kmx the Dungeon (0, 0, D) a +0 short sword (0, 3, D) a +0 long sword (0, 4, D) a +0 short sword a +0 longbow a +3 leather armour of fire resistance 23 arrows (1, -8, D) a +0 buckler (1, -7, D) a +4 hand crossbow of flaming (1, -1, D) a +0 longbow 51 arrows a +0 leather armour (1, 1, D) a +0 short sword a +0 ring mail a cursed -4 ring of protection an uncursed staff of conjuration a +0 shortbow a +0 leather armour a +0 long sword a +0 short sword a +0 longbow 37 arrows a +0 leather armour (1, 2, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. a +0 shortbow 20 arrows a +0 leather armour (1, 3, D) a +0 rapier a +2 leather armour of poison resistance an uncursed staff of fire a +0 shortbow 18 arrows a +0 leather armour (1, 4, D) 2 arrows a +0 rapier a +0 rapier a +0 leather armour (1, 5, D) a +0 short sword a +0 chain mail (2, -25, D) a phial of floods (2, -9, D) an uncursed ring of fire a +6 ring of strength (2, -8, D) a lightning rod (4/4) (2, -7, D) a +5 amulet of reflection (2, -2, D) a +0 long sword a +0 leather armour (2, -1, D) a +0 long sword (2, 1, D) a +0 longbow 42 arrows a +0 leather armour the cursed +2 demon blade of Mayhem {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you go berserk. It has a curse placed upon it. (2, 2, D) a +4 spear of piercing a +0 ring mail a +0 long sword a +0 leather armour a +0 longbow 28 arrows a +0 leather armour (2, 3, D) a +0 shortbow an uncursed staff of air a +0 longbow a +0 leather armour 30 arrows a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 leather armour a +0 dagger a +1 rapier of electrocution a +1 rapier of electrocution a +0 leather armour a +5 long sword of draining (2, 4, D) 4 arrows a +0 long sword a +0 short sword (2, 5, D) a +0 quick blade a +0 quick blade a +0 leather armour of fire resistance (2, 7, D) a cursed +0 short sword (unseen) (3, -45, D) a +3 triple sword of electrocution (3, -44, D) the +6 mace "Roite" {venom, rC++ Str+7 Dex-4} It poisons the flesh of those it strikes. It affects your strength (+7). It affects your dexterity (-4). It greatly protects you from cold. (3, -43, D) the +8 spear of Plague {freeze, Fragile rF- rN+++ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you vulnerable to fire. It renders you almost immune to negative energy. It will be destroyed if unequipped. (3, -31, D) a +2 scimitar of flaming (3, -8, D) a +0 rapier (3, -7, D) a +2 amulet of reflection (3, -1, D) a +0 long sword (unseen) (3, 1, D) the +3 rapier "Pendulum" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (unseen) (3, 2, D) a +0 short sword (unseen) (3, 4, D) a +0 long sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (3, 5, D) a +0 dagger a +0 shortbow 18 arrows a +0 leather armour an uncursed staff of cold a +2 long sword of pain (3, 6, D) a +0 shortbow a +0 short sword 15 arrows a +0 leather armour (4, -57, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -56, D) a +5 lajatang (4, -55, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -45, D) a +1 great sword of draining (4, -44, D) a crystal ball of energy (4, -43, D) a lamp of fire (4, -27, D) a +0 leather armour (4, -25, D) a +0 leather armour (4, -9, D) a +0 rapier (4, -8, D) an uncursed staff of poison (5, -57, D) a +5 quick blade a +5 rapier a +5 dagger (5, -56, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -55, D) a +5 bardiche a +5 demon trident (5, -54, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -52, D) a +3 large shield a +3 buckler (5, -51, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -45, D) an uncursed amulet of the acrobat (5, -27, D) a lightning rod (4/4) (5, -26, D) a phial of floods (5, -25, D) a crystal ball of energy (5, -8, D) a +0 dagger (5, -7, D) an uncursed staff of cold (5, 5, D) an arrow (6, -45, D) a phial of floods (6, -44, D) an uncursed staff of fire (6, -43, D) a +1 troll leather armour (6, -9, D) a +0 dagger (6, -8, D) a +9 hand crossbow (6, -7, D) a crystal ball of energy (6, -1, D) a +0 long sword (unseen) (7, -45, D) an uncursed staff of summoning (7, -43, D) an uncursed staff of death (7, -26, D) an uncursed staff of poison (7, -9, D) the +1 pair of boots of the Guilds {SInv} It lets you see invisible. (7, -7, D) an arrow a +0 vampiric war axe (8, -53, D) a scroll of holy word (8, -45, D) a +0 longbow