kolansburg the Dungeon (10, 1, D) a +3 shield the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +3 large shield a +5 crystal plate armour a +0 animal skin a +0 mace a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 broad axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 flail of holy wrath (63, 1, D) the +3 whip of Gaesochu {slash, rElec rPois MR- Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (68, 1, D) an uncursed staff of power (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a lamp of fire (75, 2, D) a cursed -2 ring of evasion (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 morningstar of venom (74, 3, D) a +0 flail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour (62, 9, D) an uncursed ring of stealth an uncursed amulet of stasis a +0 war axe (63, 9, D) the +10 halberd "Kolenoru" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (71, 9, D) a lantern of shadows (72, 9, D) a +0 hand axe of venom (62, 10, D) a lamp of fire (72, 10, D) a +3 hunting sling a +5 plate armour (61, 17, D) a +2 morningstar of freezing (62, 17, D) a +2 scale mail of poison resistance (63, 17, D) a phial of floods (64, 17, D) a +4 antimagic great sword (72, 17, D) a +1 robe of magic resistance (73, 17, D) a +4 rod of destruction (13/13) (62, 18, D) a +2 trident of venom (63, 18, D) an uncursed staff of conjuration (71, 18, D) a +0 dire flail (72, 18, D) a +0 whip of draining (73, 18, D) a +0 flail (63, 21, D) a +1 scimitar of flaming (71, 21, D) a +0 great sword of electrocution (72, 21, D) the cursed +1 great sword of Valour {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 22, D) a +1 scimitar of flaming (72, 22, D) a +2 antimagic morningstar (63, 23, D) a +3 scimitar of flaming (63, 24, D) a +3 dire flail of holy wrath (62, 27, D) a +4 hand crossbow (63, 27, D) an uncursed staff of summoning (64, 27, D) a +0 trident (65, 27, D) a cursed -4 ring of slaying (71, 27, D) an uncursed staff of poison (62, 28, D) a +2 battleaxe of chopping (63, 28, D) a +0 hand crossbow of flaming (64, 28, D) an uncursed staff of summoning (71, 28, D) a +1 halberd of flaming (72, 28, D) an uncursed staff of wizardry (73, 28, D) a +0 trident (63, 29, D) 4 large rocks a cyclops corpse (73, 29, D) a +2 great mace of protection (61, 30, D) 2 large rocks (62, 30, D) a sheep corpse (63, 30, D) a large rock a cyclops corpse (64, 30, D) a +0 shortbow (unseen) (73, 30, D) the +8 halberd of Conformity {venom, Int+8} It poisons the flesh of those it strikes. It affects your intelligence (+8). a tomahawk (62, 31, D) a large rock (63, 31, D) 2 arrows a large rock a +0 trident a merfolk corpse (64, 31, D) a +2 broad axe of freezing (unseen) (71, 31, D) 3 large rocks a sheep corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (72, 31, D) a hippogriff corpse (skeletalised by now) (63, 32, D) a +7 longbow (71, 32, D) a sheep corpse (skeletalised by now) (72, 32, D) a tomahawk a +8 arbalest of freezing (63, 34, D) 2 large rocks 3 arrows (71, 34, D) a tomahawk (73, 34, D) a tomahawk (49, 37, D) an uncursed ring of positive energy (50, 37, D) a +1 scale mail of poison resistance (51, 37, D) a lamp of fire (52, 37, D) a manual of Bows (53, 37, D) a box of beasts (54, 37, D) a +4 halberd of protection (60, 37, D) a +2 shortbow of flaming (61, 37, D) the +7 chain mail "Rudot" {rCorr Int-5 Dex+3} It affects your intelligence (-5). It affects your dexterity (+3). It protects you from acid and corrosion. (62, 37, D) an uncursed staff of fire (63, 37, D) a +3 long sword of slicing (69, 37, D) a +2 ring mail of magic resistance (70, 37, D) a +2 lajatang of pain (71, 37, D) a +2 bardiche of venom (72, 37, D) a +1 long sword of electrocution (73, 37, D) an uncursed ring of protection from fire (49, 38, D) 4 scrolls of enchant armour (50, 38, D) an uncursed ring of protection from fire (51, 38, D) a Grand Grimoire (52, 38, D) a +4 hand axe of chopping (53, 38, D) a +6 blowgun (59, 38, D) a +6 giant spiked club (60, 38, D) a +2 robe of positive energy (62, 38, D) a +0 scimitar of slicing (63, 38, D) an uncursed staff of energy (70, 38, D) the +6 greatsling of Floods {freeze, Int+3 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you more stealthy. (71, 38, D) a phial of floods (72, 38, D) a +3 leather armour of magic resistance (73, 38, D) an uncursed ring of sustain attributes (69, 41, D) a jackal corpse (61, 42, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (62, 42, D) a very ugly thing corpse (71, 42, D) a hydra corpse a sheep corpse (71, 43, D) a porcupine corpse a jackal corpse (61, 44, D) a +2 quarterstaff of protection (still there?) a +2 quarterstaff of protection (still there?) a +2 eveningstar of protection (still there?) a glowing shapeshifter corpse (still there?) (71, 44, D) 5 steel javelins a +4 falchion of protection (62, 45, D) a shapeshifter corpse