kmx the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (33, 24, D) +0 pearl dragon scales (unseen) (33, 25, D) 3 stones (34, 23, D) a +5 eudemon blade of holy wrath a +0 large shield (34, 24, D) a stone (35, 0, D) a cursed ring of attention (35, 15, D) a Fen Folio (36, 0, D) a +1 trident of venom (36, 1, D) an uncursed ring of flight (36, 15, D) an uncursed amulet of rage (37, 0, D) a fan of gales (37, 1, D) a +4 shortbow (37, 15, D) a +3 spear of venom (38, 0, D) an uncursed staff of earth (38, 15, D) the +4 hand axe of Vanity {chop, rElec rN+ Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (39, 1, D) a +0 dagger (39, 15, D) an uncursed staff of air (40, 0, D) an uncursed staff of poison (40, 1, D) a crystal ball of energy (40, 15, D) a +1 hunting sling of freezing (41, 1, D) a +2 pair of boots of running (42, 0, D) an uncursed staff of earth (42, 1, D) an uncursed staff of conjuration (43, 6, D) a +1 trident of venom a +0 robe (43, 10, D) a raiju corpse (44, 11, D) a raiju corpse (47, 6, D) a +0 longbow 39 arrows a +0 leather armour (47, 7, D) a +0 long sword a +0 scale mail a +4 dagger of venom a +0 leather armour a +0 short sword a +0 leather armour an elf corpse 2 chunks of flesh an elf skeleton 2 chunks of flesh an elf skeleton (47, 8, D) 2 arrows (47, 17, D) an uncursed staff of poison a +0 arbalest 11 bolts a yaktaur skeleton (47, 18, D) a +0 arbalest 17 bolts a cursed -1 shortbow 19 arrows (47, 19, D) a +1 flail of holy wrath a cursed -3 arbalest a +0 spear of venom 11 silver javelins a +1 scale mail of poison resistance a +0 arbalest 33 bolts 3 large rocks a +5 hand axe of freezing a +3 shortbow 16 arrows a yaktaur corpse a merfolk corpse a yaktaur corpse (skeletalised by now) a stone giant corpse (skeletalised by now) a centaur corpse (skeletalised by now) (47, 20, D) an uncursed staff of earth a +2 arbalest of flaming a +1 hand axe of electrocution a +1 shortbow of freezing 20 arrows 14 bolts a yaktaur corpse (skeletalised by now) (47, 26, D) 3 javelins (47, 30, D) 4 sling bullets (47, 31, D) a sling bullet a +0 trident a +4 hunting sling of velocity (47, 32, D) a sling bullet a harpy corpse (skeletalised by now) (47, 33, D) a +2 battleaxe of pain 13 javelins a +0 leather armour (48, 6, D) a +0 rapier (48, 8, D) a +6 whip of venom a +0 chain mail a +3 flail of holy wrath a +2 trident of flaming an arrow (48, 9, D) an uncursed staff of energy (48, 17, D) 4 large rocks (unseen) (48, 18, D) a +0 arbalest (unseen) (48, 20, D) 2 bolts an arrow (48, 21, D) an uncursed staff of summoning a +0 shortbow 11 arrows 2 silver javelins (48, 30, D) a +0 fustibalus a +0 spear 13 sling bullets (48, 32, D) a +1 rapier of draining (still there?) a merfolk corpse (skeletalised by now) (still there?) (48, 33, D) a sling bullet a +2 rapier of speed a +0 robe (49, 0, D) a fan of gales (49, 1, D) a +0 dagger (49, 5, D) a +0 scimitar a +0 shortbow 27 arrows a +1 leather armour of fire resistance (49, 7, D) a +0 long sword (unseen) (49, 21, D) 2 silver javelins a bolt (49, 36, D) a +5 broad axe of holy wrath (50, 1, D) a +0 rapier (50, 6, D) the +8 great sword of the Traitor {flame, rF- Int+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to fire. (50, 24, D) an uncursed staff of cold (50, 30, D) a +3 trident of protection (unseen) (50, 36, D) an uncursed staff of air (51, 1, D) a +0 dagger (51, 12, D) a +0 leather armour (51, 24, D) a +0 spear (51, 33, D) the +7 trident of Salt {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). a +0 robe (51, 36, D) a +3 shortbow of freezing (51, 41, D) a +0 trident the +6 chain mail of the Tired Eyes {rElec SInv} It insulates you from electricity. It lets you see invisible. (52, 0, D) a +0 short sword (52, 1, D) a +3 giant club (52, 12, D) a crystal