of freezing (8, -43, D) the +6 quarterstaff "Dugul" {venom, rF- Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It makes you vulnerable to fire. (8, -26, D) a +2 spear of piercing (8, -7, D) an arrow the +3 leather armour of Hish {rN+} It protects you from negative energy. (9, -45, D) a +2 shortbow of flaming (9, -44, D) an uncursed ring of poison resistance (9, -43, D) a +5 glaive of protection (9, -25, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. a bolt the Volume of Confrontation Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Bolt of Magma Conjuration/Fire/Earth 5 (9, -21, D) an arrow (9, -9, D) a +0 arbalest of freezing (10, -45, D) an uncursed staff of cold (10, -43, D) an uncursed ring of poison resistance (10, -27, D) an uncursed staff of death (10, -26, D) the +2 scale mail of True Grit {Int+3} It affects your intelligence (+3). (10, -23, D) 3 large rocks an arrow (10, -22, D) 12 large rocks (10, -9, D) a fan of gales (10, -8, D) a +5 hunting sling (10, -7, D) an uncursed staff of conjuration (11, -59, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, -53, D) an uncursed staff of energy (11, -45, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (11, -44, D) an uncursed staff of power (11, -27, D) a +0 leather armour (11, -26, D) a +0 leather armour (11, -25, D) an uncursed staff of air (11, -24, D) a +0 arbalest 10 bolts (11, -22, D) 6 large rocks (11, -20, D) 3 large rocks (11, -8, D) a +2 helmet of see invisible (11, -7, D) a +0 dagger (12, -59, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (12, -45, D) an uncursed staff of poison (12, -44, D) a lamp of fire (12, -43, D) an uncursed staff of earth (12, -22, D) a +1 spear of piercing 12 silver javelins a +3 ring mail of fire resistance (12, -21, D) a +0 arbalest a +5 falchion of holy wrath 16 bolts (12, -20, D) a +0 arbalest 9 bolts a +0 shortbow 7 arrows (12, -18, D) a +0 spear a +4 longbow of flaming 14 javelins a +0 leather armour (12, -9, D) a fan of gales (12, -8, D) a +0 short sword (12, -7, D) a +6 arbalest (13, -45, D) an uncursed staff of summoning (13, -44, D) an uncursed staff of fire (13, -25, D) a +2 scale mail of fire resistance (13, -22, D) 5 large rocks the +11 shortbow of Patience {flame, *Drain Str+5 Dex+8} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your dexterity (+8). It causes draining when unequipped. 19 arrows (13, -21, D) a +1 spear of piercing a +0 shortbow 27 arrows a +0 robe of magic resistance a +0 arbalest 20 bolts (13, -20, D) a +2 dagger of pain a +0 shortbow the cursed +3 dire flail "Agofu" {crush, MR+ Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. 16 javelins a +0 leather armour of cold resistance a +0 longbow 82 arrows the +5 plate armour "Xesag" {Int+4} It affects your intelligence (+4). an uncursed staff of air a +0 arbalest 17 bolts (13, -19, D) 13 silver javelins a +0 leather armour (13, -18, D) a +1 flail of holy wrath a +0 arbalest 33 bolts +1 ice dragon scales (13, -8, D) a +0 dagger (13, -7, D) an uncursed staff of death (14, -27, D) a +0 shortbow (14, -25, D) an arrow a phial of floods (14, -24, D) an arrow (14, -21, D) a +0 longbow a +2 robe of positive energy a +0 longbow 97 arrows the +1 plate armour of Cujoigh {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. (14, -20, D) a cursed +0 longbow the +6 battleaxe "Mohifeig" {chaos, rPois rC- Int+7 Dex+2} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+7). It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from poison. 3 large rocks a +0 shortbow a +0 shortbow 54 arrows (14, -19, D) a bolt an arrow a cursed -3 spear 12 silver javelins a +0 leather armour (14, -18, D) a +0 arbalest 25 bolts 6 large rocks (14, -17, D) an uncursed staff of cold a +0 arbalest 10 bolts (14, -9, D) a lamp of fire (14, -8, D) a +0 leather armour (14, -7, D) a phial of floods (15, -21, D) 3 large rocks an arrow (15, -18, D) a +0 shortbow 23 arrows (15, -9, D) a +1 scale mail of fire resistance (15, -8, D) a phial of floods (16, -24, D) an arrow (16, -21, D) an arrow (16, -19, D) 2 silver javelins a +0 shortbow a +3 demon blade of draining 24 arrows (16, -18, D) a javelin an uncursed staff of poison a +0 arbalest 15 bolts 6 large rocks (16, -17, D) a bolt a javelin a large rock 3 silver javelins (16, -16, D) 3 arrows a large rock (16, -15, D) 4 silver javelins an arrow (18, -33, D) 4 large rocks (18, -17, D) an uncursed ring of magical power a scarf of repulsion the cursed ring of Reineu Soerch {+Fly MR- Int+7 Dex-3 Stlth+} [ring of dexterity] It affects your intelligence (+7). