knorpule3000 Level 1 of the Dungeon [Shop] Fuonez's Antique Weapon Emporium a +0 club (27 gold) a +0 spear (81 gold) a +0 quarterstaff (108 gold) a +1 vorpal war axe (329 gold) a +0 whip (67 gold) a +0 long sword (94 gold) a +0 hand axe (81 gold) a +2 rapier of holy wrath (518 gold) a +0 sling (40 gold) a +0 short sword (81 gold) [Shop] Zupoal's Book Shop a book of Touch (286 gold) the Papyrus of Shapes and Striking (506 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Passwall Transmutation/Earth 2 c - Hailstorm Conjuration/Ice 4 d - Iskenderun's Battlesphere Conjuration 5 e - Iron Shot Conjuration/Earth 6 a book of Changes (198 gold) a book of Armaments (396 gold) Great Wizards, Vol. II (418 gold) a Young Poisoner's Handbook (220 gold) a book of Cantrips (132 gold) [Shop] Quak's Assorted Antiques a +1 dagger of venom (216 gold) a +0 robe (16 gold) 3 scrolls of teleportation (207 gold) a potion of heal wounds (115 gold) a scroll of enchant armour (172 gold) a +0 falchion (69 gold) a potion of attraction (69 gold) a +0 ring mail (92 gold) [Shop] Xoubbeec's Armour Shoppe a +0 cloak (49 gold) a +2 pair of boots of flying (236 gold) a +2 plate armour of cold resistance (440 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 robe (7 gold) the +0 pair of boots of Amoqihoth {Str+4} (218 gold) Str: It affects your strength (+4). (0, 0, D:1) a +0 dagger (11, -20, D:1) a +0 dagger of protection a stone (11, -16, D:1) a +0 rapier (15, 2, D:1) 4 poisoned darts (19, -12, D:1) a +0 club (27, 7, D:1) a +0 club (48, -5, D:1) a +0 club (49, 10, D:1) 5 stones (51, -11, D:1) a +0 club (53, 12, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, -31, D:2) a +0 club (11, -19, D:2) a +0 dagger 3 silver boomerangs (13, -18, D:2) a +0 short sword (16, -7, D:2) a +0 dagger (23, -34, D:2) 5 stones (41, -33, D:2) 5 datura-tipped darts Level 3 of the Dungeon (4, 25, D:3) a +0 spear (5, 7, D:3) a +0 club (6, 12, D:3) 7 stones (8, 21, D:3) a +0 short sword (10, 16, D:3) a +0 mace (16, 30, D:3) a +0 dagger a +0 robe (17, 30, D:3) a +0 dagger a +0 robe a +0 flail a +0 ring mail a +0 club a +0 whip (18, 19, D:3) a +0 mace of holy wrath (19, 14, D:3) a +0 club (21, 3, D:3) a +0 club (22, 14, D:3) a +0 sling a +0 club a +0 club a +0 short sword a +0 animal skin a +2 helmet (22, 16, D:3) a +0 dagger (23, 14, D:3) a +0 club (23, 15, D:3) a +0 dagger (25, 23, D:3) a +0 cloak (32, 44, D:3) a +0 ring mail (34, 36, D:3) 3 stones (35, 24, D:3) a +0 whip 2 stones (38, 30, D:3) a +0 leather armour (40, 24, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Nuoguek's Antique Weapon Boutique a +2 vorpal trident (412 gold) the +5 spear of Ribolod {antimagic, rF- rC++ Will+ rCorr} (1504 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +7 long sword of Quick Death {flame, Contam rElec rN+++ Dex-4} (1495 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. Contam: It causes magical contamination when unequipped. a +2 morningstar of pain (528 gold) a +1 spectral giant spiked club (280 gold) a +0 short sword (72 gold) a +0 war axe (84 gold) a +0 long sword (84 gold) a +0 trident (84 gold) a +0 sling (36 gold) [Shop] Tewatic's Book Emporium a book of Frost (220 gold) the Incunable of Harmful Coordinates (220 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Lesser Beckoning Translocation 3 c - Sticky Flame Conjuration/Fire 4 Great Wizards, Vol. VII (300 gold) a book of Sloth (360 gold) the Spellbook of Hexes (380 gold) Spells Type Level a - Slow Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Cause Fear Hexes 4 d - Discord Hexes 8 Great Wizards, Vol. II (380 gold) a book of Storms (320 gold) the Reference Book on Grim Transfiguration (460 gold) Spells Type Level a - Wereblood Transmutation 2 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Agony Necromancy 