kolansburg the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 shield a +0 trident the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +2 shortbow of evasion (67, 1, D) a +2 flail of protection (68, 1, D) a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) a +3 rod of inaccuracy (9/9) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +2 dagger of electrocution (75, 2, D) an uncursed staff of conjuration (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (61, 4, D) a +0 dagger a +0 robe (62, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of power (62, 9, D) a fan of gales (70, 9, D) a +0 trident (72, 9, D) a +0 trident (62, 10, D) an uncursed staff of cold (70, 10, D) a +1 chain mail of magic resistance (70, 12, D) a +2 trident of protection a +2 trident of freezing (71, 12, D) a +0 trident (72, 12, D) a +3 quarterstaff of protection (70, 13, D) a +2 whip of electrocution (71, 14, D) 2 throwing nets (61, 17, D) an uncursed staff of death (62, 17, D) a +0 plate armour of cold resistance (63, 17, D) the +7 arbalest "Hyriwkits" {penet, Str+2 Int+6} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It affects your intelligence (+6). (64, 17, D) a +6 ring of intelligence a +0 cloak of invisibility (71, 17, D) an uncursed staff of power (72, 17, D) a +1 scimitar of slicing (73, 17, D) an uncursed staff of fire (63, 18, D) 42 fruits (71, 18, D) a +2 trident of protection (73, 18, D) a +1 ring mail of poison resistance (71, 22, D) a +0 quarterstaff a +0 leather armour (64, 27, D) an uncursed staff of conjuration (71, 27, D) a fan of gales (72, 27, D) a +2 rapier of draining (73, 27, D) a +3 shortbow of flaming (71, 28, D) a +1 scythe of venom (62, 29, D) an arrow of frost a +0 shortbow a +0 arbalest a +2 hand axe of electrocution 19 bolts (60, 30, D) a +4 quarterstaff of protection a +0 shortbow a +0 shortbow 22 arrows a cursed -4 ring of strength (62, 30, D) a +0 broad axe of flaming a +0 shortbow 3 arrows of frost a bolt 8 arrows (63, 30, D) a +0 shortbow 8 arrows (64, 30, D) a +0 arbalest 2 arrows of flame (67, 30, D) an arrow (63, 31, D) 2 arrows of flame 2 arrows (59, 33, D) 2 arrows of frost (61, 33, D) an arrow an arrow of frost an arrow of flame (65, 33, D) an arrow (60, 34, D) 2 large rocks (still there?) a large rock (still there?) 2 arrows of frost (still there?) 2 bolts (still there?) 3 arrows (still there?) (61, 34, D) an arrow of flame (still there?) 2 arrows of frost (still there?) an arrow of frost (still there?) a bolt (still there?) a large rock (still there?) (62, 34, D) 2 arrows of flame (still there?) 3 arrows (still there?) (66, 34, D) an arrow (59, 37, D) a +1 longbow of flaming (60, 37, D) a +2 pair of gloves of archery (61, 37, D) a +1 scimitar of flaming (62, 37, D) the +2 leather armour "Ykhliral" {rN+ Str-2 Slay+3} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. (63, 37, D) the +9 war axe "Optutu" {speed, -Tele rC++} Attacks with this weapon are significantly faster. It greatly protects you from cold. It prevents most forms of teleportation. (69, 37, D) an uncursed amulet of stasis (70, 37, D) a +2 mace of crushing (72, 37, D) Sif Muna's Compendium of Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Hydra Form Transmutation 6 (73, 37, D) a +3 hand axe of venom (59, 38, D) an uncursed ring of magical power (60, 38, D) a +1 rapier of draining (61, 38, D) the +6 quarterstaff of Eternal Vigilance {distort, MR+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your resistance to hostile enchantments. (62, 38, D) a +1 ring mail of poison resistance (63, 38, D) a +1 greatsling of evasion (71, 38, D) a +3 leather armour of poison resistance (72, 38, D) a phial of floods (73, 38, D) an uncursed staff of power (59, 39, D) 6 gold pieces (unseen) (71, 39, D) an uncursed ring of flight 18 bolts a book of the Warp a +6 ring of intelligence a Grand Grimoire the Tome of Enchantment Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Tukima's Dance Hexes 3 c - Gell's Gravitas Hexes/Translocation 3 d - Summon Guardian Golem Hexes/Summoning 3 a book of Summonings the +8 arbalest "Cevautuh" {elec, rN++ MR+ Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. Sif Muna's Catalogue of Transformation and Earth Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Spider Form Transmutation/Poison 3 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 (71, 42, D) a +1 hand axe of electrocution the +1 ring mail of the Thirteen Lies {Int+4} It affects your intelligence (+4).