kmx the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 17, D) a +0 hand axe of chopping (47, 18, D) a cursed staff of power a +0 ring mail a +0 longbow 32 arrows a +0 leather armour (47, 19, D) 6 arrows (47, 20, D) a +0 rapier a +0 rapier a +1 chain mail of positive energy the +2 battleaxe of Erimon {chop, rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. (48, 18, D) a +0 longbow a +0 leather armour an uncursed staff of poison a +0 longbow 46 arrows a +0 leather armour an elf skeleton (48, 20, D) a +0 dagger (49, 12, D) a +2 great sword of holy wrath (49, 21, D) a +0 long sword (49, 24, D) an uncursed staff of earth (49, 40, D) a cursed +0 scimitar a +0 robe (50, 1, D) a Necronomicon (50, 12, D) an uncursed staff of poison (50, 13, D) a +3 ring mail of cold resistance (50, 20, D) a +0 short sword (unseen) (50, 24, D) a +0 spear of flaming (50, 25, D) the +5 lajatang "Alaubemo" {drain, rElec MR+ Str+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (50, 36, D) an uncursed staff of wizardry (50, 37, D) a +2 leather armour of poison resistance (50, 41, D) an uncursed amulet of guardian spirit (50, 43, D) the ring "Obunith" {Dex+2 Stlth-} [ring of attention] It affects your dexterity (+2). It makes you less stealthy. the +3 great mace of Eternal Harmony {venom, +Inv MR+ Str-5 Int+2} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. a +6 ring of intelligence 3 potions of berserk rage a +0 leather armour a +0 flail a potion of blood (51, 12, D) a +0 short sword (51, 13, D) a +0 long sword (51, 25, D) a +0 flail of holy wrath (51, 41, D) a ghoul corpse (skeletalised by now) (52, 1, D) a +3 plate armour of cold resistance (52, 5, D) a cursed +5 falchion (unseen) (52, 7, D) a +2 spear (unseen) (52, 12, D) a +0 leather armour (52, 13, D) a +0 dagger (52, 36, D) a +2 ring mail of poison resistance (52, 41, D) a +1 flail of freezing (unseen) (53, 1, D) an uncursed staff of fire (53, 7, D) a +0 robe (unseen) (53, 13, D) a +2 chain mail of cold resistance (54, 12, D) an uncursed staff of death (54, 25, D) a fan of gales (54, 36, D) a +0 robe (55, 12, D) a +0 dagger (56, 33, D) a +3 plate armour of magic resistance (59, 20, D) the +7 mace of Summer {drain, +Blink +Inv rN+ Str-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It protects you from negative energy. It lets you turn invisible. It lets you blink. a +0 ring mail (59, 23, D) a tomahawk (59, 36, D) a cursed staff of fire (59, 37, D) an uncursed staff of power (59, 40, D) a +3 short sword a +0 robe (60, 23, D) a +1 flail of holy wrath a +1 chain mail of poison resistance (60, 36, D) the +2 scythe of Virtue {slice, rF+ rC++ Str+4 Int-3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-3). It protects you from fire. It greatly protects you from cold. (60, 37, D) a +1 leather armour of positive energy (60, 42, D) a +0 trident an uncursed ring of magical power (61, 0, D) an uncursed staff of fire (61, 8, D) an uncursed staff of earth (61, 16, D) an uncursed amulet of harm (61, 22, D) 3 tomahawks (61, 23, D) a +0 halberd (unseen) (61, 36, D) a +1 morningstar of crushing (61, 37, D) a manual of Unarmed Combat (62, 0, D) a fan of gales (62, 8, D) a lightning rod (4/4) (62, 17, D) a +1 chain mail of cold resistance (62, 26, D) a +3 plate armour of cold resistance (62, 27, D) an uncursed staff of power (62, 37, D) the cursed +1 dagger "Xefreumurgh" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. It has a curse placed upon it. (63, 8, D) an uncursed ring of positive energy (63, 16, D) a +0 dagger (63, 17, D) 3 tomahawks (63, 18, D) a +0 dagger a +0 robe (63, 20, D) a +0 flail a +0 scale mail (63, 23, D) a tomahawk (63, 26, D) a +2 leather armour of magic resistance (63, 27, D) a +0 robe of positive energy (63, 36, D) a +2 robe of cold resistance (63, 37, D) an uncursed ring of poison resistance (64, 16, D) a +1 chain mail of poison resistance (64, 17, D) a +0 mace (64, 26, D) the +8 hand axe "Zuzius" {drain, rC+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It lets you see invisible. (64, 27, D) a +0 short sword (64, 32, D) a +0 dagger a +0 robe (64, 33, D) a +0 spear a +0 buckler (65, 26, D) the cursed +0 ring mail "Weles" {rElec Str+5 Int+4 Dex-4} It affects your strength (+5). It affects your intelligence (+4). It affects your dexterity (-4). It insulates you from electricity. It has a curse placed upon it. (66, 33, D) a +0 quarterstaff a +0 robe (67, 31, D) a +3 lajatang of protection a +0 robe (67, 32, D) a +0 quarterstaff a +0 robe a +0 quarterstaff a +0 robe (69, 22, D) a +0 war axe (69, 36, D) the cursed +3 glaive of Edyv {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It has a curse placed upon it. (70, 8, D) an uncursed staff of poison (70, 9, D) an uncursed staff of earth (70, 21, D) a +0 dire flail of holy wrath (70, 36, D) a fan of gales (71, 8, D) an uncursed staff of air (71, 16, D) the +9 scimitar of Udelaodd {vamp, rPois rC+ Str-4 Dex+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-4). It affects your dexterity (+6). It protects you from cold. It protects you from poison. (71, 17, D) an uncursed staff of energy (71, 27, D) the +7 dagger "Ulaemm" {antimagic, Dex+2 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It lets you see invisible. (71, 36, D) a +3 shortbow of flaming (72, 8, D) a +3 blowgun (72, 9, D) an uncursed staff of energy (72, 16, D) a phial of floods (72, 36, D) a +2 antimagic demon trident (73, 2, D) a +0 dagger a +0 robe (73, 16, D) a fan of gales (73, 26, D) a +1 falchion of slicing (73, 36, D) a +2 short sword of electrocution (73, 37, D) a +2 shortbow of freezing (74, 2, D) a +0 club (75, 1, D) a +1 leather armour of cold resistance