kmx Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -15, D:1) a +0 club (17, -18, D:1) a +0 whip (18, -23, D:1) a +0 dagger (18, -15, D:1) 3 stones (20, -15, D:1) a stone (21, -17, D:1) 9 gold pieces Level 2 of the Dungeon (3, 1, D:2) a +0 robe (22, 18, D:2) a +0 short sword (34, 22, D:2) a +0 hand axe Level 3 of the Dungeon (4, 4, D:3) a +0 club a +0 dagger (6, 4, D:3) a +0 short sword (31, 22, D:3) a +0 club (unseen) (42, 3, D:3) a +2 helmet Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (35, 0, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 mace (9, -21, D:5) a scroll of magic mapping (15, -24, D:5) a potion of might (15, 1, D:5) a +0 dagger (22, -21, D:5) 13 stones (30, -23, D:5) a frilled lizard skeleton (31, -3, D:5) a +0 leather armour (32, 10, D:5) an uncursed ring of attention (38, -1, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (1, -1, D:6) a +0 giant spiked club (17, 7, D:6) an arrow (18, 6, D:6) a +0 shortbow (19, 6, D:6) 2 arrows (20, 14, D:6) a potion of mutation (21, 7, D:6) a wand of flame (20) (21, 12, D:6) an arrow (22, 3, D:6) 19 gold pieces (22, 11, D:6) an arrow (22, 14, D:6) 2 arrows (25, 4, D:6) the +1 robe of Spring Thaw {rElec MR+ SInv} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (29, 7, D:6) a +0 short sword (31, 34, D:6) 9 gold pieces (31, 36, D:6) an adder corpse (skeletalised by now) (32, 31, D:6) a book of Geomancy Level 7 of the Dungeon (0, 0, D:7) a ration (1, -2, D:7) a scroll of acquirement (15, -1, D:7) a +0 whip