kmx the Dungeon (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (61, 0, D) the cursed +1 trident of Infinite Pain {pierce, rElec rPois MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 8, D) a +2 leather armour of fire resistance (62, 0, D) a +3 ring of evasion (62, 1, D) a +1 long sword of holy wrath (62, 8, D) a book of Alchemy (62, 9, D) a +4 great sword of slicing (63, 0, D) a +7 scythe of pain (63, 5, D) an uncursed staff of earth (unseen) (63, 8, D) a +0 club (67, 0, D) a +2 centaur barding of fire resistance (68, 0, D) an uncursed staff of air (69, 4, D) a +0 dagger (unseen) (70, 8, D) a scroll of brand weapon (70, 9, D) a +1 helmet of see invisible (71, 8, D) an uncursed staff of poison (71, 16, D) a +2 chain mail of cold resistance (71, 17, D) a phial of floods (72, 8, D) the cursed +2 quarterstaff of Irritation {protect, MP+9} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your magic capacity (+9). It has a curse placed upon it. (72, 9, D) a +0 hat (72, 16, D) a +2 fustibalus (72, 17, D) a lightning rod (4/4) (73, 1, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe a +0 shortbow of flaming (73, 16, D) a Necronomicon (73, 17, D) an uncursed staff of summoning (75, 1, D) a +0 dagger