kmx the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 ice dragon scales +5 fire dragon scales (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 0, D) a +0 mace (61, 16, D) the -8 buckler "Raleurgh" {-Tele Slay-4 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It lets you see invisible. It prevents most forms of teleportation. It makes you more stealthy. (62, -1, D) a +0 dagger (62, 1, D) a +0 dire flail an uncursed ring of see invisible a book of Beasts (62, 4, D) a +0 mace (unseen) (62, 8, D) a +3 rapier of electrocution (62, 9, D) a +5 morningstar of protection (62, 16, D) an uncursed amulet of regeneration (62, 17, D) a scroll of brand weapon (62, 21, D) a +0 arbalest (unseen) (63, 8, D) an uncursed staff of wizardry (63, 16, D) a potion of might (63, 17, D) a +3 shortbow of freezing (63, 23, D) a large rock (64, 16, D) the amulet "Lizito Nocko" {Reflect rPois Dex+3 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+3). It protects you from poison. It affects your SH (+3). (64, 17, D) a +0 quarterstaff of draining (64, 21, D) a +0 longbow (unseen) (64, 23, D) a bolt 3 large rocks (65, 21, D) a +0 war axe (unseen) (65, 23, D) a +0 flail (still there?) an arrow (still there?) a bolt (still there?) (66, 21, D) a +0 mace (unseen) (66, 23, D) 2 large rocks a bolt 3 arrows (69, 0, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (69, 20, D) a +0 shortbow 13 arrows an uncursed amulet of rage (69, 21, D) a +4 spear of venom (69, 22, D) a merfolk corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) (69, 23, D) the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a tomahawk 2 arrows (70, 9, D) a +3 plate armour of poison resistance (70, 21, D) a +0 trident 4 tomahawks (71, 8, D) a +3 plate armour of fire resistance (71, 9, D) a cursed +5 flail a cursed +0 robe (71, 23, D) a +3 shield a +3 large shield a +3 buckler (72, 8, D) a +1 scimitar of freezing (72, 16, D) a +0 trident (72, 17, D) a +0 trident (72, 26, D) a +2 flail of crushing (72, 27, D) the +8 hand crossbow of Fatiroul {speed, +Blink rF+ MP+9 Dex-2} Attacks with this weapon are significantly faster. It affects your dexterity (-2). It protects you from fire. It affects your magic capacity (+9). It lets you blink. (73, 1, D) the +1 ring mail of the Ten Places {-Tele +Fly rPois rF+} It protects you from fire. It protects you from poison. It lets you fly. It prevents most forms of teleportation. (73, 16, D) a cursed amulet of inaccuracy (73, 17, D) a +2 mace of crushing (73, 26, D) a +0 chain mail of positive energy (74, 3, D) a +2 rapier of venom a +0 ring mail (74, 4, D) 5 arrows (75, 3, D) a +3 longbow a +0 dagger 13 arrows a +0 leather armour