5 d - Dragon Form Transmutation 7 a book of Geomancy (180 gold) (7, -5, D:4) a +0 club a +0 leather armour (14, -14, D:4) a +0 dagger a +0 ring mail a +0 short sword (15, -14, D:4) a +0 robe a +0 dagger of electrocution (15, -13, D:4) 2 boomerangs a +0 short sword (22, 1, D:4) a +0 ring mail (24, -46, D:4) a +0 ring mail a +0 dagger a +0 robe a +0 dagger (24, -33, D:4) a +0 club (25, -46, D:4) a +0 leather armour a +0 hand axe (37, -25, D:4) 5 stones (41, -26, D:4) 4 stones a +0 robe (51, -13, D:4) a +0 club Level 5 of the Dungeon [Shop] Basoigg's Gadget Gallery a wand of paralysis (2) (52 gold) a wand of paralysis (7) (184 gold) a wand of paralysis (12) (316 gold) a wand of paralysis (3) (79 gold) a wand of roots (5) (132 gold) a condenser vane (440 gold) a lightning rod (4/4) (330 gold) (0, 0, D:5) the +1 helmet of Insurance {Harm rF+ MP+9} rF: It protects you from fire. MP: It affects your magic capacity (+9). Harm: It increases damage dealt and taken. (2, -1, D:5) a +0 hand axe (3, 1, D:5) a +0 robe a +0 dagger (4, 2, D:5) a +0 giant club (4, 3, D:5) a +0 flail a +0 scale mail a +0 short sword a +0 club (4, 5, D:5) a boomerang a +0 whip (5, 2, D:5) a +3 spear (5, 3, D:5) a +0 hand axe a +0 leather armour a +0 hand axe a +0 whip (5, 5, D:5) a +0 whip a +0 club a +0 whip (12, -21, D:5) 3 large rocks (13, -6, D:5) a +0 ring mail (16, -7, D:5) a +0 spear a +0 halberd (17, -11, D:5) a +0 club (17, -5, D:5) a +0 club (19, -8, D:5) a +0 club (21, 6, D:5) a +0 ring mail (32, 1, D:5) a +0 dagger a +0 robe (33, 0, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (33, 1, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 pair of boots (3, -8, D:6) 2 poisoned darts (12, -25, D:6) a +0 robe (13, 4, D:6) a +0 pair of gloves (17, 12, D:6) a +0 robe (22, 7, D:6) a +0 ring mail (25, -1, D:6) a +0 eveningstar (28, 10, D:6) 2 poisoned darts (36, 7, D:6) a +0 robe (39, 21, D:6) 3 stones (40, -3, D:6) the +2 ring mail of the Northern Lights {rPois rC+++ Str-5 Dex-3} Str: It affects your strength (-5). Dex: It affects your dexterity (-3). rC: It renders you almost immune to cold. rPois: It protects you from poison. (45, 22, D:6) a +0 ring mail (49, 26, D:6) a +0 flail Level 7 of the Dungeon (2, 3, D:7) 7 stones (4, -2, D:7) a +0 falchion (11, -41, D:7) a +0 chain mail (21, -33, D:7) a +0 short sword (21, -22, D:7) 5 poisoned darts (22, -30, D:7) a +0 flail a +0 hand axe (23, -31, D:7) a +0 club a +0 whip (28, -26, D:7) a +0 quarterstaff (44, -29, D:7) a +0 robe (45, -33, D:7) +0 steam dragon scales (45, -21, D:7) a +0 leather armour a +0 falchion (45, -18, D:7) a +0 robe a +0 dagger (46, -18, D:7) a +1 dagger of protection (46, -17, D:7) 4 stones a +0 club 3 poisoned darts a +0 dagger (47, -26, D:7) a +0 short sword (47, -19, D:7) 2 stones a +0 short sword (47, -18, D:7) a +0 club a +2 flail of holy wrath (47, -17, D:7) a curare-tipped dart a +0 dagger (47, -16, D:7) a +0 short sword (48, -25, D:7) 5 stones a +0 short sword a +0 dagger (48, -24, D:7) 4 stones a +0 dagger a +0 short sword 3 poisoned darts a +0 club (48, -16, D:7) 3 stones a +0 whip Level 8 of the Dungeon (3, -19, D:8) a +0 war axe a +0 robe (6, -17, D:8) a +0 robe a +4 hand axe a +0 robe a +0 long sword (6, -16, D:8) a +0 robe a +3 falchion (11, -13, D:8) a +0 ring mail (12, -16, D:8) a +0 shortbow (28, -6, D:8) a +0 dagger a boomerang (29, -7, D:8) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (33, -25, D:8) a +0 club (33, -24, D:8) a +0 spear (34, -24, D:8) a +0 spear a +0 scale mail a +0 kite shield (35, -23, D:8) a +0 club (40, -22, D:8) a +0 falchion (41, -22, D:8) a +0 spear (47, -25, D:8) a +0 shortbow (50, -20, D:8) a +0 hand axe (52, -10, D:8) a +0 club a +0 leather armour Level 9 of the Dungeon (0, 2, D:9) 2 stones (15, 46, D:9) a +0 robe a +0 long sword (16, 