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. It has a curse placed upon it. the +6 dagger of Xolef {venom, MR- Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. a +0 battleaxe a cursed +0 long sword (18, -16, D) a +0 cloak a +0 halberd (18, -15, D) a +0 halberd (18, -14, D) a +4 rapier of venom a +0 cloak a +0 hand axe a +0 cloak (18, 0, D) a +0 dire flail a +0 dire flail (18, 1, D) a large rock (19, -49, D) a +0 scimitar of slicing a +0 chain mail (19, -47, D) a +3 vampiric short sword a +0 robe (19, -33, D) quicksilver dragon scales quicksilver dragon scales a large rock (19, -17, D) a +0 battleaxe a +0 long sword a +0 buckler of fire resistance a +0 rapier (19, -16, D) a cursed -2 scimitar the +5 great sword "Dragonslayer" {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). a +0 battleaxe a +0 cloak a +0 trident (19, -15, D) a +0 dire flail (19, -11, D) an uncursed staff of air (19, -10, D) a +3 short sword of speed (19, -9, D) an uncursed staff of earth (19, 0, D) 2 large rocks (19, 2, D) 6 large rocks (19, 3, D) the ring of the Salmon {rPois Str+2} [ring of poison resistance] It affects your strength (+2). It protects you from poison. a +3 ring of dexterity the amulet "Myutsits" {Gourm rF- rC+ Int+2 Slay+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. the ring "Samnak" {Fire +Blink +Fly MR- Dex+8} [ring of fire] It enhances your fire magic. It affects your dexterity (+8). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you fly. It lets you blink. 4 large rocks a +0 battleaxe of freezing (19, 4, D) 3 large rocks (20, -58, D) a crystal ball of energy (20, -43, D) a +2 flail of holy wrath (20, -34, D) 2 large rocks (20, -27, D) an uncursed staff of fire (20, -17, D) a +1 hand axe of venom a +0 long sword (20, -16, D) a +0 dire flail a +2 halberd of freezing (20, -14, D) a +0 glaive (20, -11, D) a lamp of fire (20, -10, D) an uncursed staff of air (20, -9, D) a phial of floods (20, -1, D) 3 large rocks (20, 0, D) 7 large rocks (20, 1, D) 4 large rocks a +2 great sword of flaming (20, 2, D) 5 large rocks the +8 glaive "Ytaor" {chop, Str+3 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). (20, 3, D) a +2 battleaxe of freezing an uncursed ring of resist corrosion 6 large rocks a +0 great mace a +0 dire flail a +2 battleaxe of freezing a +1 great sword of flaming (20, 4, D) a +0 dire flail a +0 dire flail a +2 vampiric executioner's axe an uncursed ring of magical power a +2 battleaxe of freezing an uncursed ring of wizardry a +0 great sword of flaming 10 large rocks a +2 great sword of flaming a +1 battleaxe of freezing (20, 5, D) a +3 great sword of flaming the amulet of Quenop {Harm -Tele *Drain +Inv MR+++} [amulet of harm] It increases damage dealt and taken. It affects your resistance to hostile enchantments. It lets you turn invisible. It prevents most forms of teleportation. It causes draining when unequipped. 10 large rocks a +3 great sword of flaming (21, -59, D) a +2 trident of freezing (21, -58, D) a +7 plate armour of ponderousness (21, -43, D) an uncursed staff of conjuration (21, -42, D) the ring of Starshine {rElec rF+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. (21, -27, D) an uncursed staff of poison (21, -26, D) a +0 short sword (21, -18, D) a +0 flail (21, -16, D) a +0 glaive a +0 short sword a +0 cloak a +0 trident (21, -10, D) a +3 flail of protection (21, -9, D) a +2 robe of positive energy (21, 4, D) a large rock (21, 5, D) a +1 great sword of flaming an uncursed ring of poison resistance 5 large rocks a +2 executioner's axe of draining a +2 battleaxe of freezing a +0 dire flail a +0 dire flail a +2 battleaxe of freezing (22, -43, D) the +5 long sword of a Gauntlet {pain, *Noise rN++ MR+ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. (22, -42, D) the ring of the Establishment {rElec rN+} [ring of positive energy] It insulates you from electricity. It protects you from negative energy. (22, -27, D) a lamp of fire (22, -26, D) a +1 hunting sling of flaming (22, -25, D) a +2 hand crossbow of freezing (22, -18, D) a +0 rapier a +0 cloak (22, -17, D) a +2 falchion of venom a +0 cloak a +0 glaive (22, -11, D) an uncursed staff of energy (22, -10, D) a +3 quick blade (22, 5, D) a +0 dire flail a +0 dire flail 5 large rocks a +1 battleaxe of freezing a +2 great sword of flaming (23, -59, D) a +3 whip of flaming (23, -58, D) a +0 spear (23, -47, D) a +0 trident a +5 hand crossbow of velocity (23, -43, D) a +1 dagger of electrocution (23, -42, D) a lightning rod (4/4) (23, -27, D) a lamp of fire (23, -25, D) an uncursed staff of death (24, -58, D) an uncursed staff of power (24, -43, D) a +1 mace of protection (24, -42, D) a +1 quarterstaff of speed (24, -41, D) a large rock a +5 ring of slaying (24, -26, D) an uncursed staff of conjuration (24, -11, D) a +4 bardiche of venom (24, -10, D) a +2 battleaxe of freezing (24, -9, D) the +5 trident "Veank" {flame, -Tele +Inv rPois rC+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to cold. It protects you from poison. It lets you turn invisible. It prevents most forms of teleportation. (24, 5, D) 2 large rocks (25, -59, D) an uncursed staff of power (25, -58, D) an uncursed staff of fire (25, -43, D) an uncursed ring of flight (25, -42, D) a +0 hand axe of freezing (25, -26, D) a +0 scimitar (25, -9, D) a large rock a +3 demon blade of flaming (26, -59, D) a crystal ball of energy (26, -57, D) a +2 cloak of poison resistance an uncursed amulet of regeneration (26, -43, D) an uncursed staff of cold (26, -41, D) an uncursed staff of earth (26, -27, D) a +0 chain mail of cold resistance (26, -10, D) a +2 hat of magic resistance (26, -9, D) a +1 hand crossbow of velocity (27, -59, D) an uncursed staff of conjuration (27, -42, D) a +2 helmet of see invisible (27, -27, D) an uncursed staff of poison (27, -26, D) an uncursed staff of air (27, -25, D) a +0 short sword (27, -11, D) an uncursed staff of poison (27, -10, D) a +2 great mace of protection (27, -9, D) a +4 rapier of electrocution (28, -42, D) an uncursed amulet of the acrobat an uncursed ring of poison resistance the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (28, -26, D) a +1 ring mail of fire resistance (28, -25, D) an uncursed staff of death (28, -11, D) a +4 long sword of holy wrath (28, -10, D) a +0 rapier of flaming (29, -43, D) the +7 whip of the Tooth {flame, Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). (29, -42, D) an uncursed staff of earth (29, -27, D) a +0 mace (29, -26, D) a +0 whip (29, -11, D) an uncursed ring of poison resistance (30, -59, D) the +9 hand crossbow of Misery {penet, -Tele rPois Int+5 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+5). It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. (30, -42, D) the cursed +2 falchion of Tiownuh {slice, rF- Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It makes you vulnerable to fire. It has a curse placed upon it. (30, -26, D) a +0 mace (30, -9, D) an uncursed staff of conjuration (31, -11, D) a lightning rod (4/4) (31, -10, D) a +2 robe of fire resistance (31, -9, D) an uncursed staff of summoning (32, -10, D) an uncursed staff of cold (32, -9, D) a +2 great sword of flaming (33, -9, D) a +0 pair of boots of flying (34, -53, D) a +1 short sword of flaming (34, -52, D) a +6 glaive (34, -51, D) a +2 scimitar of holy wrath a +0 longbow a +0 leather armour a +0 dagger a +0 short sword a +0 shortbow of freezing 41 arrows the +2 leather armour "Zema" {Regen+ rCorr Int-5} It affects your intelligence (-5). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. a +0 long sword the +12 mace "Nukoittie" {crush, rN+ Int+2 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+4). It protects you from negative energy. a +0 ring mail a +1 halberd of venom (34, -50, D) a +0 short sword the +3 leather armour "Dituiklo" {MR- Int+3 SInv} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you see invisible. a +0 rapier a +0 rapier a +0 leather armour (34, -24, D) a +0 robe (34, -23, D) a +0 fustibalus a +0 club 22 sling bullets a +0 quarterstaff a +0 animal skin (35, -52, D) a +3 rapier of draining (35, -50, D) 3 arrows (35, -36, D) an uncursed ring of wizardry the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. an uncursed ring of flight (35, -31, D) a +0 spear (35, -11, D) an