kolansburg the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (67, 1, D) the +9 shortbow of the Priest {flame, +Inv rF+ Dex-5 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-5). It protects you from fire. It lets you see invisible. It lets you turn invisible. (3, 4, D) 948 arrows (unseen) (71, 9, D) a book of Beasts (72, 9, D) a +4 plate armour of fire resistance (70, 10, D) a +6 ring of intelligence (63, 12, D) the +1 war axe of Ihewaege {chop, rElec rPois Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. (61, 17, D) a +2 shortbow of flaming (62, 17, D) a +5 quarterstaff of draining (64, 17, D) an uncursed ring of sustain attributes (71, 17, D) the +6 chain mail of Kiylagh {rCorr} It protects you from acid and corrosion. (62, 18, D) the Incunabulum of Fiery Enhancements Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Throw Flame Conjuration/Fire 2 d - Regeneration Charms/Necromancy 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Delayed Fireball Conjuration/Fire 7 (63, 18, D) a +2 trident of freezing (64, 18, D) a +4 blowgun (70, 22, D) the cursed +2 war axe of Beogh's Vengeance {speed, rElec rC- rN+++ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It makes you vulnerable to cold. It insulates you from electricity. It renders you almost immune to negative energy. It has a curse placed upon it. (63, 33, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (75, 33, D) an iguana corpse (skeletalised by now) (70, 37, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (73, 37, D) the cursed +0 chain mail "Ykaepuaq" {MP+9 Int+4} It affects your intelligence (+4). It affects your magic capacity (+9). It has a curse placed upon it. (51, 38, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (53, 38, D) a book of Enchantments (63, 38, D) the amulet of Devotion {Clar rN+++ MR+} [amulet of clarity] It provides mental clarity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (71, 38, D) the Volume of Shape Shifting Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Irradiate Conjuration/Transmutation 5 c - Blade Hands Transmutation 5 (52, 41, D) a bolt (52, 42, D) a large rock (unseen) (52, 43, D) an arrow (still there?) a large rock (still there?) (53, 43, D) an arrow (69, 43, D) a mottled dragon corpse (70, 43, D) a wyvern corpse (51, 44, D) 2 silver javelins (unseen) (52, 44, D) 2 arrows (50, 45, D) 8 arrows (51, 45, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. 3 bolts 6 silver javelins 10 javelins of penetration 15 large rocks 19 arrows