kmx the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +0 dagger a lightning rod (4/4) (61, 1, D) a +0 mace (62, 0, D) a +0 hand axe a +2 arbalest of freezing (62, 8, D) a +3 great sword of slicing (63, 0, D) a +0 dagger (63, 1, D) the cursed +0 battleaxe of Muyceg {freeze, rF+ MR+ Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. a +0 robe an orc corpse (skeletalised by now) (68, 3, D) a +0 trident (68, 4, D) a +0 dagger (68, 10, D) an inedible chunk of flesh (69, 0, D) a +0 chain mail of cold resistance (70, 9, D) an inedible chunk of flesh a +0 flail of protection (70, 13, D) an inedible chunk of flesh (71, 16, D) the +5 morningstar of Severance {crush, Str+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+3). (71, 17, D) a +0 long sword (still there?) a phial of floods (still there?) (71, 21, D) a +0 long sword (unseen) (72, 8, D) an inedible chunk of flesh a +2 quarterstaff of crushing (72, 16, D) the +1 leather armour "Ylui" {rPois rF+ rCorr MP+9 Dex-5} It affects your dexterity (-5). It protects you from fire. It protects you from poison. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (72, 17, D) a scarf of spirit shield (72, 18, D) a +0 long sword (unseen) (72, 23, D) an arrow (73, 1, D) an uncursed staff of poison (73, 16, D) a +2 ring mail of fire resistance (73, 17, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (73, 21, D) a +0 longbow (unseen)