uncursed staff of poison (35, -10, D) a +1 battleaxe of freezing (35, -9, D) the +3 scale mail of Limitation {rC- rN+ Str+4} It affects your strength (+4). It makes you vulnerable to cold. It protects you from negative energy. (36, -59, D) a +0 scimitar (36, -45, D) a crystal ball of energy (36, -35, D) an uncursed staff of death (unseen) (36, -30, D) the cursed +1 hunting sling "Taylion" {flame, rPois MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (36, -23, D) a +1 rapier of draining a +0 robe a +0 buckler a +2 scimitar of holy wrath a +0 rapier a +0 animal skin a +5 ring of dexterity the +9 hand axe "Qois" {elec, rElec rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from poison. a +0 animal skin (37, -59, D) a manual of Short Blades (37, -58, D) a +2 hand axe of chopping (37, -44, D) a +0 shortbow of velocity (37, -30, D) an uncursed ring of poison resistance (37, -25, D) a +0 hand axe a +0 animal skin (37, -21, D) a +0 spear of piercing a +0 robe (38, -49, D) a +0 longbow (unseen) (38, -44, D) a +3 plate armour of cold resistance (38, -31, D) an uncursed amulet of magic regeneration (38, -30, D) the amulet "Yquno" {Harm *Drain rElec rF+ Dex+5} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+5). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. the +2 hat "Roptibuet" {+Fly} It lets you fly. (38, -25, D) a +3 antimagic hand axe a +0 animal skin an uncursed ring of positive energy (38, 0, D) a +0 long sword a +0 leather armour an uncursed ring of magical power (38, 3, D) a +0 longbow 40 arrows a +0 leather armour (38, 4, D) a +0 longbow a +1 leather armour of fire resistance a +0 short sword a +0 shortbow 68 arrows a +1 leather armour of magic resistance a +0 scimitar a +0 ring mail (38, 5, D) an uncursed staff of earth (38, 6, D) a +0 long sword a +0 rapier a +0 rapier a +0 leather armour the ring of Xumiom {Ice *Corrode +Blink rElec Int+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you blink. It may corrode you when you take damage. an arrow (39, -45, D) the +3 hand axe "Jedi" {freeze, rPois rC- Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It makes you vulnerable to cold. It protects you from poison. (39, -30, D) the +7 morningstar of Ziug Wigeu {elec, -Tele rF+ rC+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (39, -11, D) a +2 chain mail of magic resistance (39, -9, D) a +6 ring of dexterity a +4 ring of dexterity (39, 0, D) 2 arrows (39, 2, D) a +0 longbow a +0 leather armour 12 arrows (39, 3, D) a +3 long sword of holy wrath (39, 4, D) the +7 dagger of Drought {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. the ring "Ofeumah" {rC+ rN+} [ring of protection from cold] It protects you from cold. It protects you from negative energy. a +0 long sword a +0 long sword the cursed +0 leather armour of Precision Catastrophes {Stlth+} It makes you more stealthy. It has a curse placed upon it. (39, 5, D) a +1 morningstar of protection an uncursed ring of see invisible a +1 vampiric scimitar a +0 longbow a +0 leather armour a +5 short sword of holy wrath a cursed -2 ring of protection a +0 longbow a +0 leather armour the amulet of Plog {Gourm rElec rN+ MR- Str+5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. 94 arrows a +1 flail of protection a +1 great sword of holy wrath (39, 6, D) a cursed -3 rapier a cursed -3 rapier a cursed +0 leather armour a +0 short sword a +0 short sword a cursed +0 leather armour a +0 rapier a +0 rapier a +0 leather armour the amulet of Haotoid {Harm *Drain +Fly} [amulet of harm] It increases damage dealt and taken. It lets you fly. It causes draining when unequipped. (39, 7, D) an arrow (40, -58, D) a +1 spear of freezing (40, -44, D) an uncursed staff of power (40, -30, D) a +0 rapier (40, -9, D) a +0 short sword (40, 1, D) a +0 long sword (40, 3, D) a +2 war axe of draining (40, 4, D) a +1 long sword of holy wrath a +0 longbow 14 arrows the +1 troll leather armour of Haniodgh {rPois rF- rC+++ Regen+ Str+3} It affects your strength (+3). It makes you vulnerable to fire. It renders you almost immune to cold. It protects you from poison. It increases your rate of regeneration. a +0 long sword (40, 5, D) a +0 longbow 53 arrows the cursed +1 plate armour of Birdsong {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. a +0 rapier a +0 chain mail a +2 dagger of speed a +0 leather armour an uncursed ring of ice a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (40, 6, D) a +0 dagger a +2 leather armour of poison resistance 2 arrows a +0 quick blade a +0 quick blade a +2 plate armour of cold resistance a +0 rapier (41, -59, D) a +0 dagger (41, -45, D) a lamp of fire (41, -44, D) a +5 longbow of flaming (41, -30, D) a +0 arbalest of flaming (41, -11, D) an uncursed staff of fire (41, 1, D) a +0 rapier a +0 leather armour (41, 2, D) a +0 rapier a +3 war axe of draining (41, 3, D) a +2 trident of protection a +0 trident of pain (41, 4, D) an arrow (41, 6, D) a +0 longbow a +0 leather armour 30 arrows (42, -59, D) a +0 scimitar (42, -31, D) a +4 hunting sling (42, -9, D) a +0 dagger (42, 2, D) a +0 long sword a +1 robe of positive energy a +0 buckler (42, 4, D) a +0 dagger a +0 leather armour (43, -59, D) a phial of floods (43, -58, D) a fan of gales (43, -45, D) a +3 ring of strength (43, -44, D) an uncursed staff of power (43, -31, D) a +1 plate armour of magic resistance (43, -30, D) a crystal ball of energy (43, -11, D) an uncursed staff of wizardry (43, -10, D) an uncursed staff of cold (43, -9, D) a +0 short sword (43, -2, D) a +0 long sword (unseen) (43, 0, D) a +0 halberd of protection a +0 leather armour (43, 3, D) a +0 long sword a +4 chain mail of poison resistance a +2 glaive of distortion (44, -45, D) a +1 plate armour of cold resistance (44, -44, D) an uncursed staff of conjuration (44, -31, D) a fan of gales (44, -30, D) a +0 war axe of flaming (44, -9, D) a +0 rapier (44, 0, D) a +0 short sword a +0 ring mail a +0 flail of holy wrath (44, 7, D) a +0 longbow (unseen) (45, -31, D) the +5 hand axe of Winter {flame, +Fly MR+ Int+2 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you fly. (45, -11, D) a crystal ball of energy (45, -10, D) a +0 short sword (45, -8, D) the +5 ring mail of Perfidy {rPois rF- SInv} It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (45, 0, D) a +0 short sword the ring "Neihad" {+Fly rPois Int+2 Slay-2} [ring of flight] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from poison. It lets you fly. (45, 1, D) a +0 long sword (46, 2, D) a +0 rapier (46, 3, D) a +0 rapier a +0 ring mail an uncursed ring of positive energy (47, -11, D) a +2 leather armour of cold resistance (47, -9, D) the +8 shortbow "Xufeut" {flame, rF+ Int-3 Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It affects your dexterity (+4). It protects you from fire. (47, -8, D) a +0 leather armour (48, -40, D) a +0 trident a +0 chain mail (48, -11, D) a +0 rapier (48, -9, D) a fan of gales (49, -38, D) the cursed +1 rapier "Ohetui" {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It has a curse placed upon it. a +0 chain mail the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 plate armour (49, -10, D) the cursed +1 hand crossbow of Fate {freeze, rF- rC- MR+++ Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you vulnerable to fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (49, -9, D) an uncursed staff of death (50, -58, D) an uncursed staff of summoning (50, -38, D) a +3 long sword a +0 chain mail a +0 great sword a +0 chain mail a +0 giant club (50, -35, D) the ring "Gakhlukk" {MR+ MP+9} [ring of magical power] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (50, -23, D) an uncursed ring of resist corrosion (50, -22, D) the +0 shield "Bira Xic" {Str+5 Stlth+} It affects your strength (+5). It makes you more stealthy. (50, -17, D) a +0 trident 7 boomerangs (50, -11, D) a +0 dagger (50, -10, D) the cursed +0 triple crossbow "Zaeton" {velocity, +Blink Dex+4} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). It lets you blink. It has a curse placed upon it. (50, -9, D) an uncursed staff of death (51, -59, D) an uncursed staff of poison (51, -39, D) a +0 hand axe a cursed +0 chain mail (51, -22, D) a +1 bardiche of protection (51, -18, D) a +1 spear of venom a +2 hand crossbow of flaming 5 javelins the +6 chain mail "Jan Kaij" {rElec rPois Str+5} It affects your strength (+5). It insulates you from electricity. It protects you from poison. (51, -15, D) a javelin (51, -11, D) a phial of floods (51, -10, D) a +0 short sword (52, -58, D) an uncursed staff of wizardry (52, -47, D) a +0 war axe (52, -46, D) an uncursed staff of poison (52, -40, D) a +0 battleaxe a +0 plate armour (52, -35, D) a +0 great sword (52, -34, D) a +0 robe (52, -23, D) a +0 leather armour (52, -20, D) a +0 club a +0 hunting sling 18 stones (52, -18, D) a +0 trident (unseen) (52, -17, D) a cursed -1 rapier a +0 robe (52, -11, D) an uncursed staff of summoning (52, -10, D) a +1 arbalest of freezing (53, -59, D) a +5 arbalest of velocity (53, -47, D) an uncursed staff of power (53, -42, D) a +2 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +0 giant club a +0 hand axe of flaming a +0 robe (53, -35, D) a lightning rod (4/4) (53, -32, D) a +3 dagger +1 ice dragon scales (53, -28, D) a +0 morningstar (53, -27, D) the +10 spear of Doors {pierce, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. a +0 plate armour (53, -23, D) the cursed +1 scimitar "Holler" {vamp, MR+ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (53, -22, D) an uncursed staff of summoning (53, -18, D) a +0 spear (53, -11, D) a +2 hunting sling of freezing (54, -59, D) a +0 mace of draining (54, -58, D) the +2 robe of Waxev {rF+ Str+4} It affects your strength (+4). It protects you from fire. (54, -46, D) a +0 dagger (54, -35, D) a phial of floods (54, -29, D) a +0 pair of boots of running a +0 halberd a cursed ring of positive energy (54, -28, D) a +0 dagger a +0 robe (54, -26, D) a cursed staff of power (54, -23, D) a crystal ball of energy (54, -22, D) the cursed +0 robe of Anad {+Inv rElec rCorr Dex-5} It affects your dexterity (-5). It insulates you from electricity. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (54, -15, D) 6 javelins (54, -11, D) a +1 falchion of holy wrath (54, -10, D) an uncursed ring of wizardry (55, -47, D) the +0 sword of Power a +6 ring of intelligence (55, -46, D) a +0 long sword (55, -35, D) a phial of floods (55, -34, D) a +2 pair of gloves of strength (55, -31, D) a +2 flail a +0 robe (55, -23, D) the +2 plate armour of the Cockatrice {rElec rC+ Dex+6} It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. (55, -11, D) a +0 leather armour (56, -59, D) the +7 great sword of Xoes Uquhi {speed, Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). (56, -58, D) a +2 shortbow of velocity (56, -35, D) an uncursed staff of wizardry (59, -12, D) the +7 scythe of Experimentation {protect, Str+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+2). (59, -11, D) the +7 spear of the Spheres {pierce, rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. (59, -10, D) a +4 falchion of protection (59, -3, D) a +0 robe the +3 warlock's mirror {reflect} (60, -23, D) a +4 spear of freezing (60, -22, D) an uncursed staff of cold (60, -11, D) a fan of gales (60, -10, D) a +1 shortbow of freezing (60, -5, D) the +4 scimitar of Gitwecoz {speed, Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). a +0 robe a spriggan skeleton (60, -3, D) the +6 flail "Ukhollit" {crush, rN+ Str+7 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+7). It protects you from negative energy. It makes you less stealthy. a +0 robe a spriggan skeleton (61, -47, D) a +0 giant spiked club (61, -23, D) a scroll of brand weapon (61, -22, D) a +4 chain mail of cold resistance (61, -11, D) a cursed staff of summoning (61, -10, D) a +1 helmet of see invisible (61, -1, D) a +0 robe (62, -49, D) a +0 giant club (unseen) (62, -47, D) a +0 giant club a +0 giant club (62, -33, D) the amulet of Dishonour {Spirit rC+ rN+ Int-5 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-5). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (62, -31, D) a +0 long sword a cursed +0 ring mail (62, -30, D) a +2 short sword of speed a +0 shortbow 18 arrows a +0 leather armour (62, -27, D) a +2 dire flail of crushing (62, -23, D) 4 scrolls of enchant weapon 5 scrolls of identify the +7 hand crossbow "Beumeu" {elec, rC- Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It makes you vulnerable to cold. (62, -12, D) a +4 long sword of slicing (62, -11, D) an uncursed staff of air (63, -59, D) a +4 war axe of electrocution (63, -51, D) the +10 short sword "Sitasy" {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (63, -47, D) a +0 troll leather armour (63, -42, D) an uncursed ring of see invisible (63, -32, D) an uncursed staff of