ball of energy (52, 24, D) a +0 antimagic war axe (52, 36, D) an uncursed amulet of magic regeneration (52, 37, D) a lamp of fire (53, 13, D) the cursed +1 scale mail of Puupada {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (53, 24, D) a +0 rapier (53, 36, D) an uncursed amulet of the gourmand (54, 0, D) an uncursed staff of cold (54, 24, D) a +0 leather armour (54, 33, D) 3 javelins (55, 0, D) a lamp of fire (55, 1, D) a +2 scale mail of cold resistance (55, 13, D) the cursed +1 leather armour "Ume Nyeq" {rC++ Str+2 Dex+4 Stlth-} It affects your strength (+2). It affects your dexterity (+4). It greatly protects you from cold. It makes you less stealthy. It has a curse placed upon it. (57, 43, D) a +4 dire flail of draining (unseen) (58, 44, D) a +0 scimitar (59, 40, D) a +0 war axe (60, 13, D) a +0 short sword (60, 36, D) a crystal ball of energy (60, 37, D) an uncursed ring of protection from fire (61, 8, D) a +0 dagger (61, 12, D) a +2 dagger of freezing a +0 robe an uncursed staff of wizardry a +0 robe (61, 13, D) a +0 flail (61, 26, D) an uncursed amulet of faith (62, 8, D) a +0 dagger (62, 16, D) the +0 plate armour "Dyicsiak" {rCorr Str+2 Stlth-} It affects your strength (+2). It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (62, 17, D) the cursed +1 shortbow "Loleikk" {venom, Str+2 Int+3} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (+3). It has a curse placed upon it. (62, 27, D) an uncursed staff of power (62, 36, D) an uncursed staff of earth (62, 37, D) an uncursed ring of magical power (63, 0, D) an uncursed ring of protection from magic (63, 8, D) a +1 shortbow of freezing (63, 17, D) a +10 plate armour of ponderousness (63, 27, D) an uncursed amulet of harm (63, 36, D) a manual of Slings the ring of Departure {Fire Str+4 Dex-5} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your dexterity (-5). It protects you from fire. It makes you vulnerable to cold. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 leather armour a +0 long sword (64, 27, D) the +4 halberd of Faleah {vamp, rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. (64, 33, D) a +0 hand axe (unseen) (65, 26, D) an uncursed staff of wizardry (65, 31, D) a +0 war axe (65, 32, D) a +0 halberd (66, 31, D) a +0 halberd (66, 33, D) a +0 flail (67, 30, D) a +0 mace a +3 hunting sling of flaming (67, 31, D) a +0 trident (67, 32, D) a +0 short sword (69, 0, D) a +3 war axe of chopping (70, 9, D) a +0 short sword (70, 12, D) a +5 long sword of holy wrath (70, 29, D) a +2 long sword of electrocution (70, 36, D) an uncursed amulet of magic regeneration (70, 37, D) an uncursed staff of earth (70, 41, D) a +2 trident of piercing (70, 42, D) a +0 dagger a +0 robe (71, 8, D) an uncursed staff of air (71, 12, D) a +0 hand axe the +3 shortbow of the Unspeakable One {velocity, rPois Str+3 Dex+3} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. (71, 17, D) the +4 morningstar "Mitib" {antimagic, Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). (71, 26, D) a cursed +0 giant club (71, 27, D) a cursed staff of air (71, 30, D) the +6 shortbow of Upsuosoutt {freeze, Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you more stealthy. (71, 37, D) an uncursed ring of positive energy (71, 38, D) a +0 rapier a +0 robe (71, 42, D) a +0 short sword a +0 robe (72, 11, D) a +0 trident (72, 12, D) a cursed +0 short sword (72, 13, D) a +0 flail a +1 shortbow of velocity (72, 26, D) the +3 scale mail "Peuvop" {+Fly rC- Dex+7 Slay+3} It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It lets you fly. (72, 37, D) a +0 spear (73, 16, D) an uncursed staff of summoning (73, 27, D) a +4 lajatang of pain (73, 36, D) a +3 chain mail of fire resistance (73, 37, D) a lamp of fire (75, 22, D) a +0 mace of holy wrath