Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15466654106950856239 47 kmx667 the Apothecary (level 3, 0/26 HPs) Began as a Formicid Alchemist on May 16, 2024. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:07 (1133 turns). kmx667 the Apothecary (Formicid Alchemist) Turns: 1133, Time: 00:03:08 Health: 0/26 AC: 2 Str: 12 XL: 3 Next: 97% Magic: 4/6 EV: 12 Int: 16 God: Gold: 34 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . f - +0 hand axe (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -3) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons e - a +1 dagger of speed f - a +0 hand axe of flaming (weapon) i - a +0 orcbow Missiles d - 18 stones (quivered) Armour a - a +0 robe (worn) k - a +0 ring mail Jewellery c - a ring of wizardry h - a ring of fire j - an amulet of guardian spirit Scrolls g - a scroll of teleportation l - a scroll of revelation Potions b - 2 potions of magic Skills: + Level 1.4 Fighting + Level 0.8 Axes + Level 1.2 Armour - Level 1.7 Dodging + Level 2.8 Stealth + Level 2.6 Spellcasting - Level 0.8 Conjurations + Level 4.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 b - Mercury Vapours Alch/Air 18% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 16% N/A 30% 4 Sticky Flame Fire/Alch 9% 2d5 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The adder is lightly wounded. You miss the adder. The adder is lightly wounded. The adder bites you. You miss the adder. The adder is lightly wounded. The adder bites you but does no damage. The adder barely misses you. You closely miss the adder. The adder is lightly wounded. The adder closely misses you. x2 You barely miss the adder. The adder is lightly wounded. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. The adder is lightly wounded. You feel sick. The adder looks more healthy. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you but does no damage. You miss the adder. The adder is moderately wounded. You feel very sick. The adder bites you but does no damage. The adder barely misses you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 53% to hit) The sting misses the adder. You feel sick. The adder bites you. Unknown command. You barely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder but do no damage. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. The adder bites you. You die... ## ....####..## ...##.....)...###### #..#.#..<#...)....# #..#......######.## ##................ ....#......####### ..)........# ###....S...# ####.@...# #.?....# ######..# ..# ### You could see an adder. Vanquished Creatures An adder (D:2) A dart slug (D:1) 6 bats 2 endoplasms (D:1) A giant cockroach (D:1) 5 goblins (D:1) 2 hobgoblins 3 kobolds 3 quokkas (D:1) 5 ball pythons (D:1) A frilled lizard (D:1) 4 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kmx667 the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 148 | D:1 | Reached XP level 2. HP: 8/20 MP: 3/5 157 | D:1 | Learned a level 2 spell: Mercury Vapours 459 | D:1 | Reached skill level 1 in Fighting 468 | D:1 | Reached skill level 1 in Armour 477 | D:1 | Reached XP level 3. HP: 15/26 MP: 6/6 1133 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_ring D:2: layout_rooms, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Armour | 1 | 1.2 Axes | | 0.8 Dodging | | 1.7 Stealth | | 2.8 Spellcasting | | 2.6 Conjurations | | 0.8 Alchemy | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 22 Hand axe || 48 Fire: Orcbow || 13 Throw: Stone || 4 Cast: Sting || 12 Use: Scroll || 2 Stab: Sleeping || 6 Armour: Robe || 58 Dodge: Dodged || 46