kmx the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +5 club the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +2 scythe of Honour {drain, rElec MR+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 3, D) a porcupine corpse (skeletalised by now) (61, 8, D) an uncursed staff of fire (62, 0, D) the cursed +1 hunting sling of Yredelemnul {venom, +Inv} It poisons the ammo it fires. It lets you turn invisible. It has a curse placed upon it. (62, 3, D) a river rat corpse (skeletalised by now) (62, 8, D) a +4 hand crossbow of flaming (63, 0, D) a +0 ring mail of poison resistance (63, 8, D) a +4 morningstar of crushing (67, 0, D) a +1 scimitar of slicing (69, 0, D) an uncursed ring of flight (69, 22, D) a cursed -1 hand axe (71, 17, D) an uncursed staff of cold (71, 23, D) a +0 battleaxe of electrocution (72, 9, D) a +0 rapier of electrocution (72, 17, D) a cursed -2 ring of protection (73, 17, D) the ring "Patarph" {rC+ rN+ MP+9} [ring of magical power] It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). (75, 1, D) a +0 shortbow of velocity