kmx667 Level 1 of the Dungeon (11, -4, D:1) 8 stones (39, -12, D:1) 4 stones (47, -7, D:1) a +1 hat Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -6, D:2) 5 stones (46, -19, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 spear (18, -3, D:4) a +0 club (32, -34, D:4) 4 stones (35, -1, D:4) a +0 short sword (41, 5, D:4) a +0 flail (43, -23, D:4) a +0 whip a boomerang a +0 leather armour (54, -28, D:4) a +0 club a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 14 gold pieces (1, -3, D:5) 18 gold pieces (2, -2, D:5) a +0 chain mail (2, -1, D:5) 14 gold pieces (2, 0, D:5) a scroll of enchant weapon (10, 20, D:5) a +1 dagger of draining (11, 20, D:5) a +0 flail a +0 dagger (11, 21, D:5) a +0 club (13, 10, D:5) a +0 ring mail (23, 15, D:5) a +0 short sword (27, -2, D:5) a +0 robe (34, -11, D:5) a +0 robe (38, 12, D:5) a +0 whip a +0 halberd a +0 plate armour (39, 13, D:5) a +0 war axe a +0 leather armour Level 6 of the Dungeon [Shop] Ujogukez's Armour Emporium a +0 chain mail (67 gold) a +0 leather armour (30 gold) a +0 helmet (67 gold) a +0 helmet (67 gold) the +8 plate armour of the Four Scars {Harm rF+++ Slay+2 SInv} (1681 gold) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+++: It renders you almost immune to fire. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. a +0 leather armour (30 gold) a +0 pair of boots (67 gold) a +0 ring mail (60 gold) (6, -32, D:6) a +0 robe a +0 pair of gloves Level 7 of the Dungeon (23, 9, D:7) a +0 robe (28, 22, D:7) a +0 robe (41, -4, D:7) a scroll of immolation (41, -3, D:7) a +1 pair of gloves (unseen) (42, -5, D:7) a +6 mace of protection (unseen)