Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 15861333152205981717 56 knorpule3000 the Magician (level 4, 0/31 HPs) Began as a Djinni Hedge Wizard on May 7, 2025. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:05 (903 turns). knorpule3000 the Magician (Djinni Hedge Wizard) Turns: 903, Time: 00:03:06 Health: 0/31 AC: 2 Str: 9 XL: 4 Next: 15% Gold: 97 EV: 11 Int: 17 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of immolation {unknown} h - a scroll of fear {unknown} Potions g - a potion of invisibility Skills: + Level 0.9 Fighting - Level 2.1 Dodging + Level 1.9 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Blink Tloc 34% N/A 4% 2 c - Call Imp Summ 34% N/A 4% 2 d - Grave Claw Necr 34% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 17% N/A 9% 3 f - Sandblast Erth 34% 2d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal closely misses you. x2 Your cerulean imp barely misses the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * Your cerulean imp completely misses the jackal. The jackal misses you. The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Your cerulean imp hits the jackal from afar with a -3 spear. You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the jackal from afar with a -3 spear. The jackal dies! The jackal bites you. You die... #. #. #.#.### ### .# # #.>.<.# ..# .###.# #.###.# #.# ...#.# #.#######.. ..... #.###.......#.# .... #.....#####.#.#### .†# #####..........@h###..#.##. #..####.....††5...>..†. #..######.##.##..##..#. #......##.##.##..# ##.###.##.##.###... #<# #.....)......## #.# ###.........#. #.# #.###.###.### #.# #.# #.# .# You could see a jackal and a friendly cerulean imp (summoned). Vanquished Creatures A gnoll (D:1) 2 adders (D:2) A dart slug (D:1) 2 endoplasms (D:1) 5 hobgoblins A jackal (D:2) A quokka (D:1) 3 ball pythons (D:1) 4 bats A frilled lizard (D:1) 7 goblins A kobold (D:1) 4 rats 33 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:2) 1 creature vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knorpule3000 the Djinni Hedge Wizard began the quest for | the Orb. 0 | D:1 | knorpule3000 set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 180 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 572 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 572 | D:1 | Learned a level 1 spell: Sandblast 900 | D:2 | Reached XP level 4. HP: 11/31 MP: 0/0 903 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic, minmay_pentomino_u4 D:2: layout_loops_ring, hellmonk_ecumenical_altar_blasted, palyth_stone_intersect Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.9 Dodging | | 2.1 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 1 || 1 Cast: Magic Dart | 82 | 3 || 85 Blink | 1 | || 1 Call Imp | 1 | || 1 Use: Scroll | 2 | || 2 Potion | 1 | || 1 Armour: Robe | 16 | 4 || 20 Dodge: Dodged | 5 | 7 || 12