wizardry (63, -27, D) a +0 rapier a +0 leather armour (63, -23, D) a +3 dagger of flaming (63, -22, D) a lightning rod (4/4) (63, -15, D) quicksilver dragon scales (63, -10, D) a crystal ball of energy (63, -5, D) an uncursed staff of summoning a +0 robe a spriggan skeleton (64, -59, D) a +6 giant spiked club (64, -43, D) a +0 hand axe of draining (64, -42, D) a +2 scale mail of magic resistance (64, -32, D) a +1 hand axe of venom (64, -29, D) a +2 short sword of distortion (64, -28, D) a +3 mace of venom (64, -12, D) an uncursed staff of wizardry (64, -11, D) an uncursed staff of conjuration (64, -10, D) a +1 scale mail of cold resistance (64, -9, D) a crystal ball of energy (65, -42, D) an uncursed staff of fire (65, -32, D) an uncursed ring of fire (65, -10, D) a +4 hunting sling (65, -9, D) a +2 great sword of electrocution (65, -1, D) a wind drake skeleton (66, -12, D) a +2 great mace of protection (66, -11, D) a +3 ring mail of fire resistance (66, -9, D) the cursed +1 great mace "Woang" {freeze, *Drain +Fly rF+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. It causes draining when unequipped. It has a curse placed upon it. (66, -3, D) a wind drake skeleton (66, 0, D) a titan skeleton (66, 1, D) a wind drake skeleton (67, -11, D) an uncursed ring of protection from fire (67, -9, D) a +2 long sword of holy wrath (67, -8, D) a +1 shortbow of freezing (67, -6, D) the +8 morningstar of Bidas {distort, rPois rN++ Int-5 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-5). It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. (unseen) (67, -3, D) a +5 war axe of flaming a +0 robe a spriggan skeleton (67, -1, D) a wind drake skeleton (68, -11, D) a cursed staff of conjuration (68, -10, D) a +4 arbalest of freezing (68, -3, D) the +10 long sword of the Sage {antimagic, +Blink rN+ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from negative energy. It lets you blink. a +0 robe (68, -1, D) a titan skeleton a wind drake skeleton (68, 0, D) +0 storm dragon scales +0 storm dragon scales a storm dragon skeleton a storm dragon skeleton (69, -47, D) a +0 giant club (69, -12, D) a +2 ring mail of fire resistance (69, -11, D) a +1 ring mail of cold resistance (70, -48, D) 4 large rocks (70, -46, D) a +0 giant club a +0 giant spiked club a +0 dire flail a +0 giant club a large rock (70, -38, D) a +0 longbow 23 arrows a +0 leather armour (70, -37, D) 2 large rocks 3 arrows a +1 great mace of holy wrath a +0 plate armour (70, -36, D) a bolt 3 large rocks 4 arrows (70, -23, D) a +2 chain mail of fire resistance (70, -12, D) a lamp of fire (70, -9, D) +1 shadow dragon scales (70, -3, D) an uncursed staff of power a +0 robe (70, 1, D) a wind drake skeleton (71, -51, D) a +2 robe of resistance (71, -46, D) a +0 giant club (71, -36, D) a +0 long sword a +0 long sword a +0 plate armour +0 ice dragon scales (71, -23, D) the cursed +1 ring mail of Day {-Tele MR- Regen+ rCorr} It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (71, -22, D) a cursed -3 ring of evasion (72, -43, D) a +0 dire flail (72, -42, D) a +2 scale mail of magic resistance (72, -37, D) a +0 falchion a +0 scale mail (72, -36, D) a +0 arbalest 15 bolts a +0 dire flail a +0 scale mail (72, -33, D) an uncursed staff of earth (72, -32, D) a +3 shield a +0 shield a +0 scale mail a +0 long sword (72, -22, D) a +0 shield of reflection (72, -12, D) an uncursed staff of conjuration (72, -11, D) a +2 pair of boots of flying (73, -51, D) a cursed staff of conjuration (73, -43, D) a +0 broad axe of venom (73, -42, D) a +2 chain mail of magic resistance (73, -38, D) a +0 shortbow a +0 dagger 19 arrows a +0 leather armour (73, -37, D) a +0 dagger a +0 robe (73, -33, D) an uncursed staff of death (73, -32, D) a +4 trident of protection (73, -12, D) a +2 hunting sling of velocity (73, -10, D) a +4 falchion of protection (73, 5, D) a titan skeleton (74, -58, D) a +0 long sword of holy wrath (74, -33, D) the +1 flail of Valuable Assets {crush, rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. (74, -32, D) a +1 short sword of speed (74, -23, D) an uncursed staff of fire (74, -10, D) a +0 glaive of pain (75, -10, D) the +6 great sword of Impatience {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (76, -58, D) an uncursed ring of magical power