kmx the Dungeon (3, 4, D) 825 sling bullets (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 0, D) a +2 morningstar of freezing (36, 1, D) the +1 plate armour "Vecytu Vudo" {Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). (37, 0, D) a box of beasts (37, 1, D) an uncursed staff of cold (38, 0, D) a scroll of fog (38, 1, D) a scroll of brand weapon (39, 0, D) an uncursed staff of conjuration (39, 1, D) a +2 hand crossbow of velocity (40, 0, D) an uncursed staff of conjuration (40, 1, D) an uncursed ring of magical power (41, 0, D) an uncursed staff of death (41, 1, D) a +2 ring of dexterity (42, 0, D) an uncursed staff of energy (42, 1, D) a +2 ring of evasion (48, 20, D) a +0 halberd (unseen) (48, 21, D) a +0 scimitar (unseen) (49, 1, D) the +9 trident "Ithagh" {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (50, 21, D) a large rock (52, 1, D) the +4 ring mail of the Sea {Int+4} It affects your intelligence (+4). (52, 13, D) the +2 leather armour of Muitisoklu {Str+2} It affects your strength (+2). (55, 11, D) 3 large rocks (55, 13, D) the +6 chain mail "Maewnog" {rF+ Int-2 Dex+4} It affects your intelligence (-2). It affects your dexterity (+4). It protects you from fire. (61, 8, D) the +4 rapier of Earthquakes {pierce, *Slow rElec rF+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It may slow you when you take damage. (61, 16, D) the cursed +1 leather armour of the Slorg {rElec Str+3} It affects your strength (+3). It insulates you from electricity. It has a curse placed upon it. (62, 17, D) a scroll of holy word (63, 16, D) a cursed staff of wizardry (64, 16, D) a +0 great mace (64, 17, D) a +0 dire flail (70, 8, D) the +1 cloak "Icsu" {rN+ MR+ Int+2} It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (70, 9, D) the +7 morningstar "Iruhun" {protect, *Contam rC+++ Dex-5 SInv} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (-5). It renders you almost immune to cold. It lets you see invisible. It causes magical contamination when unequipped. (71, 8, D) the +4 pair of boots of the Comet {Str+4} It affects your strength (+4). (72, 9, D) the +7 glaive of Paper {chop, rC+ rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. (73, 16, D) the +9 hunting sling "Ufuhume" {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). (73, 17, D) the +7 dagger "Ynenuca" {elec, Fragile rElec rF- Int+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+9). It makes you vulnerable to fire. It insulates you from electricity. It will be destroyed if unequipped.