kmx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +3 plate armour of cold resistance (62, 1, D) a +0 chain mail of magic resistance (62, 2, D) a shapeshifter corpse (62, 3, D) a shapeshifter corpse (62, 9, D) an uncursed staff of conjuration (63, 8, D) a +1 arbalest of freezing (63, 11, D) an adder skeleton (67, 0, D) a +4 scale mail of cold resistance (69, 0, D) a +3 ring mail of fire resistance (70, 8, D) a +5 quick blade a +5 lajatang a +0 short sword (71, 8, D) a +2 mace of protection (71, 10, D) a cursed -2 trident 7 tomahawks (71, 11, D) a +0 trident a +0 trident a merfolk corpse a merfolk skeleton (71, 13, D) a throwing net (71, 26, D) a +3 plate armour of poison resistance (71, 27, D) a sack of spiders (72, 8, D) a lightning rod (4/4) (72, 11, D) a +0 trident (72, 17, D) an uncursed staff of cold (72, 21, D) a +2 quarterstaff of crushing (72, 26, D) a book of Callings (72, 27, D) the Catalogue of Curses Spells Type Level a - Slow Hexes 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Silence Hexes/Air 5 (73, 1, D) a +3 shortbow of flaming (73, 11, D) a +0 trident a merfolk skeleton (73, 17, D) an uncursed staff of power (73, 26, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (73, 27, D) 4 potions of heal wounds