kmx the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (33, 10, D) the ring of the Jackalope {rC+ Stlth-} [ring of attention] It protects you from cold. It makes you less stealthy. a hydra corpse (skeletalised by now) (34, 10, D) a hydra corpse (skeletalised by now) (34, 11, D) a water moccasin corpse (skeletalised by now) (34, 23, D) a +2 falchion of slicing (unseen) (34, 24, D) the troll corpse of Snorg (35, 0, D) a phial of floods (35, 15, D) a +0 leather armour (35, 24, D) a throwing net (36, 0, D) a lamp of fire (36, 1, D) a +6 long sword of holy wrath (36, 9, D) a porcupine skeleton (36, 15, D) an uncursed staff of summoning (36, 24, D) a +2 quarterstaff of protection (unseen) (37, 1, D) an uncursed ring of ice (37, 15, D) a +1 dagger of freezing (37, 22, D) a +4 ring mail of poison resistance (unseen) (37, 24, D) a +1 spear (unseen) (38, 1, D) an uncursed staff of poison (38, 6, D) a spiny frog corpse (skeletalised by now) (38, 15, D) the +7 broad axe of Abuse {speed, rF+ rC- MR++} Attacks with this weapon are significantly faster. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (38, 19, D) a +0 rapier (unseen) (38, 20, D) a cursed -3 quarterstaff (unseen) (38, 21, D) a +2 halberd (unseen) (39, 0, D) a +2 robe of cold resistance (39, 1, D) a +3 chain mail of positive energy (39, 15, D) an uncursed staff of fire (39, 17, D) a +0 scythe (unseen) (40, 0, D) a +2 antimagic glaive (40, 15, D) a phial of floods (40, 24, D) a +1 great sword of electrocution (unseen) (41, 0, D) an uncursed amulet of the gourmand a +2 buckler of poison resistance (41, 1, D) an uncursed staff of earth (42, 0, D) the +10 short sword "Xorokaej" {holy, Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). (42, 1, D) the +1 scale mail of Aneitz {+Fly} It lets you fly. (47, 8, D) (unseen) (47, 30, D) a +5 giant club a +0 robe (47, 31, D) 3 large rocks a +2 mace of crushing a cursed +0 robe a +2 rapier of freezing a +0 leather armour (47, 43, D) +0 shadow dragon scales (48, 30, D) 5 large rocks (49, 0, D) a +6 hand axe of chopping (49, 1, D) an uncursed staff of wizardry the +7 triple sword of Ragnarok {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a wand of random effects (14) (49, 12, D) a +2 hand crossbow of freezing (49, 24, D) a +3 dagger of draining (49, 33, D) a +4 quarterstaff of chaos a +0 cloak a potion of cancellation a +2 whip of flaming a +0 robe (49, 37, D) a cursed -3 ring of dexterity (50, 0, D) a +2 plate armour of fire resistance (50, 1, D) a lightning rod (4/4) (50, 13, D) a lightning rod (4/4) (50, 25, D) a fan of gales (50, 36, D) a +6 hunting sling of freezing (51, 1, D) the cursed +0 pair of gloves of the Wasteland {rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (51, 24, D) a +0 ring mail of poison resistance (51, 25, D) the +4 pearl dragon scales "Kogy" {rN+ Str+5 Int-4} It affects your strength (+5). It affects your intelligence (-4). It protects you from negative energy. (51, 36, D) a +5 hand axe of freezing (52, 1, D) a lamp of fire (52, 13, D) a cursed staff of power (52, 25, D) a +4 ring of dexterity (52, 37, D) an uncursed staff of death (53, 0, D) an uncursed staff of power (53, 12, D) the +3 spear "Juurchez" {freeze, -Tele +Fly rN+++ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to negative energy. It affects your magic capacity (+9). It lets you fly. It prevents most forms of teleportation. (53, 13, D) a +1 helmet of intelligence (53, 24, D) a +2 scale mail of magic resistance (53, 25, D) an uncursed ring of flight (53, 36, D) an uncursed staff of power (53, 37, D) a phial of floods (54, 1, D) an uncursed staff of wizardry (54, 12, D) a +4 hand crossbow (54, 13, D) the +7 shortbow "Giantslayer" {velocity, rC+ Str-5 Dex+2 Stlth+} Any arrow fired from it inflicts extra damage. It affects your strength (-5). It affects your dexterity (+2). It protects you from cold. It makes you more stealthy. (54, 24, D) a crystal ball of energy (54, 25, D) a +0 hand axe of flaming (54, 36, D) a cursed -4 ring of intelligence (55, 0, D) the cursed +0 triple sword of Ambiguity {drain, rElec rF+ Int-2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (55, 1, D) a cursed amulet of inaccuracy (55, 13, D) an uncursed staff of fire (55, 24, D) a lamp of fire (57, 42, D) a +0 halberd a +0 robe (57, 43, D) a +0 war axe a +0 robe a +0 large shield (58, 44, D) a +0 whip a +0 robe (59, 36, D) an uncursed staff of poison (59, 37, D) an uncursed amulet of harm (59, 43, D) a +0 whip (unseen) (60, 2, D) a +0 hand axe of flaming a cursed +0 robe (60, 3, D) a +0 falchion a +0 ring mail (60, 11, D) a +0 scale mail a +0 club (60, 36, D) the +1 pair of gloves of Midsummer {Str+2 SInv} It affects your strength (+2). It lets you see invisible. (60, 39, D) the +6 dagger "Conservator" {pierce, rPois rC++ MR- Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. an uncursed amulet of harm an uncursed ring of fire a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight (60, 42, D) a +0 hand axe (unseen) (61, 0, D) a +2 dagger of venom (61, 3, D) a +0 falchion (61, 4, D) a +0 dagger a +0 robe (61, 11, D) a +0 hand axe (61, 26, D) an uncursed staff of death (61, 36, D) the +2 leather armour of Rokherr {rCorr Dex+3} It affects your dexterity (+3). It provides partial protection from all sources of acid and corrosion. (61, 37, D) an uncursed staff of wizardry (62, 0, D) a +1 helmet of intelligence (62, 1, D) a +1 scythe of slicing (62, 9, D) a +3 mace of draining (62, 11, D) a +0 falchion a +0 ring mail (62, 26, D) a fan of gales (62, 36, D) a lamp of fire (62, 37, D) an uncursed staff of wizardry (63, 8, D) a +0 dagger (63, 20, D) a +0 arbalest 7 bolts (63, 22, D) a +0 arbalest a +1 quarterstaff of draining 8 bolts a +0 shortbow the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). 21 arrows (63, 23, D) a bolt an arrow (64, 21, D) a +0 shortbow 21 arrows (64, 22, D) a +1 antimagic morningstar a +0 arbalest 20 bolts (64, 26, D) a scroll of brand weapon (64, 27, D) a +2 crystal plate armour (65, 20, D) a +0 arbalest 21 bolts (65, 21, D) a +0 short sword of protection a +0 shortbow 20 arrows (65, 22, D) 2 arrows (66, 2, D) a +0 leather armour a +0 short sword a +0 scale mail (66, 23, D) an arrow (67, 0, D) an uncursed staff of summoning (67, 2, D) a +0 scale mail (67, 22, D) a bolt (68, 0, D) a +2 scale mail of cold resistance (69, 30, D) a +0 dire flail (69, 36, D) the +8 flail "Beetleslayer" {drain, rC+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from cold. (70, 36, D) a +1 falchion of flaming (71, 12, D) a +2 hand axe of chopping a +0 robe a +0 buckler (71, 16, D) the +1 short sword of Resourcefulness {freeze, +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. a +3 ring of evasion an uncursed ring of magical power the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +0 short sword (71, 27, D) an uncursed amulet of faith (71, 30, D) a +0 hand axe a +0 shortbow of velocity (71, 36, D) a +5 giant spiked club (71, 37, D) an uncursed staff of energy (72, 8, D) a +0 dagger (72, 16, D) the cursed +0 halberd of Supply {vamp, rPois rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (72, 27, D) an uncursed staff of earth (72, 36, D) an uncursed ring of stealth (72, 37, D) the +7 short sword "Qayser" {pierce, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (73, 1, D) a +4 scythe of venom (73, 16, D) an uncursed staff of poison (73, 26, D) the +5 war axe of Somewhere Else {chaos, Int+3} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+3). (73, 27, D) a +0 hand crossbow of flaming (73, 36, D) a lamp of fire (73, 37, D) a +1 robe (75, 1, D) the +6 lightning scales {run, rElec} It insulates you from electricity.