kolansburg the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Elyvilon disapproves of the use of such an item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. Elyvilon disapproves of the use of such an item. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. Elyvilon disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. Elyvilon disapproves of the use of such an item. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Elyvilon disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of the Tempests (62, 1, D) the ring "Tabilui" {rPois rN+} [ring of positive energy] It protects you from poison. It protects you from negative energy. (63, 1, D) an uncursed staff of wizardry (67, 1, D) a +4 shortbow of evasion (68, 1, D) a +4 morningstar of draining (69, 1, D) a +2 ring mail of poison resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a cursed staff of earth (74, 2, D) the ring "Etue" {Wiz rN+ Str+5 Dex-5} [ring of wizardry] It improves your spell success rate. It affects your strength (+5). It affects your dexterity (-5). It protects you from negative energy. (75, 2, D) the cursed ring "Loxucic" {rN+ Int-3} [ring of intelligence] It affects your intelligence (-3). It protects you from negative energy. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (10, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 shield a +0 scale mail a +0 flail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (73, 4, D) a +0 giant club (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +0 hunting sling of velocity (63, 9, D) the Guide on Ensnaring Attacks Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Gell's Gravitas Hexes/Translocation 3 c - Delayed Fireball Conjuration/Fire 7 d - Discord Hexes 8 (70, 9, D) a +1 short sword of holy wrath (71, 9, D) a +3 spear of piercing (72, 9, D) the Guide on Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Warp Weapon Charms/Translocation 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Deflect Missiles Charms/Air 6 (62, 10, D) an ornate deck of defence (70, 10, D) a Young Poisoner's Handbook (72, 10, D) the +10 flail of Dung {crush, rN+ Str+2 Int-3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-3). It protects you from negative energy. (61, 17, D) an uncursed staff of power (62, 17, D) an ornate deck of war (63, 17, D) a +0 short sword (64, 17, D) a +0 long sword (71, 17, D) a +0 dagger (72, 17, D) a +1 scale mail of fire resistance (73, 17, D) a lantern of shadows (62, 18, D) a +2 scimitar of protection (63, 18, D) a +1 hand crossbow of flaming (64, 18, D) a +4 chain mail of magic resistance (71, 18, D) a +3 battleaxe of flaming (72, 18, D) a +0 scimitar of holy wrath (73, 18, D) a book of Unlife (62, 21, D) a +1 long sword of flaming a +0 ring mail a +0 long sword (63, 21, D) a +0 short sword of draining (64, 21, D) a cursed -1 dagger a +0 rapier a +0 leather armour (62, 22, D) a +4 vampiric morningstar a +0 scale mail (64, 22, D) a +0 scimitar of flaming a +0 leather armour (70, 22, D) a +0 short sword (unseen) (71, 22, D) a +0 war axe (72, 22, D) a +0 dire flail a +0 chain mail (72, 23, D) the +10 short sword of Modesty {pain, *Confuse rPois rF+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from fire. It protects you from poison. It may confuse you when you take damage. Elyvilon disapproves of the use of such an item. a +0 chain mail (62, 27, D) an uncursed staff of fire (63, 27, D) a book of Fire (64, 27, D) a book of the Warp (65, 27, D) an uncursed staff of fire (71, 27, D) the ring of Yciamiruucw {rC+ rN++ Str-5 Slay+3} [ring of protection from cold] It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It greatly protects you from negative energy. (73, 27, D) a +1 shortbow of evasion (62, 28, D) a cursed ring of loudness (64, 28, D) a book of Spatial Translocations (71, 28, D) the cursed ring of Surprise {AC-3 Str-2 Dex+4} [ring of protection] It affects your AC (-3). It affects your strength (-2). It affects your dexterity (+4). It has a curse placed upon it. (72, 28, D) an uncursed ring of flight (73, 28, D) a lamp of fire (62, 33, D) a +1 mace of protection (64, 33, D) a +0 quarterstaff a +0 leather armour (50, 37, D) the +4 ring mail of Disappointment {rPois Int+5} It affects your intelligence (+5). It protects you from poison. (51, 37, D) a +3 long sword of flaming (52, 37, D) Intuet's Volume of Circular Logic Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Summon Ice Beast Ice/Summoning 4 e - Ice Form Ice/Transmutation 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 (53, 37, D) a +2 mace of venom (54, 37, D) a lamp of fire (59, 37, D) the ring of Qusyceux {+Fly Str+3 Int+3 Dex+3} [ring of dexterity] It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+3). It lets you fly. (60, 37, D) an ornate deck of changes (61, 37, D) the Handbook of Ashen Confrontation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Stoneskin Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Iron Shot Conjuration/Earth 6 (62, 37, D) an uncursed ring of protection from magic (63, 37, D) a +1 rapier of protection (70, 37, D) a crystal ball of energy (71, 37, D) a +0 spear (72, 37, D) a +8 blowgun (49, 38, D) a book of Geomancy (50, 38, D) a +2 robe of the Archmagi (51, 38, D) an uncursed staff of power (52, 38, D) a cursed ring of loudness (53, 38, D) an uncursed staff of poison (59, 38, D) a +3 war axe of chopping (60, 38, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (61, 38, D) a plain deck of changes (63, 38, D) a +1 mace of protection (70, 38, D) a +0 hat of see invisible (71, 38, D) a +1 rod of inaccuracy (10/10) (72, 38, D) the +8 longbow "Ulucuuba" {flame, rF++ rN+ Str-4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It greatly protects you from fire. It protects you from negative energy. It makes you more stealthy. (73, 38, D) a +0 short sword (71, 42, D) a +0 spear (48, 43, D) a +0 giant spiked club (unseen) (71, 43, D) a +2 rapier of freezing a +0 blowgun 4 curare-tipped needles (72, 43, D) a +0 short sword (unseen) (73, 43, D) a +2 rapier of freezing (unseen) (70, 44, D) (unseen) (51, 45, D) a large rock