72, -10, D) a +0 long sword (72, 6, D) the +1 shortbow "Gram" {velocity, *Slow rF+ Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It protects you from fire. It may slow you when you take damage. (73, -13, D) an uncursed staff of poison (73, -11, D) a +5 glaive of chopping (73, -10, D) a +0 long sword a +0 leather armour (73, -9, D) a +0 long sword (73, -5, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (73, -4, D) a +1 flail of protection (73, 15, D) the +12 dagger of Kororil {holy, rF- Int+9 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+9). It affects your dexterity (+4). It makes you vulnerable to fire. (73, 16, D) an uncursed staff of air (74, -20, D) a +0 flail of crushing (74, -5, D) an uncursed staff of wizardry (74, -4, D) an uncursed staff of energy (74, 6, D) the +5 scale mail "Tocusu" {rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. (74, 15, D) a +1 flail of draining (76, -20, D) an uncursed staff of fire