Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2880399443670042509 107 kmx667 the Apothecary (level 4, -2/33 HPs) Began as a Merfolk Alchemist on May 8, 2024. Slain by an orc ... wielding a +3 falchion (6 damage) ... on level 3 of the Dungeon. The game lasted 00:06:17 (2252 turns). kmx667 the Apothecary (Merfolk Alchemist) Turns: 2252, Time: 00:06:18 Health: -2/33 AC: 3 Str: 6 (8) XL: 4 Next: 86% Magic: 0/7 EV: 12 Int: 15 (16) God: Gold: 127 SH: 0 Dex: 11 (14) Spells: 5/8 levels left rFire + . . i - +0 spear rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . f - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of positive energy HPRegen 0.25/turn l - ring of protection from fire MPRegen 0.10/turn %: no passive effects @: hasted, very quick A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons i - a +0 spear (weapon) r - a +0 short sword Missiles h - 10 stones o - 5 boomerangs (quivered) Armour a - a +0 robe (worn) f - a +0 cloak (worn) Jewellery k - a ring of positive energy (left hand) l - a ring of protection from fire (right hand) Scrolls c - a scroll of immolation {unknown} n - a scroll of vulnerability {unknown} p - a scroll of noise {unknown} q - a scroll of enchant weapon {unknown} Potions b - a potion of magic Skills: + Level 1.7 Fighting - Level 1.0 Short Blades + Level 1.5 Polearms + Level 3.6 Dodging + Level 2.8 Stealth + Level 2.6 Spellcasting - Level 0.7 Conjurations + Level 4.6 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 b - Mercury Vapours Alch/Air 16% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 15% N/A 30% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the orc priest but do no damage. The orc priest is heavily wounded. You kill the orc! The orc priest is no longer weakened. The orc priest barely misses you. Your magical contamination has completely faded away. Casting: Mercury Vapours (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 75% to hit) The sting hits the orc priest. The orc priest is poisoned. The orc priest is severely wounded. You hit the orc. The orc is lightly wounded. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 mace and wearing a +0 scale mail (severely wounded, poisoned, 75% to hit) The sting hits the orc. The orc is poisoned. The orc is lightly wounded. The orc hits you with a +3 falchion. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - orc priest Aim: an orc, wielding a +3 falchion and wearing a +0 leather armour (moderately wounded, poisoned, weak, 71% to hit) The sting hits the orc but does no damage. The orc looks even sicker. The orc is moderately wounded. The orc hits you with a +3 falchion. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel yourself speed up. The orc is no longer weakened. The orc hits you with a +3 falchion. You die... ..... ..... ###.. ### ############## #####............. #...#.###########. #@#.#.# #. #o#.#.# #. #o#>..# #. #o##### ## ..# ### You could see an orc priest (poisoned) and 2 orcs. Vanquished Creatures Terence (D:3) 3 adders 2 dart slugs An orc (D:3) 7 bats 2 endoplasms 4 giant cockroaches 5 goblins 7 hobgoblins 3 quokkas (D:1) 3 ball pythons 2 frilled lizards (D:1) 4 kobolds (D:1) 4 rats (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kmx667 the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 180 | D:1 | Reached XP level 2. HP: 14/20 MP: 3/5 184 | D:1 | Learned a level 2 spell: Mercury Vapours 498 | D:1 | Reached skill level 1 in Short Blades 616 | D:1 | Reached XP level 3. HP: 22/25 MP: 4/6 720 | D:1 | Reached skill level 1 in Fighting 1584 | D:2 | Reached XP level 4. HP: 18/32 MP: 2/7 1904 | D:3 | Reached skill level 1 in Polearms 1922 | D:3 | Noticed Terence 1940 | D:3 | Killed Terence 2252 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_cross D:2: layout_loops_cross D:3: layout_basic, hangedman_abyss_or_decor_lesser_grid, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.6 Short Blades | 1 | 1.0 Fighting | 1 | 1.7 Polearms | 1 | 1.5 Stealth | | 2.8 Spellcasting | | 2.6 Conjurations | | 0.7 Alchemy | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 40 | || 40 Unarmed | 16 | || 16 Spear | 39 | 50 || 89 Throw: Stone | 12 | || 12 Boomerang | 1 | || 1 Cast: Sting | 35 | 15 || 50 Mercury Vapours | | 2 || 2 Use: Potion | | 5 || 5 Stab: Sleeping | | 4 || 4 Distracted | | 1 || 1 Armour: Robe | 47 | 35 || 82 Dodge: Dodged | 55 | 19 || 74