Dungeon Sprint DCSS version 0.17.1-3-g152610e (webtiles) character file. 0 kolansburg the Shield-Bearer (level 1, 18/18 HPs) Began as a Formicid Fighter on Apr 17, 2016. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:14 (26 turns). kolansburg the Shield-Bearer (Formicid Fighter) Turns: 26, Time: 00:01:14 Health: 18/18 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Clarity . b - +0 scale mail rNeg . . . SustAt . c - +0 shield rPois . Gourm . (helmet unavailable) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: not resistant to hostile enchantments, extremely unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) L - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). M - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. N - the +15 heavy crossbow "Sniper" {velocity, SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. Armour b - a +0 scale mail (worn) c - a +0 shield (worn) J - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. K - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery y - a +6 ring of dexterity A - a +6 ring of dexterity B - a +6 ring of intelligence C - a +6 ring of intelligence D - a +6 ring of strength E - a +6 ring of strength Wands F - a wand of disintegration (7) G - a wand of fire (5) H - a wand of cold (5) I - a wand of draining (5) Scrolls k - 4 scrolls of blinking q - 4 scrolls of amnesia r - 3 scrolls of recharging s - 7 scrolls of fog t - a scroll of holy word u - 5 scrolls of identify v - 5 scrolls of remove curse w - 2 scrolls of fear Potions d - 6 potions of might f - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of agility Comestibles e - 5 bread rations x - 42 fruits z - 4 meat rations Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 3.2 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History Things that are here: an uncursed staff of energy; a crystal ball of energy You see here an uncursed ring of flight. You see here a disc of storms. Items here: )))) [[ J - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} K - the +18 shield of the gong {rElec rN+ MR+ EV-5} Items here: )))))))))) Okay, then. Items here: )))) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +15 heavy crossbow "Sniper" {velocity, SInv} the +10 dark maul {crush} the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} L - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} M - the +10 dark maul {crush} N - the +15 heavy crossbow "Sniper" {velocity, SInv} O - the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} You drop the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse}. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ _8_8_88©88_8_8_▓ ▓8.........@)..8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..().....}..._▓ ▓8...).....=...8▓ ▓_.........|..._▓ ▓8...[.........8▓ ▓_...[.<......._▓ ▓8.............8▓ There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | kolansburg the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a burning altar of Makhleb. 1 | D | Found an iron altar of Okawaru. 1 | D | Found a deep blue altar of Sif Muna. 1 | D | Found a radiant altar of Vehumet. 1 | D | Found a bloodstained altar of Trog. 1 | D | Found a shimmering altar of Xom. 26 | D | Quit the game