15, D:9) a +0 short sword (20, 10, D:9) a +0 cloak (23, 25, D:9) 5 poisoned darts (25, 25, D:9) 12 gold pieces (26, 24, D:9) the +8 broad axe of Jabuk {vamp, Will+ MP+9 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Will: It increases your willpower. (unseen) (33, 2, D:9) 6 poisoned darts (33, 43, D:9) a scroll of vulnerability (34, 4, D:9) 2 stones (36, 17, D:9) a +0 robe (36, 35, D:9) a +0 shortbow (36, 49, D:9) a +0 ring mail Level 10 of the Dungeon (7, 8, D:10) a +0 robe a +2 dagger of draining (8, -5, D:10) a +0 flail (15, 6, D:10) a +0 whip (17, -22, D:10) a +0 scale mail a +0 hand axe (17, -20, D:10) a +0 robe a +0 dagger a +0 robe a +0 dagger (17, -18, D:10) a +0 ring mail a +0 short sword (17, -4, D:10) a +0 scale mail (19, -3, D:10) a +0 scale mail (21, 5, D:10) a +0 leather armour a +2 bardiche of protection (22, -6, D:10) a staff of earth (32, -2, D:10) a +0 robe (33, -9, D:10) a +0 scale mail (34, 0, D:10) a +0 robe (39, -17, D:10) a +0 plate armour a +0 hand axe (41, -18, D:10) a +0 war axe a +0 shortbow (44, -17, D:10) a +0 shortbow (47, -16, D:10) a +0 dagger a +0 robe (48, -17, D:10) a +0 flail (48, -16, D:10) a +0 robe a +0 dagger of venom (49, -17, D:10) a +0 robe a +0 dagger (49, -16, D:10) a +0 plate armour a +0 trident (49, -15, D:10) a +0 leather armour a +0 club (50, -18, D:10) a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (2, 3, D:11) a +0 helmet (26, 9, D:11) a +0 robe a +0 dagger (37, 14, D:11) a +0 mace (37, 15, D:11) a +0 robe a +0 dagger (38, 14, D:11) a +0 dagger (39, 12, D:11) a +0 chain mail a +0 hand axe (39, 13, D:11) a +0 hand axe (42, 9, D:11) a staff of cold (42, 34, D:11) a +0 pair of gloves (45, 24, D:11) a +0 leather armour a +0 club (46, 23, D:11) a +0 leather armour a +0 club (46, 40, D:11) a +0 scale mail (47, 22, D:11) a +0 chain mail a +0 flail a +0 chain mail a +0 hand axe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 falchion (10, 3, Lair:1) a +0 trident (14, 4, Lair:1) a staff of fire (19, 3, Lair:1) a +0 dagger (19, 22, Lair:1) an amulet of magic regeneration (27, 46, Lair:1) a staff of conjuration (41, 47, Lair:1) 6 stones (45, 29, Lair:1) a +2 falchion of holy wrath (45, 40, Lair:1) a +0 leather armour (47, 3, Lair:1) a +2 quarterstaff of pain (59, -3, Lair:1) 5 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 pair of gloves (9, -13, Lair:2) a +0 rapier (10, -12, Lair:2) 6 stones (13, -8, Lair:2) a +0 helmet (27, 3, Lair:2) a +0 robe a +0 trident a +0 glaive (28, 4, Lair:2) a +0 long sword (28, 5, Lair:2) a +0 war axe (35, 4, Lair:2) 9 stones (61, 17, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 dagger (1, 1, Lair:3) a +0 longbow (1, 2, Lair:3) 5 poisoned darts (2, 2, Lair:3) a +0 ring mail (4, 1, Lair:3) the +1 chain mail of the Fisher {Harm Rampage rF+ Int+4} Int: It affects your intelligence (+4). rF: It protects you from fire. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (6, -9, Lair:3) a book of Fire (22, -20, Lair:3) a +0 club (28, -7, Lair:3) a +0 quarterstaff (29, -9, Lair:3) a +0 dagger (49, 2, Lair:3) a +0 robe (53, -8, Lair:3) a +0 robe Level 4 of the Lair of Beasts (0, 0, Lair:4) a scroll of vulnerability (5, 40, Lair:4) a scroll of vulnerability (8, -3, Lair:4) 4 stones (18, 34, Lair:4) a +0 shortbow (22, -3, Lair:4) 6 stones (30, 13, Lair:4) a +0 spear (34, 31, Lair:4) a +0 dagger (36, 3, Lair:4) a +0 robe (39, 50, Lair:4) a +0 chain mail (46, 19, Lair:4) 9 stones (48, 49, Lair:4) a +0 robe (56, 0, Lair:4) 4 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 buckler (2, -22, Lair:5) 14 gold pieces (4, -22, Lair:5) 15 gold pieces (13, 6, Lair:5) a +0 plate armour (27, -3, Lair:5) 18 gold pieces (46, -21, Lair:5) 40 gold pieces (48, -25, Lair:5) 20 gold pieces (48, -24, Lair:5) 17 gold pieces (48, -23, Lair:5) 13 gold pieces